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I really don't understand the huge negativity surrounding the U35

  • markulrich1966
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    DairyCat wrote: »
    For those with Neurological damage like me....this is gonna suck. I already can't master weaving cuz my nerve issues...now I can't even do Overland content solo??? After working so hard to get where I am..this is a blow to those with Neurological disabilities....
    You don't need to weave to do overland content. There are parses of up to 80K DPS without a single light attack.

    you mean builds like easysorc?

    Well, HackTheMinotaur just released a video of how it performs on PTS compared to live, the nerf is devastating:

    https://forums.elderscrollsonline.com/en/discussion/611340/u35-changes-are-much-worse-for-average-low-apm-players-vs-end-game-players
  • TaSheen
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    Amottica wrote: »
    TaSheen wrote: »
    Amottica wrote: »
    People do not like change, for the most part.

    Excuse me. I'm MORE than flexible. I'm FINE with change, and have been ever since I started playing this game - except this change is going to make playing (for me - the only person I'm discussing) seriously - much more difficult.

    Thank you for your reply.

    I am curious as to how many hours you have spent testing these changes on the PTS?

    If the changes will truly make it difficult for you to play the game Zenimax would likely be interested in seeing how your testing went and what aspects made it difficult for you to play the game and how this plays into whatever limitations you may have (without revealing personal information to everyone in the forums ofc).

    I don't have the data available to download the PTS. My data is VERY limited - 12 gb per month, and extremely expensive. I'm very careful never to exceed what I pay for. And I don't really believe ZOS pays any attention to much anyone says about things on PTS, even if I could contribute some information.

    Things are already difficult for me. I've never been able to bar swap on the high ping which comes with the only "broadband" available to me (because I live a long way from anywhere). The Oakensoul ring will still help me some, but the combat changes are what's worrying. As it stands, the combat in this game is hard anyway because I'm not now nor have I ever been particularly good at "twitchy" combat. Time will tell if the changes actually make the combat less "twitchy" which actually I would sincerely appreciate.

    A couple of my friends are on PTS - both were north of 50k dps and able to competently weave, and both are now reporting about a 10 k drop. My dps is nowhere close to even 15 k - so it looks like from what they tell me, I won't have much left once the patch drops - and I'm not very good at weaving. So until things change, I'll be sneaking through overland, and spending time in the housing interface. That's fine, but what I really love is the questing, and since quest bosses have always been difficult for me, well - my guess is that I won't be questing much in future.

    Much as I despise Jakarn, I believe I'd better run the High Isle quest line now, since chances are good I won't be able to after the patch.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tan9oSuccka
    Tan9oSuccka
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    Xinihp wrote: »
    The problem with this thinking is ASSUMING the reason the top 5% do more damage than the 90+% is that certain combinations of abilities are just OP. This assumption is totally false.

    By just crushing all AOE in the game with 30%+ nerfs and tons of class skills with up to 40% nerfs or more, you aren't closing the gap. Because the gap was never about the damage these skills did. It was about the skill of those 5% of top players and how they learned to use them.

    How is it going to make the game more fun or close some imagined power gap to throw tar on all the gears just because some people are better drivers? Practice practice practice people! And ZOS, why exactly does it matter how much damage the top 5% are doing? How does nerfing everything for everyone change the skill gap of individual players?

    Good players damage is lowered, but more casual player damage is lowered by just as much or more.

    How does this fix anything?

    And if you make the game less fun for EVERYONE in the process, is it not YOU at that point CREATING the problem?

    Why exactly do we care so much about what 5% of the player population are doing? Does WoW hit the whole game with 40% nerfs just because 5% of the population are able to do mythic raids?

    I don't understand the logic here.

    This post sums it up for me. Watching the live stream and seeing the patch notes just doesn’t make any sense.

    Someone else posted regarding these changes will gatekeep some content more than it already is. Lower the ceiling and the floor kind of thing doesn’t make things more accessible.
  • Cadbury
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    UPD: In short, ESO is a game about combat, about dungeons and raids. ESO will never be able to become a full-fledged sandbox for a casual audience. There are many other great projects for this and it's too late for eso to change anything. But pve content is great and ZoS should attract more players there, because the old population retention models are no longer so good for objective reasons.

    Whether intentional or not, you make it sound like it's fading and trying to stay relevant. I'm pretty sure this was supposed to be a positive take, but that just makes it sound sad.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Holycannoli
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    You don't understand how one of the biggest nerf patches in this game's history has the community upset and predicting that it will actually hurt the average player and probably cause an exodus of players?

    If their intention is to make the game easier to play and to attract new players nerfing damage isn't the way to do it. The community is rightfully upset at this.
  • AinSoph
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    A lot of posts recently really makes me wish there was a disagree or some kind on negative reaction. This is one of them.
  • BlueRaven
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    Xinihp wrote: »
    The problem with this thinking is ASSUMING the reason the top 5% do more damage than the 90+% is that certain combinations of abilities are just OP. This assumption is totally false.

    By just crushing all AOE in the game with 30%+ nerfs and tons of class skills with up to 40% nerfs or more, you aren't closing the gap. Because the gap was never about the damage these skills did. It was about the skill of those 5% of top players and how they learned to use them.

    How is it going to make the game more fun or close some imagined power gap to throw tar on all the gears just because some people are better drivers? Practice practice practice people! And ZOS, why exactly does it matter how much damage the top 5% are doing? How does nerfing everything for everyone change the skill gap of individual players?

    Good players damage is lowered, but more casual player damage is lowered by just as much or more.

    How does this fix anything?

    And if you make the game less fun for EVERYONE in the process, is it not YOU at that point CREATING the problem?

    Why exactly do we care so much about what 5% of the player population are doing? Does WoW hit the whole game with 40% nerfs just because 5% of the population are able to do mythic raids?

    I don't understand the logic here.

    They don’t want to make content that only 5% (your quoted percentage it could be smaller) of the player base can utilize. They want more people doing that content.

    It’s probably why we don’t see solo arenas too often, there is just not that many players doing them because of the difficulty.

    They can make that content easier (say Vet AA level perhaps?) or make it more mechanically challenging and try to “normalize” dps numbers so more people can do the content they design.

    You see the effect a wide spread of dps numbers has in games like wow, where a good portion of their budget is spent on different variations of the same dungeons and raids. They don’t want to fall into the same “raid or die” pitfall wow has become.

    If they can get more people into the trials and dungeons they already have, they don’t have to allocate budget to make additional variations of those trials and dungeons. Which in turn would sap budget resources from other parts of the game.

    TLDR: They want more then 5% of the player base to do difficult content.

    (Keep in mind I am not defending these changes, as they appear to hurt lower dps players very badly. I am just explaining the motive here. And personally I agree with that motive, even if I think these changes are NOT the way to go about it.)
    Edited by BlueRaven on July 13, 2022 3:22PM
  • Durham
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    Arthtur wrote: »
    Sigh.

    Lets start with the fact that this patch makes game harder for weaker players. If somebody was able to barerly do vMA on live, he wont be able to do it most of the time after the new patch. Like those nerfs are so bad that even ppl in overland will feel it. For many ppl this may look like "yeah he is complaing because he got nerfed". And im not gonna lie, i would prefer if it would be true...
    This patch hurts the most ppl that it was suposed to help. This is one of the threads about it on PTS:
    https://forums.elderscrollsonline.com/en/discussion/611340/u35-changes-are-much-worse-for-average-low-apm-players-vs-end-game-players#latest
    They said "Love for HA builds"... and HA got nuked. I dont know what more i need to say.
    Oh maybe the fact that DoTs are so weak that basic adds in overland take longer to die which creates problems for DoT lovers.

    For endgame there are things that hurt more than some nerfs.
    Lets start with the fact that long dots make combat boring. As DK i used my spammable 20x in a row. Sorry but this is just boring.

    Next, HoTs. They tick every 2s now. Not a big deal right? Wrong. Damage DoTs from PvE enemies tick every 1s. So tanks health will jump even more and could create more dangerous situations. There could be a situation where ppl will day because of late healing tick.
    https://forums.elderscrollsonline.com/en/discussion/611333/pve-healers-accessibility-and-hard-mode-trials#latest

    Meta change. Again ppl have to change their weapons. They buffed 2h so it was good on backbar. Now they overnerfed it. Ppl are tired of changes. Like if this would be small nerf maybe nobody would care but.... they just send it to oblivion compared to other options.

    Boss mechs and DoTs duration. There are bosses that move around every 12s or dont take damage every 15s until u do mech. DoTs become a lot, lot weaker in those places. Lets not talk about trash packs.

    Its still week 1 so ppl will still find more problems.

    PvP... lets just say that looking at the new broken set shows how much they know about PvP.

    So in short... everyone is nerfed. And for that we get... nothing. Just nothing. There is no benefit for this patch. If there is, im sorry but i dont see it. The only person who is not nerfed is a person who uses only spammable.
    Dps lower, combat more boring, problems with content... sigh...


    And about trusting ZOS... AWA, NPC yelling at me when i do daily writs, this "patch"... Im sorry but "trust" isnt a candy that u get just because u want it.
    Oh and ZOS doesnt have any plan. With LA nerfs they just reverted changes made 30 months ago (U25).


    "PvP... lets just say that looking at the new broken set shows how much they know about PvP."

    Dark Convergence the set I personally hate the most is still going to be used by every single group larger then 4 in Cyrodil that wants to be competitive its almost at this point required. You need a necro to run it more effectively. In Cyrodil if I see someone with 19k to 28k health fighting I do not help because they are going to get me killed. The new set they just introduced is way over the top and yes it is a proc set that is extremally OP!
    PVP DEADWAIT
    PVP The Unguildables
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