Let's just cut to the chase and get right to one of the most extreme, heavy-handed, absurd nerfs I have ever seen since I joined ESO back in Morrowind.
The reasons why this is a
horrendous change are multitude, if not legion. Let me explain.
- This encourages Wardens to slot less class skills, not more. In optimized group content, this change is effectively worthless. Wasted stat. Give it crit, or weapon damage. Something useful. This change only encourages Warden to be the "overland master" and nerfs them ridiculously hard in literally every other arena we have.
- This strips away yet more class identity as non-class skills become vastly superior, such as Silver Shards as a spammable, which was already dusting birds in a lot of content.
- Wardens have long relied almost exclusively on this buff to stay competitive. When this passive was nerfed initially, it put Wardens in the dumpster for a full patch cycle, and that was only a relatively small adjustment to the % values. Removing that damage ramp entirely puts Wardens squarely in the basement.
With this change topping list of other changes, this just pushes Wardens further away from being competitive and viable in end-game content, particularly organized, optimized groups, and encourages Necro spam even further, which was already exceedingly strong last patch.
Let's break this down into two halves.
Cutting Dive:
I assume this new effect triples the chance of proccing
Hemhorrage, as the skill deals bleed damage. The issue with this is, again, in real end-game content, proccing that isn't hard. I carried a ~75%+ uptime before the change to bear increased it. This doesn't encourage this morph's use - in fact, it pushes it further down and makes Silver Shards the best "class" spammable in the game for Warden, if it wasn't already. Sustain is also not an issue in optimized content. Anyone who knows me knows I thought the bleed stacks were an absurd, needlessly clunky mechanic, especially chained to Off-Balance, and yet you somehow made it worse. Nice job, I guess? The bar was on the floor and you brought a shovel.
Screaming Cliff Racer:
This change actually seems okay. Better than the previous effect. Solid change overall. Not mad at it. Still think this skill underwhelms pretty drastically compared to other spammables and other options, but it's not awful.
This change is...odd. I'd need to playtest it to get an idea of how I feel. If anything, the Stam shalks should retain its unique effect and trigger 3 times over 10s, rather than twice. I don't think this is a damning, terrible change, but without playtesting it simply feels..awkward.
This is fine. Meets the "standard" we're seeing across the board, so sure. Whatever.
Again, sure. It's more nerfs layered on nerfs, but without some of the others, this change isn't too damning.
And now we hit the other heavy nerf for Warden. Not only a massive cost increase, but a huge damage reduction. This was another key skill keeping Warden's competitive and in a decent place DPS-wise in end-game content.
I think, objectively, reverting the change to Advanced Species would lessen the overall impact of these changes for the Warden class specifically. That change alone will
severely depress Warden DPS and make it much more difficult to stay effective. Pair it with everything else, and Warden got slapped around incredibly hard for no legitimate reason, and with no counter-balance changes to return the damage to their kit elsewhere.
I think this "gap", since that's the word we love using around here, is highlighted best in the Shalks vs Blastbones comparison.
Shalks triggered twice over 6s previously. Now it's twice over 10s, at an 8% damage reduction.
Its "sister" skill
Blastbones, an equally high-damage, high-investment "delayed spammable" received
NO CHANGES AT ALL within the same patch cycle.
I'm not one to cry that the sky is falling before testing, but I don't need to test to know a ~6-8% damage nerf across the board to EVERYTHING THEY DO is going to bust a class in the jaw and probably drop them out of most content. I would hope the devs are intellectually capable of seeing that as well, but apparently not. Revert Advanced Species and fix Shalks. Everything else is fine.