I scratched my head when I read this. Very odd and restricting change. I don't believe there is a single class skill in the game that is effected by a specific weapon type.
TheGreatBlackBear wrote: »Running a staff on stamden just might be meta next patch anyway. Now you can double dip and run a lightning staff.
LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
TheGreatBlackBear wrote: »LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
No not really. Because it would still be competing with inferno's 10% buff to LAs, HAs, Cliff Racer, and other single target dots. Lightning staves would also provide the same 10% buff to WW by virtue of buffing all aoes while also buffing Shalks, wall, and orbs. That frost staff passive would have to be something like +100% frost damage to maybe make it competitive.
"Play the way you want! So long as the way you want is this one specific way."Zavijah_Arventi wrote: »Winters Revenge is for Frost Wardens, with Staves. End of Story.
Darkstorne wrote: »"Play the way you want! So long as the way you want is this one specific way."Zavijah_Arventi wrote: »Winters Revenge is for Frost Wardens, with Staves. End of Story.
I have a MagDen who wields a greatsword. Because battlemages are a thing in TES. But apparently, not a thing in ESO which hilariously prides itself on build diversity and playstyle options.
LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
LeonAkando wrote: »TheGreatBlackBear wrote: »LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
No not really. Because it would still be competing with inferno's 10% buff to LAs, HAs, Cliff Racer, and other single target dots. Lightning staves would also provide the same 10% buff to WW by virtue of buffing all aoes while also buffing Shalks, wall, and orbs. That frost staff passive would have to be something like +100% frost damage to maybe make it competitive.
While I agree it may not be enough overall, 100% is definitely overkill lol.
I've said it a thousand times but the way Tri-Focus passive works just makes no sense.
Inferno buff should be +% DOT Damage, just like how MagDKs stack a ton of dots and they are the fire archetype.
Lightning should be +% Direct Damage, just like how MagSorc deal mostly direct damage and they are the shock archetype.
Frost should be +% Crit Chance, to give a "shatter" feel, and correlate with their brittle debuff.
Naturally due to Frost's defensive morphs I would strive to balance it where only MagDen considered Frost their BIS staff.
LeonAkando wrote: »TheGreatBlackBear wrote: »LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
No not really. Because it would still be competing with inferno's 10% buff to LAs, HAs, Cliff Racer, and other single target dots. Lightning staves would also provide the same 10% buff to WW by virtue of buffing all aoes while also buffing Shalks, wall, and orbs. That frost staff passive would have to be something like +100% frost damage to maybe make it competitive.
While I agree it may not be enough overall, 100% is definitely overkill lol.
I've said it a thousand times but the way Tri-Focus passive works just makes no sense.
Inferno buff should be +% DOT Damage, just like how MagDKs stack a ton of dots and they are the fire archetype.
Lightning should be +% Direct Damage, just like how MagSorc deal mostly direct damage and they are the shock archetype.
Frost should be +% Crit Chance, to give a "shatter" feel, and correlate with their brittle debuff.
Naturally due to Frost's defensive morphs I would strive to balance it where only MagDen considered Frost their BIS staff.
TheGreatBlackBear wrote: »LeonAkando wrote: »TheGreatBlackBear wrote: »LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
No not really. Because it would still be competing with inferno's 10% buff to LAs, HAs, Cliff Racer, and other single target dots. Lightning staves would also provide the same 10% buff to WW by virtue of buffing all aoes while also buffing Shalks, wall, and orbs. That frost staff passive would have to be something like +100% frost damage to maybe make it competitive.
While I agree it may not be enough overall, 100% is definitely overkill lol.
I've said it a thousand times but the way Tri-Focus passive works just makes no sense.
Inferno buff should be +% DOT Damage, just like how MagDKs stack a ton of dots and they are the fire archetype.
Lightning should be +% Direct Damage, just like how MagSorc deal mostly direct damage and they are the shock archetype.
Frost should be +% Crit Chance, to give a "shatter" feel, and correlate with their brittle debuff.
Naturally due to Frost's defensive morphs I would strive to balance it where only MagDen considered Frost their BIS staff.
Not really. Winter's revenge is the warden's sole source of frost damage. Add an ice staff to that and it's now WW and blockade. That's only two abilities. And whatever light attacks you weave in while on the backbar If you were to double that frost damage I'm not sure that it'd even out tbh. Especially since inferno procs burning an an extra bonus and while yes frost staff can proc chilled and brittle that status effect does no damage on proc and a group doesn't benefit from having multiple sources of it.
MindOfTheSwarm wrote: »TheGreatBlackBear wrote: »LeonAkando wrote: »TheGreatBlackBear wrote: »LeonAkando wrote: »The premise of this isn't necessarily bad.
This is ZOS' way of trying to encourage a cryomancer/frost mage archetype.
Should have put it into the warden passive instead though, something like "you deal an additional 10% frost damage when wielding a Frost Destruction Staff".
That would make Magden actually run frost staves...
No not really. Because it would still be competing with inferno's 10% buff to LAs, HAs, Cliff Racer, and other single target dots. Lightning staves would also provide the same 10% buff to WW by virtue of buffing all aoes while also buffing Shalks, wall, and orbs. That frost staff passive would have to be something like +100% frost damage to maybe make it competitive.
While I agree it may not be enough overall, 100% is definitely overkill lol.
I've said it a thousand times but the way Tri-Focus passive works just makes no sense.
Inferno buff should be +% DOT Damage, just like how MagDKs stack a ton of dots and they are the fire archetype.
Lightning should be +% Direct Damage, just like how MagSorc deal mostly direct damage and they are the shock archetype.
Frost should be +% Crit Chance, to give a "shatter" feel, and correlate with their brittle debuff.
Naturally due to Frost's defensive morphs I would strive to balance it where only MagDen considered Frost their BIS staff.
Not really. Winter's revenge is the warden's sole source of frost damage. Add an ice staff to that and it's now WW and blockade. That's only two abilities. And whatever light attacks you weave in while on the backbar If you were to double that frost damage I'm not sure that it'd even out tbh. Especially since inferno procs burning an an extra bonus and while yes frost staff can proc chilled and brittle that status effect does no damage on proc and a group doesn't benefit from having multiple sources of it.
Chilled does deal damage on proc. It’s a single instance of damage like sundered or concussed. Chilled deals damage followed by 4 seconds of Minor Maim and 4 seconds of Minor Brittle. You can also proc this on enemies already Chilled which will reset the durations of the debuffs. This also applies to Diseased, Sundered and Concussed and their respective debuffs.
Sandman929 wrote: »I scratched my head when I read this. Very odd and restricting change. I don't believe there is a single class skill in the game that is effected by a specific weapon type.
One of those "outliers" ZoS loves, which is what they do when they don't know what else to do.
How does a class skill favor a specific weapon? I'd love to hear some dev thoughts on this *&#$. Give us some lore on how Wardens get weaker with one ability when a staff isn't in their hands, ZOS...really sell the BS