AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
Out of the two raid groups I run with, one is still barely hanging on to having a full group each week and this might be the nail in the coffin for it. The other has already gotten to the point where they are dissolving their group and some are moving on to other games and the patch isn't even live yet.
Based off what I've read and tested myself, this is 100% an increase in the skill gap. I am an average to below average player (20-30k dps). I will not be able to do any end game content at all now, and I'm not sure if I'll even be able to do normal dungeons.
AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
eovogtb16_ESO wrote: »AgaTheGreat wrote: »Remember who is the biggest money cow for ZoS. Hint. Not end game players.
The majority of end gamers I play with own literally everything in the crown store and have close to all achievements in the game. Who else spends more then them?
Most of us even not upset about la/ha change but the dots are getting boring, messing up with rotation, huge damage loss and huge mechanic changes are the problem and on top of these hots are getting same treatment too.
i think, in order to find the middle ground, all the dots should tick every second as well hots (not every 2s) and the dot durations should be kept unique to each class, even if the durations are extended. The nerfs should be revamped and lessened. If the global nerf is necessary (well some skills are performing too much in pvp like regen), then nerfs can be focused on those skills rather than killing the combat fully. Alternatively, some other solutions can be sought such as turning off cross-heals, rather than making skills useless.
And lastly, that "dispel" set should be removed from the game.
KingoftheTewks, as a non vet-Trial player, but one with a PvP and vet dungeon pugging background, I have to ask: The tanks not being able to heal, wouldn't that have something to do with the current trial meta calling for them to build for group utility rather than selfishness? As a solo and PUG player, my tank is largely selfish. It combines 4K health regen, Crit Surge, Dark Deal, meditation (resource and health restore), Master's 1H+S heal, resistance cap, Engine Guardian, and the Clannfear self-heal for good measure. Please don't laugh at the Clannfear. He survives well in vBRP (arena 1) solo, although he died in the first vet Hel Ra fight, albeit also solo for testing purposes.
By no means am I saying you should run that build, but won't it be a question of working out the new meta? Won't that be something you don't necessarily have to do yourself, but that prominent members of the community will do, the likes of Nefas, Skinny Cheeks, and so on? Does it come down to your group not being able to do it, or does it come down to people not having the time or not wanting to to farm new sets and adopt new playstyles? The latter would be totally understandable, but I'm curious nonetheless. Is it simply that no one likes being jerked around as much as ZOS are doing?
Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.
KingoftheTewks, as a non vet-Trial player, but one with a PvP and vet dungeon pugging background, I have to ask: The tanks not being able to heal, wouldn't that have something to do with the current trial meta calling for them to build for group utility rather than selfishness? As a solo and PUG player, my tank is largely selfish. It combines 4K health regen, Crit Surge, Dark Deal, meditation (resource and health restore), Master's 1H+S heal, resistance cap, Engine Guardian, and the Clannfear self-heal for good measure. Please don't laugh at the Clannfear. He survives well in vBRP (arena 1) solo, although he died in the first vet Hel Ra fight, albeit also solo for testing purposes.
By no means am I saying you should run that build, but won't it be a question of working out the new meta? Won't that be something you don't necessarily have to do yourself, but that prominent members of the community will do, the likes of Nefas, Skinny Cheeks, and so on? Does it come down to your group not being able to do it, or does it come down to people not having the time or not wanting to to farm new sets and adopt new playstyles? The latter would be totally understandable, but I'm curious nonetheless. Is it simply that no one likes being jerked around as much as ZOS are doing?
If tanks have to use "tank's sets" then damage will go down even more making even the best group out here unable to do the hardest content.
Those "selfish" sets are good when u learn. In organised group u dont want to use them as u know... u have 2 healers in the group. If 2 healers arent enough to keep tanks alive then the gear wont change it.
In addition, the biggest problem for tanks are DoTs. The more HP u have the more they hurt u. So in order for a set to help u with those it would need to heal for 8k per second(average damage of 1 DoT). Yes it would be broken in PvP.
Is this normal for MMOs?
I have not played another MMO, so I’m not sure if ”change for the sake of change” drastic combat balance patches should be expected.
acastanza_ESO wrote: »Every single line of the patch notes read: We want to kill this game's endgame community. We want it gone, now.
It's very much looking like they're going to get their wish.
Contraptions wrote: »Honest question, if content was nerfed along with us, would that be acceptable? Cos PVE difficulty is based on the difference between power level of the player and the mobs.
I really don't have much hope of the skill nerfs being reverted, ZOS seems fully committed to this.