Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Wolf_Watching wrote: »Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Wolf_Watching wrote: »Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
Wolf_Watching wrote: »Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.
The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
A reversed tooltip of Critical Rush would fix it imo. something like this:
"Deals less damage based on the distance"
Holycannoli wrote: »Why use the new nerfed Crystal Weapon over Crushing Weapon? You get Major Breach with Crushing Weapon. Unless you using a highly tuned character in a highly tuned group I don't see how you wouldn't want Major Breach in place of a second attack that only does 30% damage of the first hit which is also nerfed.
As a class skill I was fine with Crystal Weapon being superior to Crushing Weapon, as I feel class skills should be the best skills in the game.
Sorcerer is in a bad spot this PTS, especially my beloved stam sorc. Nerfed Crystal Weapon, nerfed Bound Armaments, nerfed Atronach. What's left for him? Guess I can respec to Crystal Frags, but more likely I'll respec out of the skill entirely and replace with Crushing Weapon, a non-class skill like stam sorcs have had to rely on for the longest time.
https://forums.elderscrollsonline.com/en/discussion/613722/sorc-adjustments-that-should-come-to-pts-week-4#latestMashmalloMan wrote: »
- Crystal Shard:
- This ability and the Crystal Frag morph now deal Shock damage instead of Magic damage.
- Crystal Weapon (morph):
- Increases damage done by 1% each rank instead of penetration between 700 and 1000.
- No longer reduces armor by a unique value of 1000, instead guarantees the Sundered Status Effect to help double down on Sorc's being the Physical/Shock masters of ESO.
- The second hit now deals 50% damage of the first instead of 30%. When converting Melee Damage to Ranged Damage spammable standards, this results in 150% total damage instead of lives 222% damage.
francesinhalover wrote: »People like crystal wep? Crushing wep was pretty unpppular. They just arent fun to use.
I used flying dagger on my stam sorc in 2017, shrouded in 2019 , rapid strikes from 2021 to 2022, but they destroyed flurry so ill go back to low dmg shrouded daggers.
Or focus 100% on my new char that is another class.
I like the idea of crushing weapon, but the problem is duration is too short to be effective. If they buffed crushing and elemental weapon to be 4 seconds I'd probably use those more as well
Wolf_Watching wrote: »Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.
The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
A reversed tooltip of Critical Rush would fix it imo. something like this:
"Deals less damage based on the distance"
Or if it is too hard to add the distance into the formula then have 2 tooltips for it, one for ranged attacks and one for melee
universal_wrath wrote: »Wolf_Watching wrote: »Crystal Weapon (morph): This morph now splits its damage into two separate hits - the first hit deals damage equal to a ranged spammable, while the second hit deals damage equal to 30% of that.
Just revert Crystal weapon to what it was and reduce it's cost, since yall can't seem to know what the players want vs what you want to do.
Yeah, I was very confused as to why, I thought it was in a good spot originally. They buff it to a ridiculous state, and then hit it down to never-used again status instead of just reverting the previous change as it did not work.
No it wasn't. With the hybridization of Crystal Fragments no one would ever use the original Crystal Weapon.
The current live version of the skill is the right one. It just needs a slight debuff for ranged applications.
A reversed tooltip of Critical Rush would fix it imo. something like this:
"Deals less damage based on the distance"
Or if it is too hard to add the distance into the formula then have 2 tooltips for it, one for ranged attacks and one for melee
I don't understand why this to be the only spammable to have a negative active debuff depening on how it is used?
All ither spammable deal x dmg and do x something, not a single one have a condition like reduce dmg if x happen. This just shows how ffaulty they made the skill now.