CameraBeardThePirate wrote: »Both morphs really need an overhaul. Both morphs are unused in both PvE and PvP, because why even bother? Skills like Silver Shards are just better.
I like the idea of a Flames of Oblivion type skill - it would also allow necros to have the extra pen active all the time without having to slot Arcanist or Archer
They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.
They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.
I think this proposal could allow for them to buff the stamina scythe into this fantasy, having three vemon skulls around you while you cleave through your targets with your skeletons and archers going off all over. Lots of necromancer vibes tbh. I'd like them to buff that as a DPS skill along side this.
They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.
I think this proposal could allow for them to buff the stamina scythe into this fantasy, having three vemon skulls around you while you cleave through your targets with your skeletons and archers going off all over. Lots of necromancer vibes tbh. I'd like them to buff that as a DPS skill along side this.
Like a spooky scary skeleton style Flames of Oblivion? I'd be down with that.
Would it be meta like this? potentially not
Necrotech_Master wrote: »the only problem i have with the scythe is that it requires melee range to do anything, which say on a mag build is not very ideal
the stam scythe is not really any better as it provides less healing than the mag scythe and the stam one is weaker than say 2h cleave
Those skulls can have some interesting identity in being untargeted and fly, say, 100m forward, automatically locking on enemy in 8m radius. Core thing about it would be slow flying speed, allowing to dodge attack completely by running to the side, as well as body-blocking the hits with tank.
francesinhalover wrote: »necro is one of the best made classes in the game, it's so modern and beautiful,
it doesn't have lazily made, unfluid skills, like crystal weapon, the bird , rock from dk, it's such a smooth and well done class.
The skull is fine tbh, if it was a dot long range players would lose a spammable
what they could do is have the scyte be a close range spammable and the skull a long range one. (just add a debuff to the skull that drops dmg when used at bellow 5-6 meters)
That being said your idea could work like this, the skull would be like warframes sentinels , but maybe it would annoy people like the twilight from sorc does