WreckfulAbandon wrote: »Most PvPers could care less about the weaving changes. Some dont like DoT/HoT changes, others dont like the class changes. Some dont like the new Nocturnals Ploy set and its implications on the PvP meta but totally not shilling my poll 🐱👤
Lucidilusions wrote: »I'm not asking this sarcastically, I honestly don't get a lot of the anger over the weaving changes. The changes theoretically opens up more end-game content to more players and reduce a wall that some people are unable to overcome for various reasons. I know a lot of people have spent time learning how to weave, but does the change really do anything to affect you? You will have some reduced damage, but you will still be doing trials right. You will still need to come up with strategies that allow you to beat the bosses and overcome whatever ZOS throws at you. The only difference I can see is that you may now be able to fill a spot with a person who wasn't able to master weaving to accomplish a task vs being locked in to only being able to include DPS that could master it.
Are DPS people afraid their spots are going to be given away? Is it just a principle thing of "I Work hard to get here, why should they be able to do it without the work! "? Is it a PVP thing (I Don't PVP so not sure how much weaving affects that)? Is it a gold thing, where people are afraid of losing the gold from being able to sell achievement spots? (There will always be people to buy these).
I honestly don't get it. Some posts are like "You are going to lose old-school players because of this change!". I'm like, "Umm why?" why would you leave just because more people will be able to do higher damage now, is it an ego thing?
Anyways, if anyone can honestly explain this to me in a nonsarcastic or condescending way I would appreciate it.
Thanks,
Puncturing Strikes:
This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
Implemented new animations and visual effects to match the attack cadence.
Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
Increased the damage of the Area of Effect hits by approximately 7%.
Reduced the duration of the snare to 0.5 seconds per hit, down from 1 second.
Rather than reading our reactions and then asking us to bear an open mind after we tested it
It’s a massive amount of change fatigue coming from us and I for one don’t have confidence in what their direction is. They don’t communicate their long terms goals and don’t engage in discussion outside of the stream teams.
Lucidilusions wrote: »The changes theoretically opens up more end-game content to more players and reduce a wall that some people are unable to overcome for various reasons.
You will have some reduced damage, but you will still be doing trials right.
You will still need to come up with strategies that allow you to beat the bosses and overcome whatever ZOS throws at you.
The only difference I can see is that you may now be able to fill a spot with a person who wasn't able to master weaving to accomplish a task vs being locked in to only being able to include DPS that could master it.
Are DPS people afraid their spots are going to be given away?
Is it just a principle thing of "I Work hard to get here, why should they be able to do it without the work! "?
Is it a PVP thing (I Don't PVP so not sure how much weaving affects that)?
Is it a gold thing, where people are afraid of losing the gold from being able to sell achievement spots? (There will always be people to buy these).
why would you leave just because more people will be able to do higher damage now, is it an ego thing?
Lucidilusions wrote: »The only difference I can see is that you may now be able to fill a spot with a person who wasn't able to master weaving to accomplish a task vs being locked in to only being able to include DPS that could master it.
Lucidilusions wrote: »The only difference I can see is that you may now be able to fill a spot with a person who wasn't able to master weaving to accomplish a task vs being locked in to only being able to include DPS that could master it.
Can you explain to everyone why you think this will happen? Why will raid groups just magically accept a lower DPS next patch?
The DPS requirements aren't to arbitrarily gatekeep players for fear of being overwhelmed by the sheer number of potential participants. They are there as a means to reasonably guarantee a clear (short of having run the content with that player before and seeing how they handle it).
I know the devs claim this will help others but please can anyone explain to me how nerfing my dps helps a single person? The truth is it doesn't.