ColtonBrown wrote: »The problem with all of this is that people assume that power creep is bad. Devs should just embrace the power creep and that would also have the unintended consequence of letting people feel like they were actually progressing again, even if it results from OP gear/mythics each patch/dlc. Instead of spending years and all this wasted time trying to balance skills and classes, they could just spend a fraction of the time tuning the actual content instead. Handle the pvp balance with battle spirit changes. The problem of losing fun and class identity is because they base their nerfs off of the resulting damage after everything has ran through the buffs and group synergies which is just a magnifying lens. Let the power run wild and just tune the game content to adjust for it every so often. Much healthier for the players and community. Makes more sense from a logical perspective also. If I've beaten a certain boss numerous times and I keep getting more powerful and beating him easier and easier, it makes more sense that the boss would become stronger and harder to kill through it's own experiences (dev tuning) and that would be much easier to swallow than my actual character becoming weaker and weaker every couple of patches! Same end result for the devs, with a much better feeling playerbase. Nobody likes being told they wasted their time doing something, so we are taking it away.