doesn't matter if these changes were asked for or not, its so obvious zos doesn't listen to consumers, instead they just come up with random ideas and think of a way to make it as bad as possible for everyone
spongebobmovieticket wrote: »Just trying to understand the logic here. Why and where did this idea to change almost everything about combat in the game come from? Did I miss the mass of people complaining about “effective” dps that merited these changes, or is this completely out of nowhere?
A lot of contradictions happening in this new update.
phaneub17_ESO wrote: »I assume its Microsoft asking for more openness and inclusion to make the game easier for more customers, which is why they went a sudden turn around from their previous direction not too long ago.
spongebobmovieticket wrote: »Just trying to understand the logic here. Why and where did this idea to change almost everything about combat in the game come from? Did I miss the mass of people complaining about “effective” dps that merited these changes, or is this completely out of nowhere?
A lot of contradictions happening in this new update.
To answer your question, yes. They are addressing concerns from people who dislike the game's combat. Like this
There are people who hate light attack weaving. This is ZOS' attempt at "fixing" weaving and meeting halfway because removing it is not possible.
There are people who find the constant upkeep of DoTs quite annoying, so they increased DoT durations.
Puncturing Strikes:
This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
Implemented new animations and visual effects to match the attack cadence.
Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
spongebobmovieticket wrote: »Just trying to understand the logic here. Why and where did this idea to change almost everything about combat in the game come from? Did I miss the mass of people complaining about “effective” dps that merited these changes, or is this completely out of nowhere?
A lot of contradictions happening in this new update.
To answer your question, yes. They are addressing concerns from people who dislike the game's combat. Like this
There are people who hate light attack weaving. This is ZOS' attempt at "fixing" weaving and meeting halfway because removing it is not possible.
There are people who find the constant upkeep of DoTs quite annoying, so they increased DoT durations.
everyone has been complaining about how PvE content is too easy, this makes PvE content slightly harder all across the board. for the record I like the idea of decreasing overall DPS output through these nerfs, the game IS too easy atm.
I asked for these changes.
SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
VaranisArano wrote: »
Overland content becomes a cakewalk at 15k DPS. Seriously
VaranisArano wrote: »SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
The ceiling is Vet Trial DPS, which has nothing to do with overland content and quest bosses.
Overland content becomes a cakewalk at 15k DPS. Seriously, I have to bring my MagDK tank who does like 8k DPS to even see the mechanics on minibosses.
That's a lot closer to the floor than the ceiling, so if ZOS is really raising the floor, overland content is only going to get easier. Arguably, though, they aren't successfully raising the floor, since after four years of training new players to use light attacks for free damage, they are nerfing them.
VaranisArano wrote: »SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
The ceiling is Vet Trial DPS, which has nothing to do with overland content and quest bosses.
Overland content becomes a cakewalk at 15k DPS. Seriously, I have to bring my MagDK tank who does like 8k DPS to even see the mechanics on minibosses.
That's a lot closer to the floor than the ceiling, so if ZOS is really raising the floor, overland content is only going to get easier. Arguably, though, they aren't successfully raising the floor, since after four years of training new players to use light attacks for free damage, they are nerfing them.
SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
VaranisArano wrote: »
Overland content becomes a cakewalk at 15k DPS. Seriously
There are a couple world Bosses in the Rift that would like to have a word with you...
Also sure the type of player that screams at people because they didn't choose the right race/class combo and spends hours on the Trial dummies with just the perfect set synergy...I guess the whole game is just one big cake walk.
Dude no one wants to do that....I mean yeah a handful do but no average player wants to do that.
And ESO is 99% average players. Zenimax (finally) realizes that and are reacting accordingly...
On one of the Twitch streams a guy was just flabbergasted that his insults had no effect on people who were for this...average people won't be offended for the same reason we don't argue about Star Wars movies. Most folks actually after playing on PTS doesn't understand why there is all the uproar it still takes about the same time to kill a mob...
That is what you are dealing with. As I said before I don't think you guys are going to win this one.
ZOS has been trying to nerf top end DPS for like 3 years now. Every attempt has drastically failed. It's no surprise that they are trying again. And, it seems, successfully so.
SilverBride wrote: »VaranisArano wrote: »SilverBride wrote: »I suspect that all the talk about overland being too easy and quest bosses dying too fast has something to do with this, and with some bosses now having phases where they are unattackable. In my opinion lowering the ceiling seems like a logical choice to reduce the gap between newer players and vets.
The ceiling is Vet Trial DPS, which has nothing to do with overland content and quest bosses.
Overland content becomes a cakewalk at 15k DPS. Seriously, I have to bring my MagDK tank who does like 8k DPS to even see the mechanics on minibosses.
That's a lot closer to the floor than the ceiling, so if ZOS is really raising the floor, overland content is only going to get easier. Arguably, though, they aren't successfully raising the floor, since after four years of training new players to use light attacks for free damage, they are nerfing them.
I agree that the ceiling is Vet Trial DPS, but then we have end game players complaining that overland is too easy and quest bosses die too fast, and asking for their difficulty to be increased to be more in line with the ceiling.
I don't think this is their goal. I believe these changes are meant to lower the ceiling, not to raise the floor.
VaranisArano wrote: »SilverBride wrote: »
I agree that the ceiling is Vet Trial DPS, but then we have end game players complaining that overland is too easy and quest bosses die too fast, and asking for their difficulty to be increased to be more in line with the ceiling.
I don't think this is their goal. I believe these changes are meant to lower the ceiling, not to raise the floor.
They aren't going to lower the ceiling down to the point that end game players are struggling with quest bosses. It's just not gonna happen, so I don't see the connection you're making.