LACK of ACCESS to MYTHIC items for Base-Game-Only players = PAY-TO-WIN
Since we are discussing issues regarding OAKENSOUL, 1 Bar setups, & the push to "close the skill gap" between newer and veteran players, let's also discuss the P2W lack of in-game access to MYTHICS, in general.
[...]So, ZOS, you need to do it step by step. People are not complaining about the changes, people are complaining because you don't change : you are not changing the trials, the dungeons, the encounters.
You could do whatever you want if you were changing the content too. It's a matter of balancing the game, ie players interacting with game environment.[...]
After the balance changes, did you make changes to the amount of Damage over Time abilities your build utilized?
Yes (see above). But let me stress that I was able to adapt because I know what was changed - that's why I swapped to more burst damage.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
I heard OMC disbanded, which other guild? I know people are quitting right left and center. Its just sad.
WrathOfInnos wrote: »WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
I heard OMC disbanded, which other guild? I know people are quitting right left and center. Its just sad.
Flatlined disbanded yesterday. One of the few Swashbuckler progs out there, and some of the most skilled players I've run with. RIP to another great group.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
I heard OMC disbanded, which other guild? I know people are quitting right left and center. Its just sad.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
I heard OMC disbanded, which other guild? I know people are quitting right left and center. Its just sad.
I'm a member of a LOT of eso-related discords that schedule trial runs (including TGA, Siddique ), and I've noticed that a lot have mostly gone dormant. OMC was a unique situation because they primarily sold carries, so they needed to make an announcement and stop taking orders. But most are not doing that, they are not disbanding officially, they are just stopping or drastically reducing in-game activity. Sometimes not intentionally, just that players are moving on. They are now mostly social discords that post memes about ESO. This is what we have come to.
Devs, could we possibly, please, get taunt viewable by everyone? 1 debuff that everyone can see. It would be a huge QoL, specially for newer players, if they are able to see that taunt is on a target. It would be a bigger QoL in situations with 2+ tanks being able to see a mob has been taunted, if we could see the taunt icon/debuff on a target that is from another player.
WrathOfInnos wrote: »If the plan is to get rid of the end game community, it's working excellently. Two of the top trial guilds on PC NA shut down this week. Many players are demotivated, and combat on PTS simply is not fun.
I know this thread is for feedback, but I think the feedback from pretty much every corner of the playerbase is overwhelming.
A lot of people don't bother to get ESO forum accounts, so the number of people providing feedback on the forum is admittedly somewhat small and potentially not representative of the community as a whole. But polls with thousands of responses from content creators come to the same conclusion about how players feel.
And I think that is a lot more important than gathering more numbers, at this point. Someone at ZOS needs to be looking at the bigger picture.
- Do these changes make the game more or less fun?
- Do players like them?
- Do they accomplish our stated goals?
The best thing ZOS could do as a crisis response is to (ASAP) make a statement to the playerbase along the lines of:
While we still believe in the vision of our stated goals, we have been listening to feedback, and we now can see clearly that the changes we proposed do not accomplish those goals. We are going to take the unprecedented step of reverting these combat changes to give us time to go back to the drawing board. We still believe in the goal of making content more accessible to a greater portion of the playerbase, but we understand now that these changes do the opposite and are a flawed approach. There are much better and much less disruptive ways that we can accomplish these goals.
If they did something like that, and they did it quickly, it could actually generate a lot of support from the community and maybe even turn this whole experience from a debacle to a somewhat positive thing. They could say, look, we do listen. And we did have a plan, these changes were not random. But they also WAY missed the mark, and we see that, and we see that minor adjustments are not the answer. We need to change the approach, and that will take some time.
LACK of ACCESS to MYTHIC items for Base-Game-Only players = PAY-TO-WIN
Since we are discussing issues regarding OAKENSOUL, 1 Bar setups, & the push to "close the skill gap" between newer and veteran players, let's also discuss the P2W lack of in-game access to MYTHICS, in general.
After all, it is a business enterprise. You can't accuse them of wanting to make a profit and at the same time demand that the game is regularly maintained and updated. You should also consider that the subscription price has remained the same since release. The employees also want to earn something, which is perfectly legitimate.
I also think it's counterproductive to constantly accuse the developers of being "incompetent", "ignorant" and more, while complaining about a lack of or poor communication.
If I were them, I wouldn't want to say anything more....
I feel exactly the same as many other players here. After many years of invested time and money, the changes in this patch seem like a punishment for us. But it is really important that we remain as objective, factual and above all polite as possible. That is the ONLY way to be taken seriously.
There are many good and informative posts here that describe the problems of the patch in detail. I think someone should clearly summarise the most important points in a separate thread to inform the developers as effectively as possible.
ZOS_GinaBruno wrote: »This is the official feedback thread for the combat changes in Update 35. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes. Specific feedback that the team is looking for includes the following:
- Light and Heavy Attacks
- Did you notice these adjustments on the PTS while playing?
- If you did, was it better or worse in your experience?
- What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
- Do you feel like Light and Heavy Attacks still provide meaningful impact to your play experience after the adjustments? Please explain your reasoning.
- Damage over Time
- Did you notice these adjustments on the PTS while playing?
- If you did, was it better or worse in your experience?
- What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
- After the balance changes, did you make changes to the amount of Damage over Time abilities your build utilized? Please explain any reasoning.
- While using Damage over Time effects, did you notice any other impacts on your play experience?
- Healing over Time
- Did you notice these adjustments on the PTS while playing?
- If you did, was it better or worse in your experience?
- What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
- After the balance changes, did you make changes to the amount of Healing over Time abilities your build utilized? Please explain any reasoning.
- While using Healing over Time effects, did you notice any other impacts on your play experience?
- How do you feel about the healing experience and its overall impact in your primary activities (PvP/Dungeons/Solo/Trials)? Has your sentiment changed based on these PTS adjustments?
LACK of IN-GAME ACCESS to MYTHIC items for Base-Game-Only players
This makes the game PAY-TO-WIN for many Base-Game-Only players, which include fixed income players, students, those with heavy family expenses, lower incomes, etc....
Since we are discussing Accessibilty issues including OAKENSOUL, 1 Bar setups, & the push to "close the skill gap" between newer and veteran players in both PvE & PvP, let's also discuss the P2W lack of in-game access to MYTHICS, in general.
CONSIDER:
Clockwork City's exclusive access to Transmutation Station:
Access ALLOWED for Base-Game-Only players since they could use that station in other players' home & still be able to use earned their Transmute Crystals.
Summerset's exclusive access to the Jewelry Station:
Access ALLOWED for Base-Game-Only players since they could get jewelry crafted by another player who does have access.
HOWEVER:
Greymoor's exclusive access to Antiquities System & Mythics:
Access DENIED to MYTHIC ITEMS for Base-Game-Only players since LEADs cannot be acted upon, and, for players that have Greymoor and the Antiquities system, may still be DENIED since they cant access leads in un-owned DLCs, etc.[/b]
ZOS Please FIND A WAY: to allow in-game access to all MYTHIC ITEMS for Base-Game-Only players:
--A weekend vendor exclusive for MYTHIC items?
--Event tickets to earn fragments for specific Antiquity Leads (as an alternate path to digging) that are found, then later combined to form that MYTHIC?
--Earned vouchers redeemable at Rolis?
Thank you. in advance, for consideration.
Cheers, keto