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Heavy attack scaling

  • boi_anachronism_
    boi_anachronism_
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    X_K wrote: »
    I don't follow. What heavy attack nets you 330,000 damage? That's not possible.

    unknown.png

    Resto heavy ticks twice then explodes. total damage for peak was was 330k

    Oh you mean overall not by attack. Sorry we don't have combat metrics like this on console..
  • boi_anachronism_
    boi_anachronism_
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    Duhne wrote: »
    Most complain without even looking at the patch notes or just taking in consideration a part of the changes.

    Durations of HA have been changed so weapons all have the same charge time. That's why damage was changed to reflect that. And scaling between LA and HA is now based on charge time.

    Those are healthy changes for the game

    So if charge times were homogenized then why on earth does staff and dw HA do so much less damage. That seems ridiculous.
  • JustAGoodPlayer
    JustAGoodPlayer
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    Duhne wrote: »
    Most complain without even looking at the patch notes or just taking in consideration a part of the changes.

    Durations of HA have been changed so weapons all have the same charge time. That's why damage was changed to reflect that. And scaling between LA and HA is now based on charge time.

    Those are healthy changes for the game

    So if charge times were homogenized then why on earth does staff and dw HA do so much less damage. That seems ridiculous.

    Because he use sets that buff more lightning staff. To buff SW you need use oher sets. And you will not get from it so much DPS buff as if you just take proc set and will not use HA at all and use just skills or play with standart rotation.

    The same on HA sets - we lose to much damage on it so doing HA on META sets gives more damage.

    But if we come in META sets in PVP what will be next ? ) We get it nerfed.

    So now it is savage verwolf + some thing else.

    What was nerfed this patch ? =)) Savage wervolve was nerfed this patch )))

    What set we nerf next ? =)

    About mistick more DPS than the others i even on first patch already post what set have the same bug and we can use. (offcorse we have a lot of the same sets) - unlished terror is an example target for use.

    But man - so lazy to farm it =( Just get the same build players need to farm it each update - what a perversion.

    I may be already even have trifecta there - but to need to go there to farm the same some thing )))

    It is not sounds even funny.

    So may be HA players first need to farm all possible sets in game first to not care to get nerfs - I do not know =)))
    Edited by JustAGoodPlayer on August 2, 2022 2:55PM
  • X_K
    X_K
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    Duhne wrote: »
    Most complain without even looking at the patch notes or just taking in consideration a part of the changes.

    Durations of HA have been changed so weapons all have the same charge time. That's why damage was changed to reflect that. And scaling between LA and HA is now based on charge time.

    Those are healthy changes for the game

    So if charge times were homogenized then why on earth does staff and dw HA do so much less damage. That seems ridiculous.

    From top to Bottom Damage per Cast
    Resto 328k
    Lightning 320k
    Duel Wield 210k
    Bow 168k
    Inferno 153k
    Ice 132k
    SwordandShield 128k
    Greatsword 121k
    All using the same Build during off balance with empower up.
    PC/NA 300 Ping Player.
  • Lalothen
    Lalothen
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    pklemming wrote: »
    Not really, they have introduced this as a supposed 'fix' to the multiple issues this patch is currently facing.

    There's no real indication they've done it for that reason; it seems like you're lumping it all together trying to manufacture a point against basic attacks & Empower undergoing any sort of change by virtue of association with the same patch.
    LA weaving will not be used by upper end players and we will be relying on medium weaving, but it is a major pita harking back to Murkmire days.

    Solid figures on the relative clearability of content using LA builds vs. MA builds against bosses with reduced max health aren't comprehensive (yet), so in spite of MA weaving yielding higher overall DPS on the dummy there's nothing particularly concrete concerning whether top end LA DPS will struggle significantly more or not. Regardless of that, as you say below, the bigger issue relates to the HoT/DoT changes that have yet to be addressed.
    Even so, there is a significant dps loss and the heal/dot duration/ticks and loss of dps/hps on these means that stuff like vCR+3 portals, vCR execute and vSS HM are going to be beyond annoying. I doubt vRG HM is possible. I have not done vDSR HM and can not comment on that.

    This remains an important, but also a separate issue to that of this thread really.
    The HA build that lower players will use, rather than learning to weave is amazingly dull, but the best dps they can probably get, and likely to become the norm for newer players. The combat then experienced by these newer players will not encourage them to progress.

    I've witnessed plenty of players - myself included - start out with HA builds then shift onto LA builds because they want to excel beyond what an HA build has to offer. That's unlikely to change much given that HA build peak potential remains lower. A few might stick with HA builds, but also note if you want to get the most out of one you've still got to become capable at LA weaving too to cycle back-bar skills, and any front-bar skills that aren't utilised during the HA "spam" portion of the HA rotation.

    I started out with a DK DW HA Sunderflame build back in 2017/18 (I still kinda miss Sunderflame; it got gutted and left in the dust). I then moved on to a Sorc lightning HA build when I finally got Infallible & Infiltrator. Then I became confident enough work on LA weaving and managed to hit 40k DPS for the first time ever on the 6m dummy. HA builds literally introduced me to, and got me comfortable with skills & basic attacks being on different GCDs to the point I was eventually confident enough to take the next step up.

    I ultimately went back to HA builds because they cause me less problems with stenosing ligamentitis than LA builds thanks to the change of cadence that allows my LMB finger to "relax" during part of my rotation. If that wasn't an issue for me, I'd be happy using LA builds for everything. I may still try MA weaving to see if it impacts my hand less than LA weaving.... not hopefuly but it's worth a go.

    In short though: starting out with HA builds is a smoother, easier segue into the fact that basic attacks & skills are on separate GCDS - and from my own learning experience starting with HA builds and seeing the progress made by tightening up the rotation and starting to learn to LA weave when not HA weaving, is the confidence booster that ultimately facilitates further progress into pure LA weave builds.
    Additionally, I am sure that PVP will be overjoyed about the HA changes, since this was plaguing them previously. Hitting up to 175k a pop with a resto heavy should translate to PVP interestingly

    Easy fix: Attack-buffing sets only work against monsters - same as Empower - or the buffs don't proc with Battle Spirit active. Problem solved.
  • remosito
    remosito
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    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?
    Edited by remosito on August 2, 2022 4:11PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • boi_anachronism_
    boi_anachronism_
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    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.
  • remosito
    remosito
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    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    (just teasing... thanks for the different point of view )
    Edited by remosito on August 2, 2022 4:28PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • boi_anachronism_
    boi_anachronism_
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    remosito wrote: »
    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.
  • remosito
    remosito
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    remosito wrote: »
    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.

    was just teasing..thought it was obvious. edited my comment to better reflect it....apologies if I triggered you...

    HA weaving is hold and timing as well. Feels plenty natural to me, moreso than LA weave ever did. and plenty others feel HA as the more natural one too, no...

    Maybe the shorter timing compared to HA changes things enough though.. Never did MA weaving (except in *** hits fan situations where I needed to cancel a HA for a heal/shield)... So can't really compare the three...

    hold and timing sounds harder than tap and timing. More skill required for mastery??
    Edited by remosito on August 2, 2022 4:38PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • TheGreatBlackBear
    TheGreatBlackBear
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    I unironically want this to go live so we can finally retire healers and push damage with 10dds in restos. Nobody will die because we'll healing for 50k ticks every heavy. RO can be put on the lowest damaging DD class and a tank can run SPC with altar. Actually trying to see if we can get a PTS RG and DSR going this week to see lol.
  • JustAGoodPlayer
    JustAGoodPlayer
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    Do not really think about it like about some true information. May be it is one more way of weawing )))

    The same time if just take only skills LA players can do about 100 K DPS on it and nothing really change with this update.

    If they can put La between skills and it will do about 10K DPS - they will do the same 110kDPS.

    If they already can do it last PTS update - even with no testing if LA was 2k and now is more than that we can clearly understand that there damage do not become less.

    Medium attack may be can do more damage but only if you can put full medium attack betwiin 2 skills.

    How long is cast of medium attack - it have to be less than 1 secons for that. Even if it is true - how much more it will be ? with best possible sets - that do not buff HA or medium attack any different way than LA - may be 2 k more DPS ? And it is the same ... not comfortable as do skill+LA+bash. I even can say skill+LA+bash may be is more interesting. So who cares about it.

    In reality with not perfect ping - with medium attacks - it can more possibly be lose of damage. So who cares ? =)
  • boi_anachronism_
    boi_anachronism_
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    remosito wrote: »
    remosito wrote: »
    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.

    was just teasing..thought it was obvious. edited my comment to better reflect it....apologies if I triggered you...

    HA weaving is hold and timing as well. Feels plenty natural to me, moreso than LA weave ever did. and plenty others feel HA as the more natural one too, no...

    Maybe the shorter timing compared to HA changes things enough though.. Never did MA weaving (except in *** hits fan situations where I needed to cancel a HA for a heal/shield)... So can't really compare the three...

    hold and timing sounds harder than tap and timing. More skill required for mastery??

    It wasn't remotely obvious especially since that is a sentiment I've seen echoed across message boards for weeks and you know it. Second HA requires no timing as it is the auto after holding down your attack button long enough. Go ask the guys who have been around since summerset how much fun MA is. And btw "triggering" is a serious thing that happens to people with PTSD. Not something for people to be throwing around for lolz. Have some respect for folks who deal with real issues.
  • JustAGoodPlayer
    JustAGoodPlayer
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    remosito wrote: »
    remosito wrote: »
    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.

    was just teasing..thought it was obvious. edited my comment to better reflect it....apologies if I triggered you...

    HA weaving is hold and timing as well. Feels plenty natural to me, moreso than LA weave ever did. and plenty others feel HA as the more natural one too, no...

    Maybe the shorter timing compared to HA changes things enough though.. Never did MA weaving (except in *** hits fan situations where I needed to cancel a HA for a heal/shield)... So can't really compare the three...

    hold and timing sounds harder than tap and timing. More skill required for mastery??

    It wasn't remotely obvious especially since that is a sentiment I've seen echoed across message boards for weeks and you know it. Second HA requires no timing as it is the auto after holding down your attack button long enough. Go ask the guys who have been around since summerset how much fun MA is. And btw "triggering" is a serious thing that happens to people with PTSD. Not something for people to be throwing around for lolz. Have some respect for folks who deal with real issues.

    By clicking to much they just can get tunnel syndrome. So they will just start play with pain in their hand.
    6yk8gxu1gjrd.png

    And no respect was not even needed )))
    Edited by JustAGoodPlayer on August 2, 2022 5:24PM
  • remosito
    remosito
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    remosito wrote: »
    remosito wrote: »

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.

    was just teasing..thought it was obvious. edited my comment to better reflect it....apologies if I triggered you...

    HA weaving is hold and timing as well. Feels plenty natural to me, moreso than LA weave ever did. and plenty others feel HA as the more natural one too, no...

    Maybe the shorter timing compared to HA changes things enough though.. Never did MA weaving (except in *** hits fan situations where I needed to cancel a HA for a heal/shield)... So can't really compare the three...

    hold and timing sounds harder than tap and timing. More skill required for mastery??

    It wasn't remotely obvious especially since that is a sentiment I've seen echoed across message boards for weeks and you know it. Second HA requires no timing as it is the auto after holding down your attack button long enough. Go ask the guys who have been around since summerset how much fun MA is. And btw "triggering" is a serious thing that happens to people with PTSD. Not something for people to be throwing around for lolz. Have some respect for folks who deal with real issues.

    Smileys are usually an indicator somebody isn't serious...

    And thanks for the "lesson" on triggering...wasn^t aware... english is not my native tongue. and seen it used plenty of times in the context of internet discussions that got nothing to do with PTSD...

    that being said and you being thanked for the "lesson"
    Have some respect for folks who deal with real issues.

    Next time be less high horsey and condescending. Have some respect for non-native english speakers who try their best.

    I have such real issues myself, so I am probably the last who would disrespect them (or is it us, if one is part of the group??) on purpose.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • boi_anachronism_
    boi_anachronism_
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    ✭✭
    remosito wrote: »
    remosito wrote: »
    remosito wrote: »
    pklemming wrote: »
    remosito wrote: »
    pklemming wrote: »
    If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.

    You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.

    I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.

    It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.

    Doesn't really matter we hate it and are going elsewhere...

    HA outperforms meta LA weave parses now?

    Got some combat metrics for that?

    You don't meta LA weave now, you MA weave....

    I must have misunderstood. Thought you found HA boring. But it's actually MA weaving you find boring?

    Why exactly? Isn't MA weave just LA weave with slightly different timing?

    It's actually more akin to heavy attack weaving with slightly different timing. And it's clunky and miserable to use. La you tap medium you hold just not as long as heavy.

    But you hold duration is closer to tap than to fully charged, no?

    "And it's clunky and miserable to use"...

    Like what a lot of ppl feel LA weaving feels like.

    Maybe time for the LA weave afficionados to follow some of that advice they kept giving ppl who dont enjoy LA weave:

    Just train and get good. It will feel natural in no time at all.... >:)

    No and no. It never felt natural, it's part of why they got rid of it and second a tap is a tap not hold and timing. This isn't a tough concept. Your entire post reads as trying to stick it to elitest meanwhile it's the mid range that we be screwed by this. I personally stuck up for causal players because my guilds help train ppl new to raids but this sentiment is just gross.

    was just teasing..thought it was obvious. edited my comment to better reflect it....apologies if I triggered you...

    HA weaving is hold and timing as well. Feels plenty natural to me, moreso than LA weave ever did. and plenty others feel HA as the more natural one too, no...

    Maybe the shorter timing compared to HA changes things enough though.. Never did MA weaving (except in *** hits fan situations where I needed to cancel a HA for a heal/shield)... So can't really compare the three...

    hold and timing sounds harder than tap and timing. More skill required for mastery??

    It wasn't remotely obvious especially since that is a sentiment I've seen echoed across message boards for weeks and you know it. Second HA requires no timing as it is the auto after holding down your attack button long enough. Go ask the guys who have been around since summerset how much fun MA is. And btw "triggering" is a serious thing that happens to people with PTSD. Not something for people to be throwing around for lolz. Have some respect for folks who deal with real issues.

    By clicking to much they just can get tunnel syndrome. So they will just start play with pain in their hand.
    6yk8gxu1gjrd.png

    And no respect was not even needed )))

    How ironic considering I actually have carpel tunnel from years of working with heavy vibration equipment thanks for that 😂 trust I know a bit more about it than you do. And fun fyi: this is why I was actually proud that I was able to have some progression with LA. It's hard for me, harder then the majority so the idea of having to git gud again is pretty much insult to injury.

    One further thing. It is a leap to think that I was being condescending rather then bluntly saying that you need to respect or be more thoughtful of who is reading lots of folks on here have some very real trauma. As you said- not native English speaker so it's best not to make assumptions about peoples intent.
    Edited by boi_anachronism_ on August 2, 2022 7:44PM
  • Lalothen
    Lalothen
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    X_K wrote: »
    From top to Bottom Damage per Cast
    Resto 328k
    Lightning 320k
    Duel Wield 210k
    Bow 168k
    Inferno 153k
    Ice 132k
    SwordandShield 128k
    Greatsword 121k
    All using the same Build during off balance with empower up.

    If Empower were changed to only impact the damage of a fully-charged heavy attack - by 240% is what I've suggested - presumably this would close the gap somewhat between the top and bottom in terms of damage per cast?
  • Lalothen
    Lalothen
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    In this patch we get one more nerf. I do not see why it is better for HA players to get one more nerf.

    The same time LA builds are top DPS with the same DPS difference as before - but HA builds lose PVP option and good skill.

    HAs producing too much raw damage in PvP has been a longstanding issue, so I think it's right that ZOS deal with it by separating powerful HA damage out as a PvE-centric thing. That doesn't mean to say they can't or won't make other changes so that HA-centric builds remain viable in PvP, but I think we're going to need to work with them on figuring out how that can be made possible in a different way than amping their raw damage output.
    If we are PVE only make us top DPS than - we can not use it in PVP - ok - make it better in PVE.

    Placing HA builds as top PvE DPS would cause an outcry so enormous I think the aliens on Mars would hear it. :D I don't think ZOS would ever even contemplate it, because ultimately it's an easier playstyle to master.
    No ? =) The situation on live for Ha builds are much better than this. Even including fact that it is bad because of constand nerfs of last years.

    From a PvE perspective I both agree and disagree. The mid-range of DPS is easier to achieve now, and HA DPS peak isn't too far off Live after accounting for the PTS dummy changes - which actually isn't that bad considering we're dealing with DoT nerfs the same as everyone else. It would be nice to see the peak between HA & LA builds a little closer, but I'm not unhappy with what I'm seeing on the PTS. Perhaps it's the fact that I feel I can finally drop Relequen again in favour of a strictly HA-themed setup that's colouring my vision a bit, though.

    I would like to see DKs get uniqueness added back to Molten, perhaps by giving it something like AoE flame damage that procs on fully-charged heavy attacks.

    I do think the HA playstyle should be both viable and competitive in PvP, I just don't think it should primarily be through gargantuan channeled damage as has been the case in the past. I think what ZOS need to do is look at a few of the grossly under-used PvP sets, and rework them into HA-specific PvP sets that perhaps give a little extra damage to heavies, but focus more on things like applying debuffs, crowd control and damage procs with a fully-charged heavy caveat.
  • boi_anachronism_
    boi_anachronism_
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    Oaken resto medium weave gonna be the new meta. Healers will be a thing of the past lol. All dps with resto 😂
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