The Sorcerer-King Orgnum is absolutely pathetic. Every time I get some loser picking it I already know that it'll be a ridiculous race in two turns to start all the stupidity of clicking the patron forever. I've been playing many card games for ages and this is by far the worst game design I ever saw. Whoever designed should be thinking of retirement by now. Sorry, but that's a really hideous game design.
Anyway, by now everybody knows how awful and boring it is and I'm pretty sure that it's only selected by players who have no idea what to do without it and just play purely by luck.
I still have some hope in ToT, and because of that I never select that deck.
Removing the Sorcerer-King Orgnum would be the best update to ToT.
Look at the bright side, it is about the easiest Achievement to get in ToT, hit the Patron 10 times, done and maybe even in one match.
AnduinTryggva wrote: »I would suggest following modifications to Orgnum that would not entirely kill off its basic mechanics:
Increase cost when turning from neutral to favored to 4 gold
Reduce cost when turning from favored to neutral to 2 gold
this would force the guy playing Orgnum to ponder whether to buy cards OR play Orgnum spam. The other player could then invest more in cards than just reacting to Orgnum spam.
As it is now the player having to react to Orgnum play has the same penalty and cannot invest in counter strategies or trying to outrun Orgnum prestige win.
pizzamanub17_ESO wrote: »AnduinTryggva wrote: »I would suggest following modifications to Orgnum that would not entirely kill off its basic mechanics:
Increase cost when turning from neutral to favored to 4 gold
Reduce cost when turning from favored to neutral to 2 gold
this would force the guy playing Orgnum to ponder whether to buy cards OR play Orgnum spam. The other player could then invest more in cards than just reacting to Orgnum spam.
As it is now the player having to react to Orgnum play has the same penalty and cannot invest in counter strategies or trying to outrun Orgnum prestige win.
This is a good possible solution. I have another option that I think might make sense too, tell me what you think:
Change the point value to 1 per 5 cards when neutral and 1 per 7 cards when favored. That way you have a good incentive to get favored quickly, but not much incentive to keep spamming him unless you just have leftover gold, and it's an actual choice between Orgnum and the bank in the early game.
The free card is a bit much - you could leave it as is with the increased favored cost, or drop the favored cost to 6 and reduce the points the boarding party gives you to 1. You don't necessarily want to fill up your deck with cards that only give you a couple points, but if they are also helping you get combos then it could be a bit OP.
But this way your opponent has a decision to make when you are favored - they can leave it, giving you occasional free points, or take it and risk you getting the bigger points payday that comes from the neutral ability. At the same time, you now have to decide whether to take that bonus now, or let the other player possibly take it.
This makes for some more interesting decisions than it currently offers, IMO.
I want the patrons to introduce new strategies and considerations, but I don't think any one should be more powerful than any other, in an absolute sense.
Did you see this thread?
https://forums.elderscrollsonline.com/en/discussion/609440/sorcer-king-orgnum-counter-strategies
Did you see this thread?
https://forums.elderscrollsonline.com/en/discussion/609440/sorcer-king-orgnum-counter-strategies
Thanks for sharing this thread!! I have been able to come up with a great counter strategy since making that post asking for strategies.
Orgnum is, definitely, not the most to play nor play against. Using Rajin with Hlaalu has helped me to beat that strategy. Gain as much gold as possible and sacrifice 6 coin cards to Hlaalu. For bonus power, the Duke with these two will help gain power. If you have a faster rate of gain than Orgnum, chances are, you will win. While Orgnum is spending most of their coins on their patron, you can build your income so you can buy 5/6+ cards.
This strategy isn't flawless but it's been working for me.
It depends on the decks played against it. I have had spammers start right out the gate using it. While I would concentrate on getting cards flipped and building my hand. The deck is not unbeatable as some in here are rallying so much about. I have won many games against spammers. You have to think and sometimes take a few gambles on cards that show up. I just don't understand peoples hang-up over this one deck. Take some beatings and try to learn some strategies to counter the deck.
PTS Patch Notes v8.1.0 are out.
No mention of any Orgnum patron changes.
Sad
In four non-ranked, PvP matches, where I’ve encountered an Orgnum spammer, I’ve attempted to employ the appropriate card deck, along with playing the appropriate cards. The outcome has been two wins and two loses.
@redspecter23, the other reason i am trying to communicate with game developers is that Orgnum patron design completely contradicts the very idea of a desk building. I guess you could agree with that - it is unhealthy for the game.
Provided the Orgnum power generation pace seriously decreased (because it is 100% guaranteed, while counter-play is totally RNG dependent) it might be OKay, but i would prefer if this desk is replaced with anything different, which follows the game philosophy.
Veinblood1965 wrote: »It is kind of laughable, even against NPC's once you get to a certain point in the game it's all they do is select that option each turn.