You're gonna hate yourself for that. 1 key = 60 key fragments, with the difference being that the keys are for specific Imperial City vaults & character bound, while key fragments are for any Imperial City vault. Each time you delete a key, you're deleting a chance at monster set loot...I am confused about the key we get
Carved-bone key, Clawed Key, Daedric Key, Daedric Shackles Key, Ethereal Key...
I feel it is some from a past time and they are charater bound so hard to stack in the bank so only cost me time to delete these keys.
averyfarmanb14_ESO wrote: »You're gonna hate yourself for that. 1 key = 60 key fragments, with the difference being that the keys are for specific Imperial City vaults & character bound, while key fragments are for any Imperial City vault. Each time you delete a key, you're deleting a chance at monster set loot...I am confused about the key we get
Carved-bone key, Clawed Key, Daedric Key, Daedric Shackles Key, Ethereal Key...
I feel it is some from a past time and they are charater bound so hard to stack in the bank so only cost me time to delete these keys.
- Are you enjoying the event so far?
- What have you liked so far about Zeal of Zenithar?
- Has anything been confusing?
- Anything you wish was different?
- Any additional thoughts?
Are you enjoying the event so far?
Simplicity: it's relatively easy to find and the related quests are mostly non-tedious. Re-introducing indrik availability is handy as I had incomplete sets of berries. The fast-levelling for companion guilds on offer from the impressario is decent, too.What have you liked so far about Zeal of Zenithar?
Location of Fasaria (toil quest-giver) when busy - visual noise/pet pollution from other players makes it difficult to see/target npc. A toggle switch to turn off other players' pets visibility would be welcomed(this active at all times!). But specifically make Fasaria more visible, maybe like the glow of the golden vendor in cyrodiil.Has anything been confusing?
The intro quest npc dialogue is too slow for subsequent characters. There should be a way to shortcut that slow conversation and walk of the start-quest giver baked apples guy (don't recall his name) for subsequent characters or simply and optionally unlock the event for all characters once one has done it.Anything you wish was different?
Not all master writs drop zenithar event boxes - only master writs from craft dailies work in this regard; master writs from other events (like witches or imperial/new life ones) don't drop zenithar boxes on completion. If the idea behind the zenithar event is to 'reward work' then surely all master writs should be treated the same for this event, regardless of their origin and particularly given the grind involved in getting some of those other event master writs.Any additional thoughts?
Hi All! Now that many of you have taken some time to play the Zeal of Zenithar event, we wanted to get initial feedback on the event from players.The plan is to share this feedback with the events team for their consideration for future iterations of this event. Thanks everyone for your feedback!
- Are you enjoying the event so far?
- What have you liked so far about Zeal of Zenithar?
- Has anything been confusing?
- Anything you wish was different?
- Any additional thoughts?
ectoplasmicninja wrote: »Positive: I've had a pretty good time so far. I did a ton of master writs the first day and got a whole heap of blue recipes I didn't know. I absolutely love learning new recipes/patterns/diagrams etc so that was great. I have no problems with the loot pool from coffers given that they can be relatively easily acquired. The random encounters have been interesting although I can't seem to meet the radish guy which means the poor sod who can only offer Zenithar coins is not having a good time.
ectoplasmicninja wrote: »Less positive: The festival grounds are very crowded and it can be hard to spot NPCs - I've only seen Eveli there so far, which is a bit of a bummer as I was looking forward to seeing the Ravenwatch. But I really like seeing old friends again, even the dead ones via the Imperial Old Life ritual, so I'm glad this is a thing at all.
ectoplasmicninja wrote: »I don't like vault keys being character bound and group repair kits from stealing not being launderable. My level 12 doesn't need group repair kits and with my character-murdering tendencies may never live to see level 50, and loot found in the vaults will be entirely useless at that level except for collections. I would like to see those be account bound and launderable.
ectoplasmicninja wrote: »Suggestion: Put the loot coffers in the end chest at dolmens rather than on the corpse of the boss. This is an event where you're being encouraged to group with guildmates, but then you're punished for doing content with too many people if you don't do enough damage or whatever to be able to loot the boss at the end. Or just make the coffers mandatory drops for anyone who got a hit in at all.
This is very interesting and a good addition I think.ectoplasmicninja wrote: »Suggestion: Have coffers drop from repairing in Cyrodiil. Doors, walls, bridges, milegates, siege - Zenithar is the Divine of toil, so give the folks who run around patching things up while others shed the blood a reward for their labour. Perhaps every 75k points repaired so it's not too lucrative?