Objective (PTS Week 3): Compare all class aoe static dots to eachother and check if the listed standard of 14% dps of a spammable, once a second actually applies.
Spoiler for prep, reasoning and what the standard is based on:
Preperation:
- Khajiit passives on.
- 64/64 Stamina.
- No CP slottables or passives.
- No class passives.
- No passive increase from skills slotted like Fighters/Mages guild.
- No armor, jewelry or weapons slotted.
- No food.
- No mundus stone.
- No self applied buffs via potions or skills.
Reasoning:
- Standards should be a stepping off point to make every skill worth slotting at a base level.
- Passives from classes and morph effects are addative to what a skill is capable of at a minimum, thus they are removed from the equation. This aspect is what makes skills unique from each other so it shouldn't be accounted for when talking about standards, although those aspects are important for overall class balance and identity - that isn't the purpose of this post.
What is the standard really based on?
- The standard is based on instant melee cast spammables. Veiled Strike (unmorphed) is the prime example. The morphs increase in damage done by around 1% per rank (4 ranks) which puts it above the standard ZOS uses, just like class passives, ranking is a way for a skill to go above standards, every skills ranks up in some way.
- Instant melee spammables do not do 10% more damage than ranged spammables, ranged spammables do 10% less damage than melee spammables. Important distinction.
- Proof = (Veiled Strike) 3150 x 0.9 = (Imbue Weapon) 2835... if you reverse it, it comes out wrong. 2835 x 1.1 = 3118.5
Results:
- Winters Revenge (6m) - 399/1s over 12s. -30% movement speed, x5 status effect chance
- Lightning Splash (4m) - 381/1s over 10s. Damage Synergy.
- Lightning Flood (6m) - 511/1s over 10s. Damage Synergy.
- Twisting Path (15m cone) - 393/1s over 10s. Major Exp 4s.
- Unnerving Boneyard (6m) - 432/1s over 10s. +30% damage from corpse, Major Breach. Damage + Lifesteal Synergy.
- Eruption (5m)- 2440 + 432/1s over 15s. -70% movement speed
- Blazing Spear (6m) - 3174 + 245/1s over 10s. Resource restore synergy.
- Caltrops (8m) - 381/1s over 10s. -50% movement speed
- Necrotic Orb (8m/moving) - 428/1s over 10s. Resource restore synergy.
- Mystic Orb (8m/moving) - 442/1s over 10s. +100 mag/stam/hp reg, resource restore synergy.
Standard to compare to is 3150 damage from Veiled Strike. At 14% dps, that should be 441 damage per second.- Winters Revenge needs a minimum 10% damage increase.
- Lightning Splash needs a minimum 16% damage increase.
- Lightning Flood increases in damage from the morph effect, so it's above the standard by nature, can't make an objective argument for where it should be.
- Twisting Path needs a minimum 13% damage increase.
- Boneyard needs a minimum 2% damage increase.
- Eruption and Blazing Spear are hard to be objective about because they have upfront damage that may be accounting for their damages power budget.
- Caltrops needs a minimum 16% damage increase.
- Necrotic Orb needs a minimum 3% damage increase.
- Mystic Orb is oddly the only skill to match the standard, but the skill increases in damage as it ranks (as well as for the regen)... This doesn't make sense as ranking shouldn't be used to meet standards, it should put it above standards.
Final thoughts:
Standards are used as a minimum baseline, many of these objectively fall short of that or have values that don't match. Why? What is the point of standards if they're not being used properly? The ranking, morph effects and class kits are what make the skills unique beyond the standards which is why I removed them from the equation to find how they factually compare to each other using ZOS's own logic.
Some classes are allowed to excel at different aspects of the game so I didn't find it necessary to compare things like Boneyard giving 30% more damage with a corpse or 10% more dot damage from the Necro kit which obviously makes it a very strong aoe static dot in comparison to the others. Again, those are special variables that are suppose to bring skills above standards, they're not used to meet them.
Then you have things like radius and duration which differs from as small as 4m to as large as 8m, yet none of the abilities seem to take that into account. Lightning Splash is the smallest at 4m, with the lowest dps, but it includes a synergy. Is it deliberately weaker because it has a synergy? We don't know if that was the logic, but we do understand the standards as ZOS clearly defined them, and it doesn't meet them objectively on almost all accounts. I wouldn't count Mystic Orb because it ranks up in damage to meet the standard.
Edited by MashmalloMan on July 31, 2022 1:27AM PC Beta - 2200+ CP
Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit
Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit