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I am so frustrated with the state of this game

  • francesinhalover
    francesinhalover
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    I mostly care about my looks and quests. i struggled since day one to be able to do vet trials, it was never easy for me, i finaly reach 100k on stam sorce and they nerf everything i cant even join any raids now, and vet dlc dungs were already horrible, i did falk hold like 50 times, its slow and painfull but still no trifecta, now with horrible dps? Might just play other games or focus on drawing
    Edited by francesinhalover on July 28, 2022 7:37AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • doesurmindglow
    doesurmindglow
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    Vylaera wrote: »
    Moving on from there, even as a mostly casual player, the constant changes every three months is so frustrating to me when all I want to do is log in, roleplay, furnish a house, make some new outfits for my character, do some quests, take some screenshots. Maybe I log in to my Altmer Magicka Templar who spanks in PvP for some competitive fun (who I also roleplay as a thalmor agent when I'm in the mood for that flavor of RP). As a result, I have to spend a month of my time preparing for each new update because all of my builds on all 10 of my characters are garbage every time the dev team decides to change things for the sake of changing things. And I have to re-itemize, I have to improve my new gear, farm dungeons incessantly for transmute crystals, I have to take time out of my day to plan out a build that fits with my characters' aesthetics and in-universe RP skillsets. It's so frustrating as a loyal player who's been subbed nonstop for the past 2 years, and a consistent player for the past 7 years.

    When does it end? When can each corner of the community be left unmolested to play how they want to? Why do the devs insist on constant micromanagement to make sure that no one is having actual carefree fun from patch to patch. This game feels like a responsibility now and I'm so tired of it. I want to play an Elder Scrolls game. That's why I'm here.

    I am very concerned about this particular aspect of the rapid and dramatic balance changes. I manage a casual trading guild with zero weekly sales/contributions/etc requirements and as a result we're home to a great many "casual" players. In my definition, "casual" is not synonymous with "bad" or even with "disabled." Some are very good players. Some have even cleared the hardest content in the game. But they are legit "casual" in the sense that they simply do not have a large amount of time to dedicate toward keeping up with balance shifts and adapting their gameplay.

    The number one complaint I hear from them when contemplating return or considering continuing with the game is that it is tremendous burden to follow balance changes, wade through the labyrinth of outdated and conflicting information those changes create, and adapt their play accordingly when already limited in the amount of time they can spend in the game. Many don't want to have to change "everything" every three months.

    To give voice to these guildies I raised this issue on the PTS during week 1 and was basically shouted down in a post that I didn't intend to read like prophecy rather than critique, but alas, here we are.

    If anything, I believe this now even more than I did then: the single largest and most important barrier to accessibility and "pain point" leading to "quit moments" among "casual players" is, with little question or contest, the constant cycle of dramatic balance changes to the game and its rulesets. The worst part is there's simply no way that U35 rolls out as proposed and MORE dramatic changes are not necessarily in the next 6-12 months of patches, as it is so dramatically shifting so many aspects of the game and of playstyles that it will have to be adjusted even if by some miracle they got everything right in the next couple weeks. Even the rosiest outlook for the proposed changes means at least two or three more patch cycles before we have the slightest hope at something we might call "stability."

    I think it's this, combined with a feeling of neglect to performance and bug fixes and the sense that player feedback in general is ignored, that are contributing to the outrage; factors that perhaps might be more significant than the proposed changes themselves.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Jazraena
    Jazraena
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    Vylaera wrote: »
    Moving on from there, even as a mostly casual player, the constant changes every three months is so frustrating to me when all I want to do is log in, roleplay, furnish a house, make some new outfits for my character, do some quests, take some screenshots. Maybe I log in to my Altmer Magicka Templar who spanks in PvP for some competitive fun (who I also roleplay as a thalmor agent when I'm in the mood for that flavor of RP). As a result, I have to spend a month of my time preparing for each new update because all of my builds on all 10 of my characters are garbage every time the dev team decides to change things for the sake of changing things. And I have to re-itemize, I have to improve my new gear, farm dungeons incessantly for transmute crystals, I have to take time out of my day to plan out a build that fits with my characters' aesthetics and in-universe RP skillsets. It's so frustrating as a loyal player who's been subbed nonstop for the past 2 years, and a consistent player for the past 7 years.

    When does it end? When can each corner of the community be left unmolested to play how they want to? Why do the devs insist on constant micromanagement to make sure that no one is having actual carefree fun from patch to patch. This game feels like a responsibility now and I'm so tired of it. I want to play an Elder Scrolls game. That's why I'm here.

    I am very concerned about this particular aspect of the rapid and dramatic balance changes. I manage a casual trading guild with zero weekly sales/contributions/etc requirements and as a result we're home to a great many "casual" players. In my definition, "casual" is not synonymous with "bad" or even with "disabled." Some are very good players. Some have even cleared the hardest content in the game. But they are legit "casual" in the sense that they simply do not have a large amount of time to dedicate toward keeping up with balance shifts and adapting their gameplay.

    The number one complaint I hear from them when contemplating return or considering continuing with the game is that it is tremendous burden to follow balance changes, wade through the labyrinth of outdated and conflicting information those changes create, and adapt their play accordingly when already limited in the amount of time they can spend in the game. Many don't want to have to change "everything" every three months.

    To give voice to these guildies I raised this issue on the PTS during week 1 and was basically shouted down in a post that I didn't intend to read like prophecy rather than critique, but alas, here we are.

    If anything, I believe this now even more than I did then: the single largest and most important barrier to accessibility and "pain point" leading to "quit moments" among "casual players" is, with little question or contest, the constant cycle of dramatic balance changes to the game and its rulesets. The worst part is there's simply no way that U35 rolls out as proposed and MORE dramatic changes are not necessarily in the next 6-12 months of patches, as it is so dramatically shifting so many aspects of the game and of playstyles that it will have to be adjusted even if by some miracle they got everything right in the next couple weeks. Even the rosiest outlook for the proposed changes means at least two or three more patch cycles before we have the slightest hope at something we might call "stability."

    I think it's this, combined with a feeling of neglect to performance and bug fixes and the sense that player feedback in general is ignored, that are contributing to the outrage; factors that perhaps might be more significant than the proposed changes themselves.

    Spot on.

    And as for that thread; the people in there talking about meta setups from 2 years ago still working haven't quite grasped the issue for off-meta casuals.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Also, imagine launching MYM on PC EU without the server upgrades that were announced....

    Already 999 ping and 'error has occurred'. It's not a great way to start an event.

    Foresight....
  • tomfant
    tomfant
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    Even the rosiest outlook for the proposed changes means at least two or three more patch cycles before we have the slightest hope at something we might call "stability."

    I think it's this, combined with a feeling of neglect to performance and bug fixes and the sense that player feedback in general is ignored, that are contributing to the outrage; factors that perhaps might be more significant than the proposed changes themselves.

    Totally agree.

    What ESO needs IMHO is a clear vision of how the game shall look like in 3 years from now. This needs to be developed and it needs to be communicated well to have the majority of the playerbase on board.

    ZoS needs to step back from the quarterly update scheme. The result is semi-finished content that feels lackluster and is full of bugs, and no time to iron things out because the next quarter is already around the corner.

    Stop that quarterly nonsense for a while and give the devs time to rectify everything that is broken. Use that time to fix bugs, to fix performance and to gain the trust back that was lost since U35 dropped to PTS.
    Edited by tomfant on July 28, 2022 9:37PM
  • Necrotech_Master
    Necrotech_Master
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    tomfant wrote: »
    Even the rosiest outlook for the proposed changes means at least two or three more patch cycles before we have the slightest hope at something we might call "stability."

    I think it's this, combined with a feeling of neglect to performance and bug fixes and the sense that player feedback in general is ignored, that are contributing to the outrage; factors that perhaps might be more significant than the proposed changes themselves.

    Totally agree.

    What ESO needs IMHO is a clear vision of how the game shall look like in 3 years from now. This needs to be developed and it needs to be communicated well to have the majority of the playerbase on board.

    ZoS needs to step back from the quarterly update scheme. The result is semi-finished content that feels lackluster and is full of bugs, and no time to iron things out because the next quarter is already around the corner.

    Stop that quarterly nonsense for a while and give the devs time to rectify everything that is broken. Use that time to fix bugs, to fix performance and to gain the trust back that was lost since U35 dropped to PTS.

    you would think dungeon DLCs would be the perfect time to fix bugs, the dungeon content itself is not huge, but still something new

    they could still do the dungeon dlcs but not introduce major sweeping changes to core gameplay and focus on just fixes and improvements

    i enjoy reading the patch notes when they are about fixes of issues that have plagued us for years, or reading the new content, not when there is a huge black stain of sweeping nerfs across the board
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Geldauran
    Geldauran
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    I took a break from playing Final Fantasy 14 and playing this game makes me appreciate and miss some aspects of that game compared to here.



  • Pelanora
    Pelanora
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    "If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them."

    I think this is a very profound point.

    Clawing down damage done just because it's 'high' makes no sense. 'High' is arbitrary.

    I think we havent been given the real reason. Something else is driving it. I wonder about costs- increasing server cost or analytics cost? Falling mid tier player numbers and a mis diagnosis why?
    Edited by Pelanora on July 29, 2022 2:24AM
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Asdara wrote: »
    An overhaul of the class system would be the greatest idea ever, and i've been an advocate of this change for years now.

    For me class should be the result of choices of gameplay: I use spell so I’m a mage, I use sword so I’m a warrior.
    What I do define what I am, not some arbitrary box, that’s has barely something to do with TES lore.

    Hell I can’t even cast a spell with my hands, or play a battlemage.
    That make 0 sens to me.

    I dont think any of us can trust ZOS to overhaul something like that and make it better at this point.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Vylaera wrote: »
    Moving on from there, even as a mostly casual player, the constant changes every three months is so frustrating to me when all I want to do is log in, roleplay, furnish a house, make some new outfits for my character, do some quests, take some screenshots. Maybe I log in to my Altmer Magicka Templar who spanks in PvP for some competitive fun (who I also roleplay as a thalmor agent when I'm in the mood for that flavor of RP). As a result, I have to spend a month of my time preparing for each new update because all of my builds on all 10 of my characters are garbage every time the dev team decides to change things for the sake of changing things. And I have to re-itemize, I have to improve my new gear, farm dungeons incessantly for transmute crystals, I have to take time out of my day to plan out a build that fits with my characters' aesthetics and in-universe RP skillsets. It's so frustrating as a loyal player who's been subbed nonstop for the past 2 years, and a consistent player for the past 7 years.

    When does it end? When can each corner of the community be left unmolested to play how they want to? Why do the devs insist on constant micromanagement to make sure that no one is having actual carefree fun from patch to patch. This game feels like a responsibility now and I'm so tired of it. I want to play an Elder Scrolls game. That's why I'm here.

    I am very concerned about this particular aspect of the rapid and dramatic balance changes. I manage a casual trading guild with zero weekly sales/contributions/etc requirements and as a result we're home to a great many "casual" players. In my definition, "casual" is not synonymous with "bad" or even with "disabled." Some are very good players. Some have even cleared the hardest content in the game. But they are legit "casual" in the sense that they simply do not have a large amount of time to dedicate toward keeping up with balance shifts and adapting their gameplay.

    The number one complaint I hear from them when contemplating return or considering continuing with the game is that it is tremendous burden to follow balance changes, wade through the labyrinth of outdated and conflicting information those changes create, and adapt their play accordingly when already limited in the amount of time they can spend in the game. Many don't want to have to change "everything" every three months.

    To give voice to these guildies I raised this issue on the PTS during week 1 and was basically shouted down in a post that I didn't intend to read like prophecy rather than critique, but alas, here we are.

    If anything, I believe this now even more than I did then: the single largest and most important barrier to accessibility and "pain point" leading to "quit moments" among "casual players" is, with little question or contest, the constant cycle of dramatic balance changes to the game and its rulesets. The worst part is there's simply no way that U35 rolls out as proposed and MORE dramatic changes are not necessarily in the next 6-12 months of patches, as it is so dramatically shifting so many aspects of the game and of playstyles that it will have to be adjusted even if by some miracle they got everything right in the next couple weeks. Even the rosiest outlook for the proposed changes means at least two or three more patch cycles before we have the slightest hope at something we might call "stability."

    I think it's this, combined with a feeling of neglect to performance and bug fixes and the sense that player feedback in general is ignored, that are contributing to the outrage; factors that perhaps might be more significant than the proposed changes themselves.

    Man, reading through that and seeing names being combative with you about your stance that are now on the otherside of the announcement and upset with the changes. The level of arrogance with some people in this community can be astounding at times.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • ElvenOverlord
    ElvenOverlord
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    _Zathras_ wrote: »
    Youyouz06 wrote: »
    _Zathras_ wrote: »
    Vylaera wrote: »

    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I totally hear you. My breaking point was U33. It is everything that you summed up quite thoroughly, as well as the degree of blatant, glaring contempt towards the community that ended that toxic relationship.

    At the end of the day, you are the master of what you do. Your loyalty is to you, not a business entity that just wants your money.

    The gaming industry is lacking someone with foresight at the moment.
    Perhaps with some luck, a person who wants to put the product first will appear again and we'll at least have 10 years of 'good gaming'.

    I dunno. Yoshi is pretty awesome. He shut the game down to do a complete overhaul, stopped sales when the servers needed beefing up, and always has a "community first" mindset. That's why he continues to get my money.

    Yoshi pretty cool. Loved him in Mario Nintendo games back in the day.
  • LalMirchi
    LalMirchi
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    My favorite game developer quote:

    “A late game is late once. A bad game is bad forever.”
    - Shigeru Miyamoto
  • Necrotech_Master
    Necrotech_Master
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    LalMirchi wrote: »
    My favorite game developer quote:

    “A late game is late once. A bad game is bad forever.”
    - Shigeru Miyamoto

    its things like this as to why nintendo has been so prominent in video games lol

    if things continue as they are with these mediocre releases, we could end up seeing another 1983-1985 video game crash (thats generally what caused the first crash)

    do we want elder scrolls to continue being elder scrolls or turn into the E.T. for atari?
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Holycannoli
    Holycannoli
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    do we want elder scrolls to continue being elder scrolls or turn into the E.T. for atari?

    That game wasn't that bad.

    I may actually have that cartridge still in storage, maybe. My Atari 2600 is in my closet.
  • Necrotech_Master
    Necrotech_Master
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    do we want elder scrolls to continue being elder scrolls or turn into the E.T. for atari?

    That game wasn't that bad.

    I may actually have that cartridge still in storage, maybe. My Atari 2600 is in my closet.

    its more the rep that the game has at this point, was it great for the amount of development time put in sure, i dont knock the developer, he did a great job with the timeline given

    but if you asked someone who has followed video game history generally the "epitomy of bad video game" was atari ET (sure there have been many other failures since, but that was kind of the the "original" bad game that everyone remembers as a bad game)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Ragnarok0130
    Ragnarok0130
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    BazOfWar wrote: »

    I think update 35 is going to be the final straw for many many veteran players.

    Sad really.

    Yes, I'm there. I spend more time playing other games now. I've been playing ESO since 2014. Preordered it even. But they are constantly nerfing the game and it gets tiring. And ZOS' attitude about it is nonsensical. "Players crying boo hoo." I quit SWTOR, one of my favorite MMOs, because they took it from an MMO to a solo game and then butchered it.

    ZOS needs to stop, leave it well enough alone. Let the players play it their way.
    @Sevalaricgirl You have almost my exact story! I’m an ESO preorder beta player too and a former SWTOR raider and left SETOR After 7 straight years of raiding when 6.0 made raiding so painful it wasn’t worth it the effort anymore. As a current ESO raider update 35 is giving me SWTOR 6.0 vibes and it really scares me.
  • psychotrip
    psychotrip
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    Vylaera wrote: »

    I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    To be specific, I don't think that content the developers spend time developing should be partitioned along such strict lines. I don't believe that ZOS should be developing trials for only 1% of the population. And as someone who has spent a significant time within the end-game community (I'm not a die-hard score-pusher, I'm rather casual but I've completed most hard modes and some trifectas), I don't actually believe that "trials" is what the community you're talking about is after, but trifectas, score-pushing and carries. That's where I believe the line should be drawn. There's plenty of space for meta there, I don't think that its owed to anyone to get the best scores, and meta-chasing and score-pushing are (and should be) artificial and arbitrarily challenging sport within a framework that is otherwise designed to be accessible.

    Right now it *would* be a bad idea to bring your cryomancer into a trial. But that's only because you built her according to some internal logic rather than to the strict adherence to an arbitrary combination of numbers the content is gated to. In a game that was said as early as 2014 to be designed to be intuitive and keep you in the world, letting a spreadsheet formula have so very much more currency and relative power is simply not ideal. Its a system that unduly rewards spreadsheet adherence due to the powergap it creates, and that is going to be off-putting for a lot of potential players; you have to be super devoted to "play-how-you-want" when the innate system seems to be telling you you're doing it bad, when even at overland people are just absolutely NUKING the world around you while you do embarrisngly mediocre pew-pew and ask yourself why bother.

    Part of the answer to this, I believe, is making DPS NOT occupy the entirety of the challenge design space. I think that the developers were thinking in this way when they recently said in a stream that they really want to capitalise on movement in content, because they consider this a big feature in ESO. Mechanics involving things like movement are an interesting space for making things challenging because it draws a different lines of exclusion- reflex, perception, spatial awareness, which offer the possibility you're being challenged by the limits of raw ability and knowledge rather than that you chose to play a frostmage. And I want to add that people *have* been complaining for a long time that "dps is the answer to all mechanics".

    By the way, I agree more than I disagree. I think there IS a lot of change exhaustion, and think ZOS needs to be wary of it. I also agree that the class system is restrictive and clunky.

    This is so insightful. I play a ton of mmos, and this is a pervasive issue I've struggled to articulate myself. Your ideas for solutions and alternatives are interesting as well.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • psychotrip
    psychotrip
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    ESO also feels more and more like a job with things are being designed in a way that makes you think you HAVE to do them.

    There's actually emerging research on this that confirms what we already suspected: AAA live service games are not "fun", they just manipulate you into playing and spending.

    https://m.youtube.com/watch?v=_hSvETr97kY&
    Edited by psychotrip on August 2, 2022 2:25PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Gray_howling_parrot
    Gray_howling_parrot
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    1. If they really wanted to nerf dps on the high end, nerf the support sets that boost damage beyond belief (powerful assault, EC, SPC, etc). The difference between new players, prof groups and score pushing groups really is uptime on these buffs. If you bring more power to the individual player, most of the time it will lower that gap (still allowing for skill), but won’t allow the top end to be amplified so much.

    2. ZOS is implementing changes that dumb down the game to make it easier to balance and manage for them in the future: they have already allocated many of their best employees towards their new MMO they’re developing as they’ve stated previously. This is evidenced by the fact that our expansions have been unbelieveably dry in content lately. They’ve released very little MMO features for the last few years
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • shadyjane62
    shadyjane62
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    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.
  • EdmondDontes
    EdmondDontes
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    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    Well, it's kind of a kick to the face (sorry for the example, but kind of true); for years we have been asking for something 'normal' in PvP...we've spoken about abuse concerning the vicious death set, the necros, but nothing has ever changed. The only thing we get is more of these frustration elements in the form of sets.

    I seriously ask myself sometimes; is the team managing PvP:
    1). A seriously professional group?
    2). People who enjoy seeing this part of the game have difficulties?
    3). Are they proposing these 'easier setups' to encourage sales, but in detriment to the community as a whole?

    It's getting to that point, Zos.

    (Honest opinion from a concerned player)
    Edited by Celephantsylvius_Bornasfinmo on August 2, 2022 4:17PM
  • Crismac
    Crismac
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    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    I know I am a noob and just plain old. But I have heard Janked and Zerg used before. What do they mean? You all can rip me for asking that.
  • Auldwulfe
    Auldwulfe
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    Crismac wrote: »
    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    I know I am a noob and just plain old. But I have heard Janked and Zerg used before. What do they mean? You all can rip me for asking that.

    I'm old -- not so much a noob anymore -- Zerg comes from Starcraft - it was one of the races there, and they do mass high speed charges -- hence, it is high speed charging into things, attacking on the run..... as in zerg'ing a dungeon --- blasting through at full sprint

    Janked is one shot killed - not sure where it came from, but it means someone geared and set up to do a one shot without a chance for the opponent to respond - they get on you before you have a chance to do anything, and go for that quick kill ---- makes sense from a survival point of view, but a LOT of people consider it distasteful --- sort of like backstabbing.

    Auldwulfe
    Edited by Auldwulfe on August 2, 2022 7:22PM
  • Crismac
    Crismac
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    Auldwulfe wrote: »
    Crismac wrote: »
    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    I know I am a noob and just plain old. But I have heard Janked and Zerg used before. What do they mean? You all can rip me for asking that.

    I'm old -- not so much a noob anymore -- Zerg comes from Starcraft - it was one of the races there, and they do mass high speed charges -- hence, it is high speed charging into things, attacking on the run..... as in zerg'ing a dungeon --- blasting through at full sprint

    Janked is one shot killed - not sure where it came from, but it means someone geared and set up to do a one shot without a chance for the opponent to respond - they get on you before you have a chance to do anything, and go for that quick kill ---- makes sense from a survival point of view, but a LOT of people consider it distasteful --- sort of like backstabbing.

    Auldwulfe

    Thanks Auldwulfe I had no clue, good to learn something new today. Thanks!
  • mpicklesster
    mpicklesster
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    Vylaera wrote: »
    Lumsdenml wrote: »
    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,

    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?

    I'll be honest, I haven't tested on the PTS yet because both the classes I play, Sorc and Warden, git hit the hardest, and I was just really apathetic about it that I didn't even want to see what state they were in.

    50k on my ice warden, 52k to be exact but only after dummy humping for like 2 hours trying to optimize as best as I could.

    I was able to reach 80k on my magsorc current Live patch with crystal weapon, which was very nice and the first time I've gotten that high. But that was ignoring my RP preferences and just optimizing best I could. Realistically my dps on my magsorc is about 60k since I hate pets.

    I was holding out hope for week 3 that the light attack changes would be reversed and that sorc and warden would be brought back to life, but neither of those things happened. I may log in to do some tests but the apathy has set in for me. Plenty of people are there testing now that I trust to honestly relay the extent of the damage that was done to damage.

    Even without having done any testing, I don't think any veteran player would say your apathy is unwarranted.

    For example, if your internet service provider told you that they were cutting your bandwidth by 30% but still charging you the same rate, you wouldn't need to live through that change for a month before knowing that it's a bad a idea. You'd instinctively know it's a bad idea. You'd also be even more puzzled if your ISP told you they were reducing everyone's bandwidth to "improve accessibility."

    That's how the veteran community feels about these changes. We play this game as much--and sometimes more than--the devs. Moreover, we play the latest content as much as--and often times more than--they do. As a result, we knew instinctively that these massive nerfs were a bad idea. To add insult to injury, they were done under the guise of "improving accessibility" (which, of course, these changes fail to do).

    TL; DR. Your apathy is justified. The changes are obviously bad. Furthermore, we know there's not enough time left in this PTS cycle to make ESO's combat fun again before these changes go live; so that further compounds the apathy.
  • psychotrip
    psychotrip
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    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.


    ...and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    Welcome to capitalism AAA gaming, baby!
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • carlos424
    carlos424
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    I think you make some great points. ZOS seems to be handling changes as if they feel everyone is trying to reach high dps numbers, reach endgame, score push, etc. Maybe the majority of people are just enjoying playing more casually, and are not too concerned with practicing rotations for hours on end.
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    Crismac wrote: »
    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    I know I am a noob and just plain old. But I have heard Janked and Zerg used before. What do they mean? You all can rip me for asking that.

    In this case I meant "Janked" to mean a combination of yanked and jerked around uncontrollably....from one Dark Convergence proc to another without being able to do anything about it until certain death.

    Ganked means being hit super hard from stealth, almost always from an NB to chicken to come out of stealth at any time ever.

    Zerg is a reference to Starcraft, an older game that was super good. One of the races in that game were "The Zerg". The zerg were the least expensive race to build, but they were a bit weak, so you built up max populations of them super fast then sent in waves of easily replaceable fighters as the main strategy while playing the Zerg race.
  • Michae
    Michae
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    ✭✭
    Auldwulfe wrote: »
    Crismac wrote: »
    How doe Zos think we got here to this game. I left Runescape for WoW. I left WoW for Rift. I added GW2 and SWTOR along the way. I left Rift etc for ESO. Hated ESO the first year went back to WoW for Legion. Came back to ESO for One Tamriel.

    Since I found Templar I have stayed put feeling it was a combo of Paladin and Mage which I both loved.

    I was tired of change so I stayed put in ESO through thick and thin.

    Templar is so thin now as to be invisible.

    Thanks to my family who took pity on senior on a fixed income I am able to go back to WoW with my husband and on to FFIV which is brand new to us.

    People move when the game they play turns against them. Especially Seniors who may not have the time to invest in another dead end.

    This game is rapidly becoming a dead end.

    I agree completely.

    PvP has become of series of being janked from one Dark Convergence proc to another with practically zero ability to play solo in Cyrodiil anymore. It's just grossly overtuned sets like Plaguebreak, Dark Convergence and Oakensoul. Super low population caps so if you don't zerg you don't get any action.

    PvE has become a version of Barbie dress up and housing as the main focus....and I'm still struggling to comprehend why ZOS went this direction. It's like the whole game is just predatory marketing strategies now with the new OP gear always behind a paywall just to be nerfed a couple months later.

    This game is NOTHING like it was when released.

    I know I am a noob and just plain old. But I have heard Janked and Zerg used before. What do they mean? You all can rip me for asking that.

    I'm old -- not so much a noob anymore -- Zerg comes from Starcraft - it was one of the races there, and they do mass high speed charges -- hence, it is high speed charging into things, attacking on the run..... as in zerg'ing a dungeon --- blasting through at full sprint

    Janked is one shot killed - not sure where it came from, but it means someone geared and set up to do a one shot without a chance for the opponent to respond - they get on you before you have a chance to do anything, and go for that quick kill ---- makes sense from a survival point of view, but a LOT of people consider it distasteful --- sort of like backstabbing.

    Auldwulfe

    I think Zerg also means that you need to be in a big group. Getting hit by Zerg basically means to be overwhelmed by a high number of players who run around and destroy everything with ease by sheer numbers. I don't think it applies to dungeons though, where there's only 4 people. There running through the content is just rushing.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
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