boi_anachronism_ wrote: »28% percent is absolutely radical though. No one will run dw after this patch, especially with empower effectively gone. It's all gonna be dk heavy attack builds. Staff is roughly a 36% nerf between that and -10% range.
boi_anachronism_ wrote: »I'm confused. Why is heavy attack for sword/shield and 2hand only decreased by 1 percent but staff and duel are down 26 and 28 percent.. did I miss something or...
boi_anachronism_ wrote: »How do dks lose a unique skill exactly. Empower is still somewhat viable for them. Ambush for example is a nightblade skill and is utterly useless now. No blades use a heavy attack build.
I thought we were letting this go live at this point?
I am tired of randomly thought out changes introduced as 'fixes' for a bad PTS cycle.
The latest is so bad it is actually funny, and I am tired. At least the new 'meta' will be amusing.
Additionally, they fixed that troublesome gap between low and high end issue.
boi_anachronism_ wrote: »28% percent is absolutely radical though. No one will run dw after this patch, especially with empower effectively gone. It's all gonna be dk heavy attack builds. Staff is roughly a 36% nerf between that and -10% range.
boi_anachronism_ wrote: »I don't follow. What heavy attack nets you 330,000 damage? That's not possible.
boi_anachronism_ wrote: »I thought we were letting this go live at this point?
I am tired of randomly thought out changes introduced as 'fixes' for a bad PTS cycle.
The latest is so bad it is actually funny, and I am tired. At least the new 'meta' will be amusing.
Additionally, they fixed that troublesome gap between low and high end issue.
Unfortunately it didn't. By reverting to scaling and not specifying "charged" heavy attacks it just means medium weaving will be the new meta which will be terrible for causal or low tier players as it's even harder to master. This was the norm prior to summerset I believe. Its already being tested by skinny and even in a crap rotation for a meta player it nets you almost an additional 10k dps.. so yeeah
Sadly, it is rather simple to figure out:
1.If you want to leverage the HA+ Empowerment buff, first, stay away from DW and Fire/Ice staves, then you may use:
a. the skills, first of all Barrage for templars, which has been nerfed to inutility, or Ambush, or some mages guild with the passive. Also Wreckling Blows gives it. All are far from good a solution from the point of view of accessibility or general usability.
b. One of the 5-6 sets that proc Empower (uhmm...).
c. Oakensoul, then own High Isle and Murkmire (oohhh!).
2. Disregard HA and go with the nerf binge already done and that yet to come in the next two weeks (and beyond...).
Most complain without even looking at the patch notes or just taking in consideration a part of the changes.
Durations of HA have been changed so weapons all have the same charge time. That's why damage was changed to reflect that. And scaling between LA and HA is now based on charge time.
Those are healthy changes for the game
They really are not... as someone who has just finished running tests this morning. This is very bad for the game. ESO will be known as the baby combat of mmos. Yes, you improve damage, but at the cost of any kind of interest in combat. it is mind-numbingly dull.
They really are not... as someone who has just finished running tests this morning. This is very bad for the game. ESO will be known as the baby combat of mmos. Yes, you improve damage, but at the cost of any kind of interest in combat. it is mind-numbingly dull.
This is somewhat disingenuous. LA & MA weave builds are well above the DPS peak of HA builds on the PTS, so PvE players can still get as sweaty as they want in order to hit top DPS. Meanwhile the easier-to-master HA builds peak at an appreciable amount of DPS for them to still be viable in vet progs, whilst also reaching the mid-range of 45-60k much more easily without requiring trial sets, giving a sizeable demographic of players a straightforward option for actually feeling like they're making progresss damage-wise, and completing content without being pigeonholed into a sweatier style of gameplay. If they want to increase their peak potential and enjoy a much more dynamic combat experience, they can still learn LA or MA weaving.
If you find HA builds boring, don't run one. Simples.
If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.
You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.
I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.
It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.
Doesn't really matter we hate it and are going elsewhere...
If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.
You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.
I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.
It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.
Doesn't really matter we hate it and are going elsewhere...
HA outperforms meta LA weave parses now?
Got some combat metrics for that?
They really are not... as someone who has just finished running tests this morning. This is very bad for the game. ESO will be known as the baby combat of mmos. Yes, you improve damage, but at the cost of any kind of interest in combat. it is mind-numbingly dull.
This is somewhat disingenuous. LA & MA weave builds are well above the DPS peak of HA builds on the PTS, so PvE players can still get as sweaty as they want in order to hit top DPS. Meanwhile the easier-to-master HA builds peak at an appreciable amount of DPS for them to still be viable in vet progs, whilst also reaching the mid-range of 45-60k much more easily without requiring trial sets, giving a sizeable demographic of players a straightforward option for actually feeling like they're making progresss damage-wise, and completing content without being pigeonholed into a sweatier style of gameplay. If they want to increase their peak potential and enjoy a much more dynamic combat experience, they can still learn LA or MA weaving.
If you find HA builds boring, don't run one. Simples.
If this goes live, you will use 1h+S heavy, resto heavy and lightning for trash... for those following the HA 'meta' Fire and Ice are trash.
You only really need to use 1 HA set, so you can still use mythics and another 5 piece set+ slime craw. Or 4 piece trial set for minor slayer and a monster helm.
I was still doing 22k hits with blazing spear...had 60%+ crit and hit crit cap.
It is also so, so, so amazingly boring. It is literally the worst combat in any mmo, but it will let the low end get much better numbers. With the reduction in dps at high end, the combat team should be overjoyed.
Doesn't really matter we hate it and are going elsewhere...
HA outperforms meta LA weave parses now?
Got some combat metrics for that?
Additionally, I am sure that PVP will be overjoyed about the HA changes, since this was plaguing them previously. Hitting up to 175k a pop with a resto heavy should translate to PVP interestingly