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Crystal Weapon 8.1.3

Ishtharo
Ishtharo
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Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
VenusFállen - Magden PvP Nord Healer
VenusFallen - Stamcro PvP Nord Brawler
VenusFallèn - MagBlade PvP Dark Elf Ganker
VeñusFallen - StamSorc PvP Bosmer Harrier
  • Wuuffyy
    Wuuffyy
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    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Ishtharo
    Ishtharo
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    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.

    It's a burst damage skill. The double buff was fun, and almost necessary since stam sorcs have little pressure damage. Made it useful. The issue was it's interaction with sets like Savage Werewolf and the BRP bow (from a pvp perspective). In PvE the double cast made it useful in a rotation.

    I could understand an over all damage nerf from 200% down to say 150% while keeping the cost the same. This new change simply means it will be used as it was in PvP two patches ago, since a 30% damage buff to the second hit it's worth anything. Also, them keeping the cost the same means you are now paying 150% the cost for a single hit. This ability is now also useless in PvE.

    ZOS are floundering right now. They flew to close to the sun with these changes, and it's going to take a few patches for them to figure out how to unravel the tangle they've created. While this is just one ability, there are several examples of them trying to purposely tank their own game with this patch.

    It's good to know that after three months, they ended up throwing out their biggest changes because they are so deaf to their own community, that they didn't realize the backlash that they'd receive.

    If they were smart, they would only push the bug fixes from this patch, and scrap everything else for the next patch cycle to get it right, along with a huge apology about how they are out of touch.
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • Didgerion
    Didgerion
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    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    "Everything has a price"
  • Didgerion
    Didgerion
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    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.

    No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.

    The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
    A reversed tooltip of Critical Rush would fix it imo. something like this:

    "Deals less damage based on the distance"


  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.

    No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.

    The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
    A reversed tooltip of Critical Rush would fix it imo. something like this:

    "Deals less damage based on the distance"


    Or if it is too hard to add the distance into the formula then have 2 tooltips for it, one for ranged attacks and one for melee
  • Holycannoli
    Holycannoli
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    Why use the new nerfed Crystal Weapon over Crushing Weapon? You get Major Breach with Crushing Weapon. Unless you using a highly tuned character in a highly tuned group I don't see how you wouldn't want Major Breach in place of a second attack that only does 30% damage of the first hit which is also nerfed.

    As a class skill I was fine with Crystal Weapon being superior to Crushing Weapon, as I feel class skills should be the best skills in the game.

    Sorcerer is in a bad spot this PTS, especially my beloved stam sorc. Nerfed Crystal Weapon, nerfed Bound Armaments, nerfed Atronach. What's left for him? Guess I can respec to Crystal Frags, but more likely I'll respec out of the skill entirely and replace with Crushing Weapon, a non-class skill like stam sorcs have had to rely on for the longest time.
    Edited by Holycannoli on August 1, 2022 6:14PM
  • Ishtharo
    Ishtharo
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    Why use the new nerfed Crystal Weapon over Crushing Weapon? You get Major Breach with Crushing Weapon. Unless you using a highly tuned character in a highly tuned group I don't see how you wouldn't want Major Breach in place of a second attack that only does 30% damage of the first hit which is also nerfed.

    As a class skill I was fine with Crystal Weapon being superior to Crushing Weapon, as I feel class skills should be the best skills in the game.

    Sorcerer is in a bad spot this PTS, especially my beloved stam sorc. Nerfed Crystal Weapon, nerfed Bound Armaments, nerfed Atronach. What's left for him? Guess I can respec to Crystal Frags, but more likely I'll respec out of the skill entirely and replace with Crushing Weapon, a non-class skill like stam sorcs have had to rely on for the longest time.

    Luckily, they reverted the changes to Bound Armaments for the most part. Now the issue is CW.
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • MashmalloMan
    MashmalloMan
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    Here is what I was hoping they would do..
    • Crystal Shard:
      • This ability and the Crystal Frag morph now deal Shock damage instead of Magic damage.
        • Crystal Weapon (morph):
          • Increases damage done by 1% each rank instead of penetration between 700 and 1000.
          • No longer reduces armor by a unique value of 1000, instead guarantees the Sundered Status Effect to help double down on Sorc's being the Physical/Shock masters of ESO.
          • The second hit now deals 50% damage of the first instead of 30%. When converting Melee Damage to Ranged Damage spammable standards, this results in 150% total damage instead of lives 222% damage.
    https://forums.elderscrollsonline.com/en/discussion/613722/sorc-adjustments-that-should-come-to-pts-week-4#latest

    Basically, okay nerf it.. Completely justified, the -10% damage vs live on 1 tick helps it reach ranged standards, but it was already ranking up in a dumb way.
    • Surprise Attack as an example ranks up in 1% damage done each rank, but has Sundered (damage+pen), 100% crit and off balance.
    • Wrecking Blow has 100% uptime on empower and ranks up in damage.
    • Rapid Strikes ranks up in damage and deals 4 direct instances of damage, aka, better chance of status effect (if they fixed this on live).
    • Silver Shards ranks up in aoe damage, but the Fighters Guild passive gives this ranged spammable 10% more damage and 3% for slotting, both of which make it better as a spammable than CW in single target, despite it being an aoe spammable.
    • Crushing Weapon and Snipe I didn't check, but they both had stronger burst and secondary effects.

    I think nerfing by 10%, then fixing the ranking to 1% per rank and converting the 1k pen to Sundered would help boost it's upfront damage a small bit while allowing it to meet standards and help Sorc's debuff kit better to which is the worst of any class in the game.

    The 1k pen while unique is very minimal and not anywhere close to a value you can work around for trials. It was only given to us in an effort to secure a slot in groups, but it never happened. Sundererd was also not in the game when Crystal Weapon was created, it was only given to Surprise Attack later when they adjusted it to move away from the unique % penetration it gave... which happened to also be stronger lol. I don't think I've ever seen a group rework their comp just for a Sorc running this. It's too weak and it it's single target, get rid of it entirely.

    Lastly, buff the 30% second hit to 50% and it will actually become worth using with secondary skills that usually do less upfront damage that we would spam this with. Eg. Carve, Executioner, Whirling Blades, Barbed Trap, etc.

    What ZOS didn't illustrate with their notes is converting the damage from Melee to Ranged Standards means the nerf to "130% of a ranged spammable" is worse than it really appears. Melee spammables (without the 4% from ranking) deal 11% more damage than ranged spammables. This is where my quoted 222% damage on live comes from, they nerfed it from 222% to 130%, a small bump to 150% and Sundered would help close the gap, make it fun to use and support Sorc's identity better as being the Physical damage masters.


    Edited by MashmalloMan on August 2, 2022 3:07AM
    PC Beta - 2200+ CP

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  • francesinhalover
    francesinhalover
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    People like crystal wep? Crushing wep was pretty unpppular. They just arent fun to use.

    I used flying dagger on my stam sorc in 2017, shrouded in 2019 , rapid strikes from 2021 to 2022, but they destroyed flurry so ill go back to low dmg shrouded daggers.

    Or focus 100% on my new char that is another class.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • xDeusEJRx
    xDeusEJRx
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    People like crystal wep? Crushing wep was pretty unpppular. They just arent fun to use.

    I used flying dagger on my stam sorc in 2017, shrouded in 2019 , rapid strikes from 2021 to 2022, but they destroyed flurry so ill go back to low dmg shrouded daggers.

    Or focus 100% on my new char that is another class.

    I enjoyed crystal weapon in it's previous form tbh.
    For pvp it's good to combo with. Haunting curse > Dizzying swing > crystal weapon > light > attack dealt great damage when you did all of that in rapid succession. I really enjoyed playing sorc because the combination allowed you 100-0 some people with that combo if you timed it well so curse popped in the middle of your combination.

    I like the idea of crushing weapon, but the problem is duration is too short to be effective. If they buffed crushing and elemental weapon to be 4 seconds I'd probably use those more as well
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • ToRelax
    ToRelax
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    xDeusEJRx wrote: »
    I like the idea of crushing weapon, but the problem is duration is too short to be effective. If they buffed crushing and elemental weapon to be 4 seconds I'd probably use those more as well

    That would make it a delayed burst skill for any class, and thus a balancing nightmare.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • acastanza_ESO
    acastanza_ESO
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    The live version of crystal weapon is (mostly) fine! All it needed was a little nerf, maybe 10% damage off the top if even that. It was only really over-performing in the cheesed scenario with Savage Werewolf (nerfed into the ground) and Bound Armaments (also nerfed into the ground). They need to revert it to what it is on live and actually test if it is still overperforming without the crutches of BA and Savage WW. I strongly suspect it wouldn't. As it is on PTS, it is not worth slotting.
  • universal_wrath
    universal_wrath
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    Didgerion wrote: »
    Didgerion wrote: »
    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.

    No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.

    The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
    A reversed tooltip of Critical Rush would fix it imo. something like this:

    "Deals less damage based on the distance"


    Or if it is too hard to add the distance into the formula then have 2 tooltips for it, one for ranged attacks and one for melee

    I don't understand why this to be the only spammable to have a negative active debuff depening on how it is used?

    All ither spammable deal x dmg and do x something, not a single one have a condition like reduce dmg if x happen. This just shows how ffaulty they made the skill now.
  • xDeusEJRx
    xDeusEJRx
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    Didgerion wrote: »
    Didgerion wrote: »
    Ishtharo wrote: »
    Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.

    Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.

    Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.

    No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.

    The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
    A reversed tooltip of Critical Rush would fix it imo. something like this:

    "Deals less damage based on the distance"


    Or if it is too hard to add the distance into the formula then have 2 tooltips for it, one for ranged attacks and one for melee

    I don't understand why this to be the only spammable to have a negative active debuff depening on how it is used?

    All ither spammable deal x dmg and do x something, not a single one have a condition like reduce dmg if x happen. This just shows how ffaulty they made the skill now.

    There's multiple other "spammables" that apply debuffs as well. Elemental weapon(applies chilled, concussed, and burning) and crushing weapon(apply major breach which is better debuff than crystal weapon one), Cutting Dive applies bleeding, Necro scythe applies bleed and off balance.

    It's not new to have a debuffing spammable, crystal weapon is just a better and more reliable spammable
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
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