SilverBride wrote: »VaranisArano wrote: »SilverBride wrote: »
I agree that the ceiling is Vet Trial DPS, but then we have end game players complaining that overland is too easy and quest bosses die too fast, and asking for their difficulty to be increased to be more in line with the ceiling.
I don't think this is their goal. I believe these changes are meant to lower the ceiling, not to raise the floor.
They aren't going to lower the ceiling down to the point that end game players are struggling with quest bosses. It's just not gonna happen, so I don't see the connection you're making.
I agree, but some players are asking for that. They believe that overland should be a challenge for the most powerful players, which is not logical in my opinion.
ZOS has been trying to nerf top end DPS for like 3 years now. Every attempt has drastically failed. It's no surprise that they are trying again. And, it seems, successfully so.
Mixalis966 wrote: »I do not know what is happening with the damage nerf and why everyone is so negative.What i do know is that after i returned to the game after a couple of years the damage was way too high.Rakhat nuke with a craglorn pug and people nuking bosses like they are nothing in dungeons .I found a lot of people having trifecta achievements they did not deserve and content being a lot easier,plus the devs work to bring mechanics in the game and they are non existent with a good team apart from last boss every other boss is a target dummy and that is not healthy.Do not try to convince me otherwise because there is no point,damage was way too much and everyone knows it.You cannot skip mechanics like its nothing and trifecta achievements should mean something because the game right now with the damage being sky high is too easy to pose a challenge to real gamers.If i had to pick a side between professional target dummy parsers in youtube or the devs i would go with the devs.
Mixalis966 wrote: »I do not know what is happening with the damage nerf and why everyone is so negative.What i do know is that after i returned to the game after a couple of years the damage was way too high.Rakhat nuke with a craglorn pug and people nuking bosses like they are nothing in dungeons .I found a lot of people having trifecta achievements they did not deserve and content being a lot easier,plus the devs work to bring mechanics in the game and they are non existent with a good team apart from last boss every other boss is a target dummy and that is not healthy.Do not try to convince me otherwise because there is no point,damage was way too much and everyone knows it.You cannot skip mechanics like its nothing and trifecta achievements should mean something because the game right now with the damage being sky high is too easy to pose a challenge to real gamers.If i had to pick a side between professional target dummy parsers in youtube or the devs i would go with the devs.
But there are fights in the game that have a dps requirement (a so called dps check) whereby if you don't do enough group damage (and it's pretty high, for eg., in RGHM) in x amount of time, there's a wipe mechanic that cannot be overcome by any other means. So what's it going to be? Lower damage to combat power creep or keep bringing out such content? There's no denying there's power creep, but there's also content-creep, so to speak. What ZOS is oing will only hurt the completion rates. Also, trifecta achievements do mean something, given the extremely low rates compared to the game's population. There's a handful of groups across all platforms/servers who can do these shenanigans that make it seem easy, and in these groups damage is not the whole picture. The amount of coordination, optimization and movement is also a huge factor.
Olen_Mikko wrote: »Casuals bring the money and have a hard time to overcome a guest boss = guess the priorities
Those of us calling to make overland more difficult for years I literally have never seen, not once, someone ask it be made across the board - but an optional mode. I mean in almost a decade not once.
SilverBride wrote: »Those of us calling to make overland more difficult for years I literally have never seen, not once, someone ask it be made across the board - but an optional mode. I mean in almost a decade not once.
More than one poster has suggested an across the board increase in difficulty in the pinned overland thread. I am not going to look through almost 4k posts to find it but they are there.
SilverBride wrote: »Those of us calling to make overland more difficult for years I literally have never seen, not once, someone ask it be made across the board - but an optional mode. I mean in almost a decade not once.
More than one poster has suggested an across the board increase in difficulty in the pinned overland thread. I am not going to look through almost 4k posts to find it but they are there.
SilverBride wrote: »Those of us calling to make overland more difficult for years I literally have never seen, not once, someone ask it be made across the board - but an optional mode. I mean in almost a decade not once.
More than one poster has suggested an across the board increase in difficulty in the pinned overland thread. I am not going to look through almost 4k posts to find it but they are there.
Well I think you know that extremely rare post that you can’t recall isn’t the least bit responsible for this change - but I’ll take you at your word if that is your assertion.
SilverBride wrote: »SilverBride wrote: »Those of us calling to make overland more difficult for years I literally have never seen, not once, someone ask it be made across the board - but an optional mode. I mean in almost a decade not once.
More than one poster has suggested an across the board increase in difficulty in the pinned overland thread. I am not going to look through almost 4k posts to find it but they are there.
Well I think you know that extremely rare post that you can’t recall isn’t the least bit responsible for this change - but I’ll take you at your word if that is your assertion.
I do recall the posts, but there is no way I could be expected to remember exactly which posts out of almost 4000 these were. But my point was that some players have asked for across the board overland difficulty increases.
spartaxoxo wrote: »This has nothing to do with Overland, IMO. In the ESO Live, they flat out stated they wanted to close the gap so that more players get to see vet content. That's the goal. To get people hitting vet walls but who want to engage in vet content into that content, so that the game has a more logical and natural progression. This would result in more endgame players.
spongebobmovieticket wrote: »Just trying to understand the logic here. Why and where did this idea to change almost everything about combat in the game come from? Did I miss the mass of people complaining about “effective” dps that merited these changes, or is this completely out of nowhere?
A lot of contradictions happening in this new update.
To answer your question, yes. They are addressing concerns from people who dislike the game's combat. Like this
There are people who hate light attack weaving. This is ZOS' attempt at "fixing" weaving and meeting halfway because removing it is not possible.
There are people who find the constant upkeep of DoTs quite annoying, so they increased DoT durations.
ZOS has been trying to nerf top end DPS for like 3 years now. Every attempt has drastically failed. It's no surprise that they are trying again. And, it seems, successfully so.
spartaxoxo wrote: »This has nothing to do with Overland, IMO. In the ESO Live, they flat out stated they wanted to close the gap so that more players get to see vet content. That's the goal. To get people hitting vet walls but who want to engage in vet content into that content, so that the game has a more logical and natural progression. This would result in more endgame players.
spartaxoxo wrote: »This has nothing to do with Overland, IMO. In the ESO Live, they flat out stated they wanted to close the gap so that more players get to see vet content. That's the goal. To get people hitting vet walls but who want to engage in vet content into that content, so that the game has a more logical and natural progression. This would result in more endgame players.
There are people who find the constant upkeep of DoTs quite annoying, so they increased DoT durations.
However, buried in here, and not talked about widely, are some potentially significant performance changes.
Ragnarok0130 wrote: »ZOS has been trying to nerf top end DPS for like 3 years now. Every attempt has drastically failed. It's no surprise that they are trying again. And, it seems, successfully so.
In the Battlefield community we say that DICE has stood up an "Anti-fun Department"; it seems some of those department members have recently switched over to ZoS...spartaxoxo wrote: »This has nothing to do with Overland, IMO. In the ESO Live, they flat out stated they wanted to close the gap so that more players get to see vet content. That's the goal. To get people hitting vet walls but who want to engage in vet content into that content, so that the game has a more logical and natural progression. This would result in more endgame players.
Except these changes will likely do the opposite.
But if you were just starting to do Vet Trials, and you were only doing say, 65K damage or so, you're probably no longer able to do your trials, especially if you were trying to do the newer ones.