PrincessOfThieves wrote: »Also, I disagree about where the revenue is coming. I think a significant portion comes from end-game players. Some directly and a lot from buying crowns with gold, which in turn are bought with cash by someone else.
There are also hardcore pvp players, they buy chapters solely because they want mythics.
eovogtb16_ESO wrote: »AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
The majority of end gamers I play with own literally everything in the crown store and have close to all achievements in the game. Who else spends more then them?
Unfortunately, zos aren't concerned with you. They are worried about the young padwans that don't or won't try to learn to be good. They will throw the vet players that have been with them for years under the bus to make a buck. Ask vet pvp players, they've been screwing them over for a very long time in the name of inclusiveness and accessibility,
Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
Depends how much.
Because if they would nerf mid tier content it would make game even easier for endgame player.
Like those nerfs affect even ppl in Overland. So They would have to nerf everything which would make the game in the long run a lot easier.
So i think i prefer power creep. I dont want the game to become even more boring for me in some places. Sorry.
Holycannoli wrote: »Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
What in the world would be the point in nerfing players and content though? I mean hypothetically yes, if content was also nerfed to match our player nerfs it would be ok but it won't ever happen. It defeats the point of the player nerfs, which for some unknown reason the devs think is good for the game's growth.
Contraptions wrote: »Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
Depends how much.
Because if they would nerf mid tier content it would make game even easier for endgame player.
Like those nerfs affect even ppl in Overland. So They would have to nerf everything which would make the game in the long run a lot easier.
So i think i prefer power creep. I dont want the game to become even more boring for me in some places. Sorry.Holycannoli wrote: »Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
What in the world would be the point in nerfing players and content though? I mean hypothetically yes, if content was also nerfed to match our player nerfs it would be ok but it won't ever happen. It defeats the point of the player nerfs, which for some unknown reason the devs think is good for the game's growth.
The idea is that by flattening the content difficulty curve, there would then be a much smoother progression instead of the current scaling where there's such a huge gulf between norm, vet and HM. Let's be real. Doing one doesn't prepare you at all for the other. This is echoed in their dev post that "The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve." Adjusting content to fit player power should be part of the accessibility they are aiming for.
This whole fiasco is due to all the nerfs making players suddenly much weaker compared to the content they are meant to be doing. Outside a complete revert of the combat changes, which let's be honest isn't happening, the only other solution that retains proper gameplay is to adjust content.
PVE mobs can't complain. I don't see the issue here honestly.
Parasaurolophus wrote: »Do you really think that ZoS wants to make the endgame inaccessible to players? Are you seriously? Op, well done for testing dps and trials on pts. But you could just leave a review saying that the dps is too much to complete high-end content. Why this anger?
Well, I think the hundreds of voices singing the same note in chorus over the course of one day is a pretty significant sign of where the community stands on this.
We must not stop. We must continue to test and provide as much feedback as possible.
That said, if this patch goes live the way it is, I plan on spending the next ZOS stream telling them that they have failed their community.
Sure it will fall on deaf ears and Noone will care but if enough of us spam their twitch with that, maybe whoever forced this change down our throats will have a sad night.
wolfie1.0. wrote: »Parasaurolophus wrote: »Do you really think that ZoS wants to make the endgame inaccessible to players? Are you seriously? Op, well done for testing dps and trials on pts. But you could just leave a review saying that the dps is too much to complete high-end content. Why this anger?
Actually, I think zos does. Basically it looks like ZOS is out of ideas for how to make end game harderWell, I think the hundreds of voices singing the same note in chorus over the course of one day is a pretty significant sign of where the community stands on this.
We must not stop. We must continue to test and provide as much feedback as possible.
That said, if this patch goes live the way it is, I plan on spending the next ZOS stream telling them that they have failed their community.
Sure it will fall on deaf ears and Noone will care but if enough of us spam their twitch with that, maybe whoever forced this change down our throats will have a sad night.
They will just block people in the comments. The best thing to do... and I hate to say it... is massively boycott the next stream. Don't watch it.
Based off what I've read and tested myself, this is 100% an increase in the skill gap. I am an average to below average player (20-30k dps). I will not be able to do any end game content at all now, and I'm not sure if I'll even be able to do normal dungeons.
I think it is pretty clear that ZOS doesn't want your ideas, they've just disbanded the game representatives.
And they come up with major changes without brainstorming it with the community first.
And as far as the End Game PVE Raid goes, I believe it will be harder to carry new players through the end-game content now.
New players will be sad as result and will probably give up early and veteran players will have no good reason to pass the same content over and over with the same group of people.
It is quite a dangerous patch they are implementing.
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
Klingenlied wrote: »I think it is pretty clear that ZOS doesn't want your ideas, they've just disbanded the game representatives.
And they come up with major changes without brainstorming it with the community first.
And as far as the End Game PVE Raid goes, I believe it will be harder to carry new players through the end-game content now.
New players will be sad as result and will probably give up early and veteran players will have no good reason to pass the same content over and over with the same group of people.
It is quite a dangerous patch they are implementing.
Dangerous indeed. Community is in uproar and still it seems no one is talking to us. Feels bad man. As bad as it can get
I run a healthy raid group, our vDSR sign up filled in less than 8 hours, our core sunday group hasn't missed a run.
If these changes go live as they are i'm stopping. I can't speak for anyone else, but I'm not spending 3 months wasting my time attempting to do content we could previously clear but now can't because of these changes while we wait for ZoS to balance vRG HM or vDSR HM.
I was about to start a vKA HM for our newer members who don't have a clear for that trial. I have no interest in doing so with these nerfs.
I can pretty much guarantee this will kill our guild.
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
Where do you think all of that gold that we make from doing carries goes? We turn around and dump it into housing and crown crates by paying crown sellers to gift them to us. If you knew the level of housing addiction that ran through endgame, you'd be amazed. I personally have almost every single crown store house on both Xbox AND on PC, just because I wanted to rebuild my collection once I transferred. I own every single crown furnishing pack on both platforms, and have even bought multiple copies of some of them on a single platform just because I liked the items. We spend plenty of money, and there are more of us than you think. If anything, we probably spend more time on this game than the average player because we have to constantly grind CP, skills, gear, Transmutes, and new characters for each raid team we join. Most of us actually just buy skill upgrades in the crown store for each of those new characters rather than grinding actually, just because it's easier. We dump plenty of money into the game. Or we did anyway...
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
Where do you think all of that gold that we make from doing carries goes? We turn around and dump it into housing and crown crates by paying crown sellers to gift them to us. If you knew the level of housing addiction that ran through endgame, you'd be amazed. I personally have almost every single crown store house on both Xbox AND on PC, just because I wanted to rebuild my collection once I transferred. I own every single crown furnishing pack on both platforms, and have even bought multiple copies of some of them on a single platform just because I liked the items. We spend plenty of money, and there are more of us than you think. If anything, we probably spend more time on this game than the average player because we have to constantly grind CP, skills, gear, Transmutes, and new characters for each raid team we join. Most of us actually just buy skill upgrades in the crown store for each of those new characters rather than grinding actually, just because it's easier. We dump plenty of money into the game. Or we did anyway...
This. A million times this. Why do people bother to even offer carries? There is not much you can spend gold on in-game. There is a natural limit.
When OMC shutdown, they announced that they had made over $25 billion in-game gold doing carries. A large percentage of that ended up being traded for crowns.
That is a heck of a lot of crown sales.