FantasticFreddie wrote: »Also nothing at all about light and heavy attack damage....
WrathOfInnos wrote: »I'm honestly impressed by how many pain points were reversed. There are still several things that need attention (like Warden skills), but IMO the jabs change is an improvement over the old animation with it's incorrect duration.
The Warden changes (or lack thereof) are incredibly disappointing. I can't see myself wanting to play the class next patch if I have to relearn years worth of muscle memory with regards to the timing on shalks. I can pretty much deal with any damage nerfs if the class feel doesn't change, which unfortunately it has.
I'm pretty sure that this is the increment based on 8.1.0.I was laughing to hard at the +44% dmg buff to Bound Armaments.
What is even going on.
They didn't intend people to use dual weapon system the way it's been done for years either. I would welcome the change if we could have an AoE and single target bar instead of a fighting front bar and buffing back bar.
WrathOfInnos wrote: »I'm honestly impressed by how many pain points were reversed. There are still several things that need attention (like Warden skills), but IMO the jabs change is an improvement over the old animation with it's incorrect duration.
BrentBlemish wrote: »WrathOfInnos wrote: »I'm honestly impressed by how many pain points were reversed. There are still several things that need attention (like Warden skills), but IMO the jabs change is an improvement over the old animation with it's incorrect duration.
the animation is fine. the massive damage nerf and the nerf to burning light is waaaay too heavy handed. it was an absolute brutal DPS loss. Does jabs carry the class? sure... does it put the class ahead of other DPS? Nope. You just build around jabs and you're just on par with other classes. Jabs is just an absolute fun ability to use. IMO nerfing jabs puts the class slightly behind others now. And the burning light nerf drastically hurts the class identity.
WrathOfInnos wrote: »I'm honestly impressed by how many pain points were reversed. There are still several things that need attention (like Warden skills), but IMO the jabs change is an improvement over the old animation with it's incorrect duration.
I was laughing to hard at the +44% dmg buff to Bound Armaments.
What is even going on.