Maintenance for the week of December 2:
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• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Pay your last respects here for OAKENSOUL RING. In loving memory or not.

ksbrugh
ksbrugh
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You were a good ring. See you on the other side.
  • Gray_howling_parrot
    Gray_howling_parrot
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    How the hell after all the kickback did they not change a single thing from their original nerf lol?? What on earth man.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • xylena_lazarow
    xylena_lazarow
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    No changes to Nocturnal's Ploy, so we will probably continue to see Oakensoul in PvP.
    PC/NA || CP/Cyro || RIP soft caps
  • ksbrugh
    ksbrugh
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    No changes to Nocturnal's Ploy, so we will probably continue to see Oakensoul in PvP.

    Yeah but now it will be Wimpensoul ring
  • shadyjane62
    shadyjane62
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    I would but you knew it was coming. It's the pattern when ever there is something they want to sell. Buy High Isle get Oakensoul. Although I did think it would last a little longer.
  • DarcyMardin
    DarcyMardin
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    My precious….. :(
  • Sandman929
    Sandman929
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    Oakensoul will now be the only thing to save you from Nocturnals Ploy in PvP
  • sbam66
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    they also added the new buff to it “major complaining” it was way to overpowered, pve & pvp. Needed adjustment
  • ccfeeling
    ccfeeling
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    Zos already got really much profit from Oakensoul, so right time to nerf.
  • ksbrugh
    ksbrugh
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    I would but you knew it was coming. It's the pattern when ever there is something they want to sell. Buy High Isle get Oakensoul. Although I did think it would last a little longer.

    I am in agreeance with you.
  • ksbrugh
    ksbrugh
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    Sandman929 wrote: »
    Oakensoul will now be the only thing to save you from Nocturnals Ploy in PvP

    I think your right. I will be working in nocturnal and OAKENSOUL together with plague break. Back bar nocturnal.
  • pklemming
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    sbam66 wrote: »
    they also added the new buff to it “major complaining” it was way to overpowered, pve & pvp. Needed adjustment

    At what point was this ever overperforming in PVE, considering 2 bar builds significantly outperform it.?
  • BlackKnight556
    BlackKnight556
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    If Clean Prince Gaming was still around I could honestly see an "ESO didn't just die, it was murdered" video in the near future.
  • IZZEFlameLash
    IZZEFlameLash
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    pklemming wrote: »
    sbam66 wrote: »
    they also added the new buff to it “major complaining” it was way to overpowered, pve & pvp. Needed adjustment

    At what point was this ever overperforming in PVE, considering 2 bar builds significantly outperform it.?

    Apparently, all high end pve builds involved only oakensoul while all the high end pve builds use the same exact sets 2-bar builds across all classes in reality.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Xuhora
    Xuhora
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    F
  • RevJJ
    RevJJ
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    I was having a lot of fun with it on a one bar stamplar. Oakensoul, deadly strike and pillar of Nirn. Just a fun, easy to play build that was still doing less damage than my magblade main. But I knew there was going to be a nerf incoming because they do this with every release.
  • Dagobertfuk
    Dagobertfuk
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    I dont pay respect to anything what got created by ZOS
  • BlueRaven
    BlueRaven
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    RevJJ wrote: »
    I was having a lot of fun with it on a one bar stamplar. Oakensoul, deadly strike and pillar of Nirn. Just a fun, easy to play build that was still doing less damage than my magblade main. But I knew there was going to be a nerf incoming because they do this with every release.

    That’s the sad part. It was not op in pve, and it was fun.
  • Imnotsurewho
    Imnotsurewho
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    Oakensoul should be a monument to why they need to separate balancing for PvE and PvP. On live It's obviously fine in PvE as it is and obviously busted overpowered in PvP.

    Yeah it would take more time to balance everything separately, but it would help them get sets and skills to a balanced state much quicker if they're limiting the context in which they're used.
    PC EU
    Howahkan au Eyanosa - Redguard Stamina Nightblade - AR50
    Lead moron of Dat One Guild - No-CP PvP guild
  • Holycannoli
    Holycannoli
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    Oakensoul will be more important than ever with Nocturnal's Ploy.
  • Lughlongarm
    Lughlongarm
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    Still nice for WW builds I presume.
  • Sylosi
    Sylosi
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    Good riddance.
  • Sandman929
    Sandman929
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    Still nice for WW builds I presume.

    There will be no werewolves....one of the consequences of those ZoS half baked ideas that ruin a subclass that depends on Light and Heavy attacks
  • ksbrugh
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    Sandman929 wrote: »
    Still nice for WW builds I presume.

    There will be no werewolves....one of the consequences of those ZoS half baked ideas that ruin a subclass that depends on Light and Heavy attacks

    epsl7ujk0uh8.jpg
  • Wolfpaw
    Wolfpaw
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    It's not that big of a nerf I thought, equivalent to a couple hundred wd/sd loss at most?

    I haven't had a chance yet to see myself, just a guess.
  • ksbrugh
    ksbrugh
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    Wolfpaw wrote: »
    It's not that big of a nerf I thought, equivalent to a couple hundred wd/sd loss at most?

    I haven't had a chance yet to see myself, just a guess.

    It's going to hurt either way. They should just leave it alone and add it to battle spirits so it doesn't work in PvP
  • SkaraMinoc
    SkaraMinoc
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    Oakensoul will be more important than ever with Nocturnal's Ploy.

    Yep I'm still using it next patch :smile: It's still incredibly strong for many builds.
    PC NA
  • Everest_Lionheart
    Everest_Lionheart
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    Never even farmed it because I’ve seen this movie before.

    Fool me once, shame on you.

    Fool me twice, shame on me.
  • merpins
    merpins
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    pklemming wrote: »
    sbam66 wrote: »
    they also added the new buff to it “major complaining” it was way to overpowered, pve & pvp. Needed adjustment

    At what point was this ever overperforming in PVE, considering 2 bar builds significantly outperform it.?

    It wasn't overperforming in PVE. In fact, it was fine in PVE. It needs to be balanced in PVE and PVP separately to ever be a useable ring. In pvp, it's probably fine now. But in PVE, it needs the old buffs. OR Major Slayer and Minor Aegis.

    Here's the FACTS based on extensive testing by myself and other content creators, as well as a number of guildmates of mine:

    At the top end on live, a player that has access to the best gear in the game for PVE (relequen) and has hundreds or thousands of hours poured into the game learning the mechanics and how they work would deal ~20% less DPS than the same build would with two bars and a different mythic or monster helm set. It was not optimal, so top end players either didn't use the ring at all, or only used it for casual builds since keeping up a 1-bar rotation is much easier than keeping up a 2-bar rotation. It just means they didn't use the build to push for records or for end-game achievements.

    Top end, in this instance, was between 90k and 110k DPS, and those that could achieve 110k were literally all stam sorcs, due to the buff on high isle's release. Most top-end were dealing 100k dps.

    Most players, on the other hand, don't have access to end-game gear like relequen, and some that do don't have the skills required to perform DPS as high as this. 95% of players, even when using relequen, could only hit 60-80k or less dps with the ring equipped. I'd assume only 30-40% of players could hit the 60-80k range, while the rest were less NGL.

    It was by no means overperforming. It allowed for an alternative playstyle for players that know the game well, created a stepping stone for players that were learning, and gave a crutch for disabled players that needed something to lean on. You'd never really be able to compete with the top end players (unless you were a top-end player that also played stam sorc but that was due to crystal weaps being overtuned for a patch), but if you got really good, you'd be able to do end-game content. It allowed people to play easier rotations and still do okay damage without having to try so hard when not going for end-game achievements or records if they wanted that kind of character to play.


    Now, the ring has lost about 25% of its power, and 5% of the survivability it provided. If you were hitting 100k dps before, you'd be hitting 75k dps on live IF you're a top end player with amazing mechanical control and the best gear you can get. And that's if the game was on live. On pts, you'd actually drop down to about 70k dps due to the other nerfs on top of that. It would look like you deal 80k dps on the trial dummy, though, due to the Major Courage and Major Slayer being added to it. All-in-all, it puts the ring in a spot where it's pretty useless now. The average player can hit 30-60k damage with the ring now, and end game players can hit maybe 70k. It's no longer a viable option, unless you're a disabled player with no other choice.
    Edited by merpins on July 27, 2022 10:06PM
  • merpins
    merpins
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    Wolfpaw wrote: »
    It's not that big of a nerf I thought, equivalent to a couple hundred wd/sd loss at most?

    I haven't had a chance yet to see myself, just a guess.

    25% damage decrease and 5% survivability decrease. -10% crit damage, -5% damage, -200 weapon and spell damage, -2 ult generation per 1.5 seconds, -5% resistance. It equates to about a 25% damage decrease. AND with the other nerfs compounded on top of that, you might see as much as a 45% damage decrease if you have a build that uses the ring. I had a stam sorc that didn't even use Crystal Weapons. It dealt 80k dps before, but after the patch, it deals 45k. After the buff to Bound Armaments, it deals ~50k dps. This takes into account the change to the trial dummy. 38% damage decrease. For reference, changing nothing about the build except swapping the ring for Sea Serpent's Coil and adding a second bar increases my DPS from 50k to 95k. On live, it's 80k to 108k. The damage decrease for my non-optimal 2-bar build is 13%. 38%-13% is 25%. So the calculation is pretty solid.
    Edited by merpins on July 27, 2022 10:00PM
  • joseayalac
    joseayalac
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    They could just add minor/major slayer or aegis to it and get done with that, those buffs don't interfere with pvp.
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