offbymyself wrote: »QueuesAsTanks wrote: »I don't know if accurate feedback on damage between Live / PTS will be possible now that the trial dummy's buffs don't match Live. That said, I've lost 20k MagCro DPS minimum across eight parses (and almost certainly more than that with the PTS dummy buffs taken into account).
Actually, the trial dummy technically got a buff on pts. Increased alkosh. Minor courage and major slayer have been added. So, the decrease in damage is actually bigger than you're seeing.
Feedback for Update 35.
I’ll provide feedback on a handful of key points in a constructive way.
Puncturing Strikes
The animation for this ability is a staple of the game, similar to Crystal Shards. I cannot stress enough how important it is to keep. Please, apply the 3-hit sweeps and its new animation but ONLY for the Biting Jabs morph. This would be an amazingly cool morph concept.
LAs don't scale because LA weaving adds astonishing 15% dps?
Light and Heavy Attacks now deal a flat amount of damage rather than scaling with your highest Offensive stats.
exiledtyrant wrote: »Parsing has definitely shown a decrease in damage, but not enough to exclude me from content I already play. I made a more detailed thread on my live vs pts performance here:
https://forums.elderscrollsonline.com/en/discussion/611318/stamina-sorcerer-feedback-for-update-35-pts-1#latest
All in all I lost about 9% average DPS after changing m skills up. Leaving me well with the DPS band I need for normal and vet dungeons. This is al alongside a build that was open to improvement from several factors that I have yet to address (upgrading gear, set reallocation, and another skill swap or two).
Feedback for Update 35.
I’ll provide feedback on a handful of key points in a constructive way.
Puncturing Strikes
The animation for this ability is a staple of the game, similar to Crystal Shards. I cannot stress enough how important it is to keep. Please, apply the 3-hit sweeps and its new animation but ONLY for the Biting Jabs morph. This would be an amazingly cool morph concept.
Flurry
I think the new Flurry animation is better than the old one. However, it should not fully replace the old one. Allow only the Rapid Strikes morph to use the new animation (maybe even rename it to Wild Strikes!)
Damage Over Time ability changes
The idea of long duration DoTs are totally fine as morphs, but I think forcing it onto players has a plethora of consequences, particularly for already established content which was balanced around shorter duration burst windows (vAS, vCR, Dread Cellar last boss portal stone, etc). I would suggest uses the concept of long duration DoTs as a consistent morph concept. For example,
1. Impaling Shards and it’s morphs now all scale Damage with your highest offensive stats.
- Gripping Shards morph immobilizes enemies and has increased status effect proc chance.
- Winter’s Revenge morph casts from range and increases duration to 20 seconds.
2. Volley no change.
- Arrow Barrage increases damage and radius.
- Endless Hail morph increases duration to 20 seconds.
2. Volley no change.
- Arrow Barrage increases damage and radius.
- Endless Hail morph increases duration to 20 seconds.
Overall I’m really, extremely unhappy with the current iteration of Update 35. Please do not let this go Live.
francesinhalover wrote: »Feedback for Update 35.
I’ll provide feedback on a handful of key points in a constructive way.
Puncturing Strikes
The animation for this ability is a staple of the game, similar to Crystal Shards. I cannot stress enough how important it is to keep. Please, apply the 3-hit sweeps and its new animation but ONLY for the Biting Jabs morph. This would be an amazingly cool morph concept.
Flurry
I think the new Flurry animation is better than the old one. However, it should not fully replace the old one. Allow only the Rapid Strikes morph to use the new animation (maybe even rename it to Wild Strikes!)
Damage Over Time ability changes
The idea of long duration DoTs are totally fine as morphs, but I think forcing it onto players has a plethora of consequences, particularly for already established content which was balanced around shorter duration burst windows (vAS, vCR, Dread Cellar last boss portal stone, etc). I would suggest uses the concept of long duration DoTs as a consistent morph concept. For example,
1. Impaling Shards and it’s morphs now all scale Damage with your highest offensive stats.
- Gripping Shards morph immobilizes enemies and has increased status effect proc chance.
- Winter’s Revenge morph casts from range and increases duration to 20 seconds.
2. Volley no change.
- Arrow Barrage increases damage and radius.
- Endless Hail morph increases duration to 20 seconds.
2. Volley no change.
- Arrow Barrage increases damage and radius.
- Endless Hail morph increases duration to 20 seconds.
Overall I’m really, extremely unhappy with the current iteration of Update 35. Please do not let this go Live.
isn't the new flurry animation, just light attacks being done faster?
ZOS_GinaBruno wrote: »...let us know what you think of the current balance and changes.
ZOS_GinaBruno wrote: »Light and Heavy Attacks
ZOS_GinaBruno wrote: »Did you notice these adjustments on the PTS while playing?
ZOS_GinaBruno wrote: »If you did, was it better or worse in your experience?
ZOS_GinaBruno wrote: »What activities did you primarily feel the differences in, if any (parsing, dungeons, overland, dueling)? Please feel free to include before and after images of metrics on data, such as combat logs, to showcase your point.
ZOS_GinaBruno wrote: »Do you feel like Light and Heavy Attacks still provide meaningful impact to your play experience after the adjustments? Please explain your reasoning.
ZOS_GinaBruno wrote: »Damage over Time
ZOS_GinaBruno wrote: »Did you notice these adjustments on the PTS while playing?
ZOS_GinaBruno wrote: »After the balance changes, did you make changes to the amount of Damage over Time abilities your build utilized? Please explain any reasoning.
ZOS_GinaBruno wrote: »Healing over Time
Just logged into the PTS to see what the changes were like. I am cp1200 and my DPS is not great. On my Magplar I went from 55k to 45k on the PTS. I am not entirely sure that nerfing the damage of a player like myself helps anything? If that is supposed to make the game better, I would love an explination how.
offbymyself wrote: »exiledtyrant wrote: »Parsing has definitely shown a decrease in damage, but not enough to exclude me from content I already play. I made a more detailed thread on my live vs pts performance here:
https://forums.elderscrollsonline.com/en/discussion/611318/stamina-sorcerer-feedback-for-update-35-pts-1#latest
All in all I lost about 9% average DPS after changing m skills up. Leaving me well with the DPS band I need for normal and vet dungeons. This is al alongside a build that was open to improvement from several factors that I have yet to address (upgrading gear, set reallocation, and another skill swap or two).
You're saying a 9% (2k dps) decrease, but an apples-to-apples comparison on live vs pts was 18% (4k dps). The video you linked for your parse doesn't work; only the one that shows your cmx and stuff works. You're double bar dual wield and you hit crystal weapon more than you hit your LAs, so you wouldn't see the damage difference that others who can LA weave flawlessly would see. You are who this patch was supposedly meant for so it makes sense that you would like it. But, as your skill increases, you would see less and less progress, meaning there's less reward for you to actually get better as a player. What's the incentive?
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On a side note for comparison, this guy parses 120k this patch and barely made 100k on pts with the trial dummy now adding increased alkosh, minor courage, and major slayer. So, really, without those trial dummy changes, he would be closer to a 90k parse. So, a 4k dps loss to a non-meta player is a 30k dps loss to the higher end of eso players. This patch has really high damage and nerfs can be expected, but not like this.
https://youtu.be/zeeHY0asFdw
DeathStalker wrote: »While not unexpected in the slightest, I find the lack of dialogue and feedback with ESO devs in this thread sad and disappointing. I'm beginning to wonder if the feedback on the combat changes they asked for will be completely ignored since it's not what they want to hear. For communication to work it must be a two-way conversation. Sad and disappointing that ESO still has no desire to talk with its players.
DeathStalker wrote: »While not unexpected in the slightest, I find the lack of dialogue and feedback with ESO devs in this thread sad and disappointing. I'm beginning to wonder if the feedback on the combat changes they asked for will be completely ignored since it's not what they want to hear. For communication to work it must be a two-way conversation. Sad and disappointing that ESO still has no desire to talk with its players.