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Just an opinion: Imperial City/Cyrodiil PvE

  • jaws343
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    The_Lex wrote: »
    Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.

    Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.

    Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.

    These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.
  • JD2013
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    Okay, as someone who is mostly PvE and very very rarely does PvP I want to say - no. There should never, ever, EVER be a PvE instance of Cyrodiil or Imperial City as long as this game runs.

    I have been doing PvP since the event started and despite lags and things, I had forgotten just how much fun being in Cyrodiil is. I took part in a 20 plus minute castle defence siege and the whole time it was fun. I only died once my whole 3 plus hours in Cyrodiil. Even got Emperor slayer.

    Now don't get me wrong, I love the PvE side of ESO, and until recently would have agreed that there should maybe be a PvE instance. But no. Not ever. It's such a fun game in Cyrodiil and I encourage everyone who might be scared to just dive on in. You might die but who cares? It's a game.

    Plus, even the year long story acknowledges the war in Cyrodiil is still raging. As did some NPC's in Blackwood. And in other places. Unless they actually pulled the rip cord story wise and the peace talks in this year's story were to be successful, there is war in Cyrodiil. And warfare it shall be.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • SpacemanSpiff1
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    the arena ic quest can be cheesed and many cyro daily quests can be done with a good chance of not even seeing another player.

    as a mostly pve player, threads like these are making me dislike pve-ers. if you're that adverse to pvp, skip whitestrake's. the other 90% of events will cater to you.
  • Dawnblade
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    I don't care for PVP in this game (most of the PVP population seems to consider the typical MMO unbalanced mess as an enjoyable form of PVP, as well as seems to love the horse simulator / PvDoor / PvWall Cyrodiil never-ending battlezone.

    However, to call this event a PVP event is dumb - the majority of objectives DO NOT require PVP, they just require doing objectives in areas that are enabled for PVP.

    I've gotten several characters ranked up enough to unlock skills I need and completed the dailies for tickets all without doing any actual PVP. It isn't any more or less time-consuming or difficult than any other event, so anyone complaining they can not get tickets is not being honest - it is easy to get tickets.

    However, I would not care at all if they made earning evet tickets in ALL events more of a daily menu of things to do like with endeavors, with choices available from all aspects of the game.

    They should still keep the focus and the special rewards / extra boxes tied to the theme (so for a PVP event, bonus AP and boxes with items from and / or benefiting PVP activities).

    Also, I find it nonsensical to push this 'but most events are PVE' line as a reason not to have a 'chose your own activity' for tickets - that's just a really dumb broad brush view of what constitutes PVP versus PVE.

    I mean do people really think players who craft all day consider an event to kill dungeon or trial bosses the same as ZoZ? Or that vet dungeon and trial runners consider throwing mudballs in New Life the same as Undaunted?
  • Troodon80
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    Dawnblade wrote: »
    I mean do people really think players who craft all day consider an event to kill dungeon or trial bosses the same as ZoZ? Or that vet dungeon and trial runners consider throwing mudballs in New Life the same as Undaunted?
    It's ironically exactly as you've pointed out. ZOS has events to target just about every audience who plays the game, outside of housing (which I'm not really sure is feasible for an event). PvP is one such audience. Many other events serve to get people into dungeons or trials, or just spread the population over base game or DLC zones. It's a way to promote that activity without making it a necessity. If you're a trial score-pusher and you find throwing mudballs boring, you have the option to skip it.

    @Troodon80 PC | EU
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  • VaranisArano
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    Scaletho wrote: »
    Ok, it's just an idea, an opinion, not intended to offend PvPers.

    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    I'd rather they make a PVE Cyrodiil/IC rather than have people who don't want to PVP take up valuable slots in a PVP instance. Personally I think every event should have ways for people to complete them in the way they enjoy - that goes for both the PVP crowd and PVE crowd because let's face it most events are solidly focused on the PVE players so PVP players should have a way to participate in those via PVP IMO.

    ZOS spins up extra campaigns each year, and in the past have spun up more campaigns when demand warranted. Questing PVEers tend to do better in the less populated spun up campaigns anyway.

    So taking up space isn't really a huge deal. PVPers might sometimes complain about long queues in their main campaign, but most of those players are PVPing even if they aren't regulars. So that's all good!
  • EdmondDontes
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    Scaletho wrote: »
    Ok, it's just an idea, an opinion, not intended to offend PvPers.

    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    PvErs could take only new missions specific created for them and not intended to be part of the PvP missions (except perhaps scouting and Cyrodiil own PvE missions already in place).

    Imperial City main story line stays as PvP. All other IC missions could be part of PvE because... well... they ARE PvE intended. IC bosses should not be attacked by PvErs nor attack them.

    Mostly PvE players are not capable to fight or defend yourselves against PvPers, whom do not stop killing anyone they see from different faction.

    There is no way to differentiate a DC/EP/AD PvP from PvE player simply looking to CP points. And those players who tried to act in defensive most time are not respected, and attacked anyway.

    During PvP events players which don't like/don't care/are newbies of PVP suffer to get reward boxers. A very large part of ESO players stay away from the event simply because they don't have build sets able to defend them from occasional PvP attacks.

    Yeah, I know: "There are dozens of PvE events, skip one or two PvP is not a big deal". I just think it will be nice to give PvErs a chance to participate and get a decent number of reward boxes.

    I think this is feasible, despite the kind of complexity. We already have something like that when someone ask another player to duel in PvE regions. Why not the inverse?

    ...right after they give us a PvP option for every zone in the game....just to be fair.
  • Four_Fingers
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    Can anyone provide video proof they are being "ganked" on purpose over and over again by the same ganker at turn in point like the handful of players that keep making these redundant threads claim?
    I have been purposely looking for gankers at towns and haven't been able to find any other than PvP to take the town back for their alliance.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After removing some unnecessary back-and-forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive. If there may be any questions in regards to the rules, please feel free to review them here​.

    Thank you for your understanding.
    Staff Post
  • xDeusEJRx
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    If ZoS allows us to get event tickets in pvp during PVE events. Then allowing PVE event tickets during Mayhem sounds fair.

    But because that makes no sense, it's not going to happen. The focus of the event is to participate in the theme of the event. During undaunted event, you do dungeons. During new life festival, you do the new life events. During mayhem, you do PVP related quests.

    That is the entire purpose, doing PVE in a pvp focused event defeats the point of even having one.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Amottica
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    Amottica wrote: »
    Scaletho wrote: »
    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?

    In other words, this will not be happening. We know this because Zenimax has not only avoided making this event PvE friendly, there was once a means to gain tickets in this event via PvE without going into Cyrodiil or IC. They eliminated that option and now require us to go into a PvP environment to get those tickets.

    BTW, it is easy to pretty much avoid PvP and get the tickets from Cyrodiil. Many posts have explained how to do it and it works very well.

    Have a good day.

    The point would be trying to produce a more enjoyable experience. 20% of the events in game so far this year/on the PTS have been this style of PvP event. If 20% of the events for the year were playing Tales of Tribute or doing Trials I don't think people that didn't like them would exactly be overjoyed either.

    If you had a PvE Cyrodiil and IC for the event, players that had never done the PvE content in those areas would have a new experience.

    You'd also likely have a better PvP experience for the event for most newer players to PvP if you turned the PVE questing off in the PVP zones (You want players to feel like they can kill other players without being the bad guy), put everyone's mount up to 60 speed for the event, guide players to more full but not overfilled servers , and have the quests for the PvP section involve more PvP slanted options that aren't super hard to do so that even someone that is bad can progress (Ex: Do x amount of damage/siege damage/repairing/healing/take x amount of damage).

    I know why OP made the suggestion. I didn’t miss that obvious point.

    However, this is an event that is not only PvP but one where Zenimax chose to remove the PvE option for getting tickets making it so going into a PvP Cyrodiil or IC is required to gain tickets.

    So when I say it’s extreemly unlikely Zenimax will consider creating a PvE version of Cyrodiil for the event it’s based on their clear actions toward pvp I’m this event.

    And I don’t get into hypotheticals such as the one presented with ToT. No need and is a situation tht doesn’t exist.

  • doesurmindglow
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    One thing a lot of people really haven't talked about and is probably a factor here is that ganking is much, much more common this patch than it has been in previous PVP events. Gank builds can currently be played quite easily by players who aren't traditionally very good at it.

    A number of factors have conspired to arrange that, but most potent among them is the Oakensoul Ring.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Living_Tribunal
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    Boo
  • VaranisArano
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    One thing a lot of people really haven't talked about and is probably a factor here is that ganking is much, much more common this patch than it has been in previous PVP events. Gank builds can currently be played quite easily by players who aren't traditionally very good at it.

    A number of factors have conspired to arrange that, but most potent among them is the Oakensoul Ring.

    On the flip side, a lot of PVEers have Oakensoul too, and the protective buffs haven't gotten nerfed yet. Throw on a tank set so you've got decently high HP, use a HOT proactively when you are questing or going into a choke point, and detect pots and you've got a reasonable chance at preventing or surviving the initial gank attempt.
  • Elendir2am
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    jaws343 wrote: »
    The_Lex wrote: »
    Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.

    Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.

    Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.

    These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.

    Your idea would harm casual PvPers. It could be end of PvP in ESO.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • StamPlar_1976
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    ZOS_Icy wrote: »
    Greetings,

    After removing some unnecessary back-and-forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive. If there may be any questions in regards to the rules, please feel free to review them here​.

    Thank you for your understanding.

    Why don't you remove this thread? This is spam at this point. Sheesh... 🥴🥴🥴
  • jaws343
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    Elendir2am wrote: »
    jaws343 wrote: »
    The_Lex wrote: »
    Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.

    Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.

    Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.

    These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.

    Your idea would harm casual PvPers. It could be end of PvP in ESO.

    How would that harm casual PVPers? During MYM events, which is where tickets are earned.

    Join the zerg, and take 3 keeps. There is literally an AP train running nonstop during MYM to do just this.
    Join the zerg and drop AOEs at a keep fight to get the kill 20 player quest. This one can be completed within 10 minutes of entering Cyrodil during MYM.
    Join a BG with the accumulate 1K score quest. Literally takes 1 BG to earn.

    None of this would harm casual PVPers at all. Casual PVPers are not running town quests during this event... they are PVPing.

    And, limiting the reward of TICKETS during a twice a year event to PVP only activities, would not be the end of PVP in ESO. That is just absurd.
  • Kirawolfe
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    It is easy to get tickets during this event. Do IC quests on at least 2 toons (3 to be sure) a few weeks PRIOR TO THE EVENT. Hand them in - one a day. Gets your ticket, no pvp.

    Stealth to a town, or just transit there if your alliance owns it, do quest that does not require pvp, get 2 tickets.

    3 tickets. Done. If you have to go into IC because you didn't do this prep, you will likely die. Lay low. Stealth around. Move to another district and try there. There's an excitement pvp adds that you just don't get in PVE - the sense of actual peril.

    Giving PVErs invulnerability in IC is just going to cause issues. Mobs will be fewer and far between. And groups will find a way to use them for an unfair advantage - as scouts, as decoys, to hide behind, etc.

    It's not the way to go.
  • Guysheeda_1
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    Level 1580 Stam/Sorc
    95% PvE player but I have completed the WHOLE Cyrodill and Imperial City map, including fishing achievement and all books, etc.
    Been killed many times but I don't whine about it.
    It's part of the game.
    Learn how to play in a PvP zone.
    Now if I could just beat that damn Shada in Craglorn!
    Edited by Guysheeda_1 on August 1, 2022 8:08PM
  • spacefracking
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    idk, would really mess up the tel-var economy for ic. a pve only campaign for cyrodiil would be legit tho. can't farm AP without pvp there

    can always just bring a NB/stage 4 vamp w/the steed/ring of the wild hunt/medium armor/swift trait though and max your speed to the 200% cap.

    the 50% telvar loss in ic ruins the place tho, and breeds toxicity. basically makes it unplayable for 95% of the player base.
    Edited by spacefracking on August 1, 2022 10:59PM
  • Scaletho
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    Amottica wrote: »
    Scaletho wrote: »
    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
    .

    With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.
  • Dawnblade
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    idk, would really mess up the tel-var economy for ic. a pve only campaign for cyrodiil would be legit tho. can't farm AP without pvp there

    can always just bring a NB/stage 4 vamp w/the steed/ring of the wild hunt/medium armor/swift trait though and max your speed to the 200% cap.

    the 50% telvar loss in ic ruins the place tho, and breeds toxicity. basically makes it unplayable for 95% of the player base.

    That place was designed for toxic (old school 'ganking / corpse camping is PVP') behavior - hence why most players (even 'PVP players') avoid it outside events.

    But I think an IC instance without PVP AND without tel var just for the small bit of story and exploration wouldn't hurt - I mean it is interesting they give away IC to any and all accounts AND consistently keep finding ways to stick event stuff there.

    Maybe the players have already spoken and ZOS should listen.

    Cyrodiil though is basically empty absent the keeps and such - would be pointless as a non-PVP zone.
  • VaranisArano
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    Scaletho wrote: »
    Amottica wrote: »
    Scaletho wrote: »
    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
    .

    With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.

    Your suggestion would eliminate the risk of PVP in Cyrodiil's towns and Imperial City Dailies during the event for players who chose to use it.

    What's the point of a PVP event celebrating the three PVP gamemodes if we can eliminate the need to actually risk PVP in order to get the rewards? That's just a PVE event with a toggle.
  • CaemlynW
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    Scaletho wrote: »
    Ok, it's just an idea, an opinion, not intended to offend PvPers.

    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    PvErs could take only new missions specific created for them and not intended to be part of the PvP missions (except perhaps scouting and Cyrodiil own PvE missions already in place).

    Imperial City main story line stays as PvP. All other IC missions could be part of PvE because... well... they ARE PvE intended. IC bosses should not be attacked by PvErs nor attack them.

    Mostly PvE players are not capable to fight or defend yourselves against PvPers, whom do not stop killing anyone they see from different faction.

    There is no way to differentiate a DC/EP/AD PvP from PvE player simply looking to CP points. And those players who tried to act in defensive most time are not respected, and attacked anyway.

    During PvP events players which don't like/don't care/are newbies of PVP suffer to get reward boxers. A very large part of ESO players stay away from the event simply because they don't have build sets able to defend them from occasional PvP attacks.

    Yeah, I know: "There are dozens of PvE events, skip one or two PvP is not a big deal". I just think it will be nice to give PvErs a chance to participate and get a decent number of reward boxes.

    I think this is feasible, despite the kind of complexity. We already have something like that when someone ask another player to duel in PvE regions. Why not the inverse?

    OMG I suggested that years ago and got tarred and feathered! I even suggested 1 day a week with no PVP (ducks from the stones). Id love to explore there but I dun PVp. Before anyone gets their panties in a bunch I did not criticize anyone that loves PVP...go for it. I just dont.
  • kargen27
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    Plan ahead for next event. A friend who doesn't like PvP loaded up his characters with finished quests long before the event. Now that the event is taking place he turns in one quest for Imperial City and one for Cyrodiil each day. I think he did a Chorrol quest on some characters that he doesn't use often then just left them there. SO he logs in turns in the quest ports to Imperial City turns in the quest and is done.
    I like PvP but I did preload a few players with finished quests just in case I get pressed for time I can hop on those characters and be done.

    Events like this are sometimes what causes a player to realize they like PvP that might otherwise never tried PvP. It would be detrimental to the game to create a PvE only instance of the PvP zones or to give players immunity in these zones.
    and then the parrot said, "must be the water mines green too."
  • Amottica
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    Scaletho wrote: »
    Amottica wrote: »
    Scaletho wrote: »
    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
    .

    With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.

    With all due respect, the suggestion would permit people to get the tickets without any concern for PvP. Hence it would literally remove the PvP from the event for them.



  • Amottica
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    Scaletho wrote: »
    Amottica wrote: »
    Scaletho wrote: »
    But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

    What is the point of having a PvP event if we are going to essentialy make it so we can eliminate PvP?
    .

    With all due respect, there is not a single word in my message saying that I suggest "eliminate PvP". Not one.

    Your suggestion would eliminate the risk of PVP in Cyrodiil's towns and Imperial City Dailies during the event for players who chose to use it.

    What's the point of a PVP event celebrating the three PVP gamemodes if we can eliminate the need to actually risk PVP in order to get the rewards? That's just a PVE event with a toggle.

    Thank you for your wise words.

  • Auldwulfe
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    Honestly, last night, I could have used MORE PvP -- mind you, I am running scouts - don't need the tickets so much as this is a chance to get Tel'var stones from the boxes ..... and in Cyrodiil, you can't lose them... so am making enough to look at my enchantments on my armor for a few characters ... nice thing, I am also getting the Hakeijo runes in some of those boxes as well......

    Now, I have characters of every faction, and even have any race any faction..... so I'll check to see who owns the most of a map, and then jump in with that faction..... it's easier to get the scouts done if you can teleport right near one

    So, last night, got one done, and oddly, it was for a farm my faction already owned ... ok, no biggee, go look for something to kill me off, and save me some time with a quick teleport via a riskless death

    And, there was a team right at the next farm over ... rode over to get my free teleport back, and they ignored me.... I had to start throwing bugs at them until I finally hit enough of them to get them to turn and pick me off.... I tried jumping and waving my arms, and they were all focused and busy on the attack they were doing ......

    Seriously -- if you go overland, you will most likely not be attacked --- I had people ride by a few times, red bar over them.... and nope, no one started it.......
    And dying is just a free teleport.... you don't lose anything for dying in overland, and honestly, it's a favor giving you that free teleport ........
    However, some of you all need to actually like turn and kill the guy shooting bugs at you... don't wait until you are half dead from fetcher flies before you do anything about it.

    Auldwulfe
  • Grizzbeorn
    Grizzbeorn
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    jaws343 wrote: »
    The_Lex wrote: »
    Every year, without fail, PvEers do their best to remove, modify, or otherwise transform the only event we get despite having a year’s worth of events for PvE.

    Every one of these threads slowly whittles away at me and leads me to one conclusion: remove all even remote PVE options form this event. No scouting, no town or imperial city quests. The only quests that should award tickets are the quests that force PVP engagement. Take 3 keeps, take x keep, kill 40 players, kill 20 of class type, BG quests, take 9 resources.

    Only those. Everything else should not award tickets. Force PVP engagement and end pseudo PVE participation for the event.

    These threads also are slowly pushing me to just building a gank build and killing questers for 2 weeks straight. May go that route next time after I hit Grand Overlord on my main.

    I get where this is coming from, but the forum is flooded with these threads that do so very much damage to you even WITH the "psuedo-PVE participation" included.

    Removing that altogether would just increase the flood of threads asking for PVE options during the event, thus causing you even more harm.
      PC/NA Warden Main
    • Amottica
      Amottica
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      Scaletho wrote: »
      Ok, it's just an idea, an opinion, not intended to offend PvPers.

      But I think that during PvP events in Imperial City and Cyrodiil ZOS should give PvE players an option to go there and become immune to PvP attacks and, obviously, incapable to do PvP. Only Daedras could attack, and be killed by PvE players.

      I'd rather they make a PVE Cyrodiil/IC rather than have people who don't want to PVP take up valuable slots in a PVP instance. Personally I think every event should have ways for people to complete them in the way they enjoy - that goes for both the PVP crowd and PVE crowd because let's face it most events are solidly focused on the PVE players so PVP players should have a way to participate in those via PVP IMO.

      Most events focus on a particular part of the game which makes having it available for players to do whatever they want impossible.

      With that in mind, it makes sense to have one to encourage players to deal with PvP. That is what we have here and to offer a PvE alternative defeats the main purpose of the event.

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