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Necromancer Skills to Rework/Redesign for identity.

Styxius
Styxius
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Change Venom Skull from a spammable to a 9s dot retaining it's 3rd cast hitting 20% harder rewarding it's time. Make the three skull visuals float around the necromancer similar to Pearlescent ward or Ebon. With a skull flying to the nearest target on the 3s, 6s, 9s marks Would line up into a similar vein of Blastbones. Would it be meta like this? potentially not, but it'd certainly be viable if left in it's current damage profile maybe slightly scaled back (Very slightly) and would help give some visual identity? This skill has seen extremely rare case use that could be interesting.

Edit/Addition:
Ruinous Scythe, reduce the amount of healing based on your health for balance reasons.
Remove the Off blanace proc on third cast
Increase damage to a similar vein of Jabs

Then add a 2nd factor of these two:
1) Cleave damage is reduced similar to jabs
2) Damage dealt to targets applies a Morag Tong like affect increasing their Poison/Disease damage taken.

2nd Edit:
These posts are to help create discussion for ZoS to see where the community wants changes. We have so many DoT's focused in on specific timers that it makes rotations and unique aspects of builds less consistent, variety is the spice of life so they say. Creativity and unique identity to bring life to classes is desperately needed.
Edited by Styxius on July 22, 2022 10:13PM
  • Sandman929
    Sandman929
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    I'd like some of that instant-cast-always-crit identity
  • Necrotech_Master
    Necrotech_Master
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    i can kind of see where this is going, more along the lines of say flames of oblivion from DK that can be a "dot" (not really since it does 3 ticks 5 sec apart), but you can recast for instant burst
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    Both morphs really need an overhaul. Both morphs are unused in both PvE and PvP, because why even bother? Skills like Silver Shards are just better.

    I like the idea of a Flames of Oblivion type skill - it would also allow necros to have the extra pen active all the time without having to slot Arcanist or Archer
  • Styxius
    Styxius
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    Both morphs really need an overhaul. Both morphs are unused in both PvE and PvP, because why even bother? Skills like Silver Shards are just better.

    I like the idea of a Flames of Oblivion type skill - it would also allow necros to have the extra pen active all the time without having to slot Arcanist or Archer

    They really do and I'm glad you like the idea too. I just think it'd be a fun way to give more visual flare. I do think they need the active pen more often as well. I like the idea because moving it to a DoT would fit more of the theme of the class.
  • xDeusEJRx
    xDeusEJRx
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    I'd love to play around with some of these class spammables but zos just been ignoring them for ages. But zos thinks the number one priority is to buff surprise attack so it can match up meanwhile warden and necro spammables still suck. And now crystal weapon is just terrible.

    I think it's funny how surprise attack is in immediate need of a boost and not these abilities that have been ignored for a long time.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • TPishek
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    They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.
  • Styxius
    Styxius
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    TPishek wrote: »
    They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.

    I think this proposal could allow for them to buff the stamina scythe into this fantasy, having three vemon skulls around you while you cleave through your targets with your skeletons and archers going off all over. Lots of necromancer vibes tbh. I'd like them to buff that as a DPS skill along side this.
  • Styxius
    Styxius
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    TPishek wrote: »
    They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.

    Maybe design it to have the same vein of Jabs, where it deals reduced damage to side targets?
  • TPishek
    TPishek
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    Styxius wrote: »
    TPishek wrote: »
    They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.

    I think this proposal could allow for them to buff the stamina scythe into this fantasy, having three vemon skulls around you while you cleave through your targets with your skeletons and archers going off all over. Lots of necromancer vibes tbh. I'd like them to buff that as a DPS skill along side this.

    Like a spooky scary skeleton style Flames of Oblivion? I'd be down with that.
  • Styxius
    Styxius
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    TPishek wrote: »
    Styxius wrote: »
    TPishek wrote: »
    They should ditch the skull, move the scythe to being the main class spammable. The motif of slashing around like a grim reaper is so much cooler than yeeting another bone.

    I think this proposal could allow for them to buff the stamina scythe into this fantasy, having three vemon skulls around you while you cleave through your targets with your skeletons and archers going off all over. Lots of necromancer vibes tbh. I'd like them to buff that as a DPS skill along side this.

    Like a spooky scary skeleton style Flames of Oblivion? I'd be down with that.

    Exactly! Also added an idea I thought of in regards to your Scythe comments:
    Edit/Addition:
    Ruinous Scythe, reduce the amount of healing based on your health for balance reasons.
    Remove the Off blanace proc on third cast
    Increase damage to a similar vein of Jabs

    Then add a 2nd factor of these two:
    1) Cleave damage is reduced similar to jabs
    2) Damage dealt to targets applies a Morag Tong like affect increasing their Poison/Disease damage taken.
    Edited by Styxius on July 22, 2022 6:00PM
  • Necrotech_Master
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    the only problem i have with the scythe is that it requires melee range to do anything, which say on a mag build is not very ideal

    the stam scythe is not really any better as it provides less healing than the mag scythe and the stam one is weaker than say 2h cleave
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • divnyi
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    Styxius wrote: »
    Would it be meta like this? potentially not

    Are we considering PvP here? Delayed damage abilities is the core of burst. You propose to add one more delayed damage ability to a class that has blastbones and self-synergy graveyard. Ofc it will be meta.
  • Styxius
    Styxius
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    the only problem i have with the scythe is that it requires melee range to do anything, which say on a mag build is not very ideal

    the stam scythe is not really any better as it provides less healing than the mag scythe and the stam one is weaker than say 2h cleave

    Oh certainly it is weaker, but if it's providing buffs to the damage of BB and the Venom skull change suggested it'd even out to being a strong aoe skill at least for it's AoE debuff that'd fit their design as most their AoE setup is laying AoE dot's it'd play into this well.
  • divnyi
    divnyi
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    Those skulls can have some interesting identity in being untargeted and fly, say, 100m forward, automatically locking on enemy in 8m radius. Core thing about it would be slow flying speed, allowing to dodge attack completely by running to the side, as well as body-blocking the hits with tank.
  • Styxius
    Styxius
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    divnyi wrote: »
    Styxius wrote: »
    Would it be meta like this? potentially not

    Are we considering PvP here? Delayed damage abilities is the core of burst. You propose to add one more delayed damage ability to a class that has blastbones and self-synergy graveyard. Ofc it will be meta.

    While this is true for sure, they do need more on the PvE end as their toolkit while bursty in PvP is not very expansive and leads to a lower rate of unique viable builds. Plus if the damage is modified slightly with it's change to a DoT (Not too much) this would still be mitigated well by battlespirit and may not be any better than any other spammble Necro could weave in with other abilities.
  • Styxius
    Styxius
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    divnyi wrote: »
    Those skulls can have some interesting identity in being untargeted and fly, say, 100m forward, automatically locking on enemy in 8m radius. Core thing about it would be slow flying speed, allowing to dodge attack completely by running to the side, as well as body-blocking the hits with tank.

    Absolutely should have a slightly slower movement speed maybe something like NB's bow where you at distance can notably see it to dodge, and with a fixed timer would potentially make their burst a little more predictable
  • francesinhalover
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    necro is one of the best made classes in the game, it's so modern and beautiful,
    it doesn't have lazily made, unfluid skills, like crystal weapon, the bird , rock from dk, it's such a smooth and well done class.

    The skull is fine tbh, if it was a dot long range players would lose a spammable

    what they could do is have the scyte be a close range spammable and the skull a long range one.

    That being said your idea could work like this, the skull would be like warframes sentinels , but maybe it would annoy people like the twilight from sorc does

    0XndcVD.png



    Edited by francesinhalover on July 23, 2022 4:02AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Styxius
    Styxius
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    necro is one of the best made classes in the game, it's so modern and beautiful,
    it doesn't have lazily made, unfluid skills, like crystal weapon, the bird , rock from dk, it's such a smooth and well done class.

    The skull is fine tbh, if it was a dot long range players would lose a spammable

    what they could do is have the scyte be a close range spammable and the skull a long range one. (just add a debuff to the skull that drops dmg when used at bellow 5-6 meters)

    That being said your idea could work like this, the skull would be like warframes sentinels , but maybe it would annoy people like the twilight from sorc does

    0XndcVD.png



    Love the art my friend, BUT for a piece of clarity I didn't say to do this change to flaming skulls. I think Flaming skulls the magicka morph should remain as is for our ranged friends as you pointed out, With the prominence of Snipe out dpsing Venom it'd weave in well as stamcro primarly uses bow abilities in this aspect and would still use the skulls :D
  • Astin_nds
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    Now spirit guardian give -50%heal , and going to die when got 30k dmg , this dmg on pvp and pve its a MYSERI dmg , spririt guardian its going to be useles skill , before this update you can use it for the mitigation , but not this going to die... intensive mender = more heal , hafl magicka required and NOT DIE ... you dont got the mitigation but... its useles if this die with 30k dmg xdd cya necromancers tanks!!
    -Be happy ... play with magick but figth with stamina on StaminaCroll Online
  • Styxius
    Styxius
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    Adding to my prior: This would make it so Mag and Stamina had very unique ranged variations depending on their approach as the skull would have two UNIQUE functionalities
  • sabresandiego_ESO
    sabresandiego_ESO
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    The skull sucks and needs to be turned into an interesting and fun skill for both pve and pvp
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • TPishek
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    I really want the flame skulls to have some kind of goofy Skeletor chuckle when they fly towards an enemy. Just the thought of it cracks me up, don't judge me.
  • prof_doom
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    I would not object to these changes.
  • Styxius
    Styxius
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    TPishek wrote: »
    I really want the flame skulls to have some kind of goofy Skeletor chuckle when they fly towards an enemy. Just the thought of it cracks me up, don't judge me.

    Lol that would be entertaining
  • Urvoth
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    I like the idea but the mag morphs need reworking too
  • lQrukl
    lQrukl
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    Urvoth wrote: »
    I like the idea but the mag morphs need reworking too
    This ^
    I still can't figure out why
    f3yqwvcnrr2h.png
    should be so much more efficient than
    jznisxgzummv.png
    or
    a185fcit3h0x.png

    Since when did MMO become more important than RPG?
    Edited by lQrukl on July 24, 2022 2:17PM
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