Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.
It's ironically exactly as you've pointed out. ZOS has events to target just about every audience who plays the game, outside of housing (which I'm not really sure is feasible for an event). PvP is one such audience. Many other events serve to get people into dungeons or trials, or just spread the population over base game or DLC zones. It's a way to promote that activity without making it a necessity. If you're a trial score-pusher and you find throwing mudballs boring, you have the option to skip it.I mean do people really think players who craft all day consider an event to kill dungeon or trial bosses the same as ZoZ? Or that vet dungeon and trial runners consider throwing mudballs in New Life the same as Undaunted?
Ragnarok0130 wrote: »Ok, it's just an idea, an opinion, not intended to offend PvPers.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
I'd rather they make a PVE Cyrodiil/IC rather than have people who don't want to PVP take up valuable slots in a PVP instance. Personally I think every event should have ways for people to complete them in the way they enjoy - that goes for both the PVP crowd and PVE crowd because let's face it most events are solidly focused on the PVE players so PVP players should have a way to participate in those via PVP IMO.
Ok, it's just an idea, an opinion, not intended to offend PvPers.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
PvErs could take only new missions specific created for them and not intended to be part of the PvP missions (except perhaps scouting and Cyrodiil own PvE missions already in place).
Imperial City main story line stays as PvP. All other IC missions could be part of PvE because... well... they ARE PvE intended. IC bosses should not be attacked by PvErs nor attack them.
Mostly PvE players are not capable to fight or defend yourselves against PvPers, whom do not stop killing anyone they see from different faction.
There is no way to differentiate a DC/EP/AD PvP from PvE player simply looking to CP points. And those players who tried to act in defensive most time are not respected, and attacked anyway.
During PvP events players which don't like/don't care/are newbies of PVP suffer to get reward boxers. A very large part of ESO players stay away from the event simply because they don't have build sets able to defend them from occasional PvP attacks.
Yeah, I know: "There are dozens of PvE events, skip one or two PvP is not a big deal". I just think it will be nice to give PvErs a chance to participate and get a decent number of reward boxes.
I think this is feasible, despite the kind of complexity. We already have something like that when someone ask another player to duel in PvE regions. Why not the inverse?
chessalavakia_ESO wrote: »But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
In other words, this will not be happening. We know this because Zenimax has not only avoided making this event PvE friendly, there was once a means to gain tickets in this event via PvE without going into Cyrodiil or IC. They eliminated that option and now require us to go into a PvP environment to get those tickets.
BTW, it is easy to pretty much avoid PvP and get the tickets from Cyrodiil. Many posts have explained how to do it and it works very well.
Have a good day.
The point would be trying to produce a more enjoyable experience. 20% of the events in game so far this year/on the PTS have been this style of PvP event. If 20% of the events for the year were playing Tales of Tribute or doing Trials I don't think people that didn't like them would exactly be overjoyed either.
If you had a PvE Cyrodiil and IC for the event, players that had never done the PvE content in those areas would have a new experience.
You'd also likely have a better PvP experience for the event for most newer players to PvP if you turned the PVE questing off in the PVP zones (You want players to feel like they can kill other players without being the bad guy), put everyone's mount up to 60 speed for the event, guide players to more full but not overfilled servers , and have the quests for the PvP section involve more PvP slanted options that aren't super hard to do so that even someone that is bad can progress (Ex: Do x amount of damage/siege damage/repairing/healing/take x amount of damage).
doesurmindglow wrote: »One thing a lot of people really haven't talked about and is probably a factor here is that ganking is much, much more common this patch than it has been in previous PVP events. Gank builds can currently be played quite easily by players who aren't traditionally very good at it.
A number of factors have conspired to arrange that, but most potent among them is the Oakensoul Ring.
Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.
Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.
Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.
These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.
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Elendir2am wrote: »Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.
Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.
Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.
These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.
Your idea would harm casual PvPers. It could be end of PvP in ESO.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
.
spacefracking wrote: »idk, would really mess up the tel-var economy for ic. a pve only campaign for cyrodiil would be legit tho. can't farm AP without pvp there
can always just bring a NB/stage 4 vamp w/the steed/ring of the wild hunt/medium armor/swift trait though and max your speed to the 200% cap.
the 50% telvar loss in ic ruins the place tho, and breeds toxicity. basically makes it unplayable for 95% of the player base.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
.
With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.
Ok, it's just an idea, an opinion, not intended to offend PvPers.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
PvErs could take only new missions specific created for them and not intended to be part of the PvP missions (except perhaps scouting and Cyrodiil own PvE missions already in place).
Imperial City main story line stays as PvP. All other IC missions could be part of PvE because... well... they ARE PvE intended. IC bosses should not be attacked by PvErs nor attack them.
Mostly PvE players are not capable to fight or defend yourselves against PvPers, whom do not stop killing anyone they see from different faction.
There is no way to differentiate a DC/EP/AD PvP from PvE player simply looking to CP points. And those players who tried to act in defensive most time are not respected, and attacked anyway.
During PvP events players which don't like/don't care/are newbies of PVP suffer to get reward boxers. A very large part of ESO players stay away from the event simply because they don't have build sets able to defend them from occasional PvP attacks.
Yeah, I know: "There are dozens of PvE events, skip one or two PvP is not a big deal". I just think it will be nice to give PvErs a chance to participate and get a decent number of reward boxes.
I think this is feasible, despite the kind of complexity. We already have something like that when someone ask another player to duel in PvE regions. Why not the inverse?
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
.
With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.
VaranisArano wrote: »But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
.
With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.
Your suggestion would eliminate the risk of PVP in Cyrodiil's towns and Imperial City Dailies during the event for players who chose to use it.
What's the point of a PVP event celebrating the three PVP gamemodes if we can eliminate the need to actually risk PVP in order to get the rewards? That's just a PVE event with a toggle.
Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.
Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.
Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.
These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.
Ragnarok0130 wrote: »Ok, it's just an idea, an opinion, not intended to offend PvPers.
But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.
I'd rather they make a PVE Cyrodiil/IC rather than have people who don't want to PVP take up valuable slots in a PVP instance. Personally I think every event should have ways for people to complete them in the way they enjoy - that goes for both the PVP crowd and PVE crowd because let's face it most events are solidly focused on the PVE players so PVP players should have a way to participate in those via PVP IMO.