DrNukenstein wrote: »Don't nerf it, but raise accessibility to major force, prot, berserk, and heroism through back bar skills.
It's those three buffs that make it out of pocket. Either lower them to minor buffs, or increase access outside of the ring and boom! problem solved.
MentalxHammer wrote: »Still waiting on someone to explain how its ruining PVP rather than parroting the same tired baseless accusations.
The same way steroids ruin athletic competition. It’s a way to circumvent the hard work needed to become a strong PvP player. That and obviously the 1 shot ganking builds and perma-corrosive builds are rampant and overpowered, and are enabled by this item.
TechMaybeHic wrote: »El_Borracho wrote: »How about this: keep it the same and just deal with in in PVP. The same way PVE-heavy players have to deal with every single nerf and change due to PVP. "Crimson Twilight is OP." "A werewolf killed me again." "Elf Bane and Zaan is unfair." Heck, 2 weeks ago you would have thought being a stam sorc in Cyrodiil was god mode. Enough already.
Oakensoul is a great mythic and one that works extraordinarily well in PVE content like VMA. It does not need to be changed. I think its fair to say that most PVE and a lot of PVP players really don't care if its OP in PVP. And everyone knows that if they nerf Oakensoul to meet the demands of the vocal minority, that same minority will move on to complaining about something else.
Imagine as an example. You have one shot mechanics in PvE and hate it. What if an update made something to where those are suddenly seen in every fight.
No new content; it just shows up in same content you have been doing for year's. Would you be ok with that and want to just deal with it?
El_Borracho wrote: »How about this: keep it the same and just deal with in in PVP. The same way PVE-heavy players have to deal with every single nerf and change due to PVP. "Crimson Twilight is OP." "A werewolf killed me again." "Elf Bane and Zaan is unfair." Heck, 2 weeks ago you would have thought being a stam sorc in Cyrodiil was god mode. Enough already.
Oakensoul is a great mythic and one that works extraordinarily well in PVE content like VMA. It does not need to be changed. I think its fair to say that most PVE and a lot of PVP players really don't care if its OP in PVP. And everyone knows that if they nerf Oakensoul to meet the demands of the vocal minority, that same minority will move on to complaining about something else.
El_Borracho wrote: »TechMaybeHic wrote: »El_Borracho wrote: »How about this: keep it the same and just deal with in in PVP. The same way PVE-heavy players have to deal with every single nerf and change due to PVP. "Crimson Twilight is OP." "A werewolf killed me again." "Elf Bane and Zaan is unfair." Heck, 2 weeks ago you would have thought being a stam sorc in Cyrodiil was god mode. Enough already.
Oakensoul is a great mythic and one that works extraordinarily well in PVE content like VMA. It does not need to be changed. I think its fair to say that most PVE and a lot of PVP players really don't care if its OP in PVP. And everyone knows that if they nerf Oakensoul to meet the demands of the vocal minority, that same minority will move on to complaining about something else.
Imagine as an example. You have one shot mechanics in PvE and hate it. What if an update made something to where those are suddenly seen in every fight.
No new content; it just shows up in same content you have been doing for year's. Would you be ok with that and want to just deal with it?
You mean like one-shot add mechanics on add mobs in Kyne's Aegis? On normal? Like those? They definitely wouldn't do that again. Like in Rockgrove.
If they made mudcrabs that way, sure, that's problematic. But Oakensoul doesn't turn noob PVPers into unbeatable war machines. I've heard this same argument over and over and over again. And it happens with every single update and new gear item. Like with Werewolf + Crimson Twilight, as I mentioned earlier. And after both were cut off at the knees, the complaining turned to another "game breaking mistake."
Funny thing is, PVE players are the ones who deal with it. Now if you'll excuse me, I'm off to enjoy playing with my stam sorc and crystal weapon until a PVPer calls for its demise. Used to be a mag DK, but apparently that class murdered too many in Cyrodiil earlier this year.
Urzigurumash wrote: »DrNukenstein wrote: »Don't nerf it, but raise accessibility to major force, prot, berserk, and heroism through back bar skills.
It's those three buffs that make it out of pocket. Either lower them to minor buffs, or increase access outside of the ring and boom! problem solved.
@DrNukenstein , what do you think about the idea that giving access to Major Force, Major Berserk, and Major Courage at the expense of having the option of a turtle backbar has finally resolved the long-standing issue people have that "tanks can deal as much damage as DDs"?
Because now, definitively, they cannot. Yes there are other issues with this ring, yes some Ultimates violate this possible "balance", yes you can do some SnB/Frost Staff/Resto Oakensoul builds, but, it's an interesting point.
So just giving everybody access to Berserk and Force without sacrificing the option to turtle up on a defensive backbar would be a regression on this point.
Not that I ever completely subscribed to the idea that there should be some "trinity" in PvP. I'm a proud Tanklet and this ring has reminded me just how hard I crutch on SnB, I can barely play with this ring.
The way to reconcile your idea with this one I guess would be that you cannot get this theoretical backbarred Major Force/Berserk/Courage/etc. with a Resto/Frost/SnB equipped, or something like that.
NordSwordnBoard wrote: »El_Borracho wrote: »TechMaybeHic wrote: »El_Borracho wrote: »How about this: keep it the same and just deal with in in PVP. The same way PVE-heavy players have to deal with every single nerf and change due to PVP. "Crimson Twilight is OP." "A werewolf killed me again." "Elf Bane and Zaan is unfair." Heck, 2 weeks ago you would have thought being a stam sorc in Cyrodiil was god mode. Enough already.
Oakensoul is a great mythic and one that works extraordinarily well in PVE content like VMA. It does not need to be changed. I think its fair to say that most PVE and a lot of PVP players really don't care if its OP in PVP. And everyone knows that if they nerf Oakensoul to meet the demands of the vocal minority, that same minority will move on to complaining about something else.
Imagine as an example. You have one shot mechanics in PvE and hate it. What if an update made something to where those are suddenly seen in every fight.
No new content; it just shows up in same content you have been doing for year's. Would you be ok with that and want to just deal with it?
You mean like one-shot add mechanics on add mobs in Kyne's Aegis? On normal? Like those? They definitely wouldn't do that again. Like in Rockgrove.
If they made mudcrabs that way, sure, that's problematic. But Oakensoul doesn't turn noob PVPers into unbeatable war machines. I've heard this same argument over and over and over again. And it happens with every single update and new gear item. Like with Werewolf + Crimson Twilight, as I mentioned earlier. And after both were cut off at the knees, the complaining turned to another "game breaking mistake."
Funny thing is, PVE players are the ones who deal with it. Now if you'll excuse me, I'm off to enjoy playing with my stam sorc and crystal weapon until a PVPer calls for its demise. Used to be a mag DK, but apparently that class murdered too many in Cyrodiil earlier this year.
I'm a PvPer who would like to change the ring so that it gets minor/major slayer type buffs, that would continue to buff the PvE players without adversely affecting PvP. Would you trade Heroism for Slayer? Is Major Heroism an integral part of your PvE build being successful now that you have Oakensoul?
NordSwordnBoard wrote: »IZZEFlameLash wrote: »If they remove Heroism or any other major buffs, it isn't worth slotting something that limits you to one bar. Period. Only way it is currently worth it is because it provides major buffs to people that have little to no access to such buffs. If they change everything to minor, then it better have no bar restrictions to make it worth the slot. Or else it is an instant trash.
If you traded Major Heroism for Major Slayer it would be trash?
DrNukenstein wrote: »Urzigurumash wrote: »DrNukenstein wrote: »Don't nerf it, but raise accessibility to major force, prot, berserk, and heroism through back bar skills.
It's those three buffs that make it out of pocket. Either lower them to minor buffs, or increase access outside of the ring and boom! problem solved.
@DrNukenstein , what do you think about the idea that giving access to Major Force, Major Berserk, and Major Courage at the expense of having the option of a turtle backbar has finally resolved the long-standing issue people have that "tanks can deal as much damage as DDs"?
Because now, definitively, they cannot. Yes there are other issues with this ring, yes some Ultimates violate this possible "balance", yes you can do some SnB/Frost Staff/Resto Oakensoul builds, but, it's an interesting point.
So just giving everybody access to Berserk and Force without sacrificing the option to turtle up on a defensive backbar would be a regression on this point.
Not that I ever completely subscribed to the idea that there should be some "trinity" in PvP. I'm a proud Tanklet and this ring has reminded me just how hard I crutch on SnB, I can barely play with this ring.
The way to reconcile your idea with this one I guess would be that you cannot get this theoretical backbarred Major Force/Berserk/Courage/etc. with a Resto/Frost/SnB equipped, or something like that.
@Urzigurumash
I think it's more about the skills and traits you put on the back bar than the weapon type itself. The one they can easily control is the skills. The buffs can be tied to skills in a way that for example if you want that major force that's now on the table, you would need to sacrifice your source of evasion or major expedition, or that extra team hot. Maybe some of these skills could be tied to trees where you want the same number of skills on both bars (trees that give %bonus stats for example). And if there's room to tie a particular OP buff to a particular back bar weapon type, then I think that adds to the depth of build choice. There's already a precedent with rally/momentum
IZZEFlameLash wrote: »NordSwordnBoard wrote: »IZZEFlameLash wrote: »If they remove Heroism or any other major buffs, it isn't worth slotting something that limits you to one bar. Period. Only way it is currently worth it is because it provides major buffs to people that have little to no access to such buffs. If they change everything to minor, then it better have no bar restrictions to make it worth the slot. Or else it is an instant trash.
If you traded Major Heroism for Major Slayer it would be trash?
That might not be a bad thing for solo PvE play for sure.
PvPers don't bother with like 98% of game sets. Why Oak must be so that huge exception? And don't forget about PvE part - all that "ty for Oak ring!" happy guys. They will have what they want, without disbalancing PvP that much.MindOfTheSwarm wrote: »If some buffs are easy enough to get on a two bar setup, then why bother with this ring at all?
PvPers don't bother with like 98% of game sets. Why Oak must be so that huge exception? And don't forget about PvE part - all that "ty for Oak ring!" happy guys. They will have what they want, without disbalancing PvP that much.MindOfTheSwarm wrote: »If some buffs are easy enough to get on a two bar setup, then why bother with this ring at all?
The problem is not PVP. [snip] PVP is what keeps this game interesting at all for endgame. Just disable some or all of the rings effects when you have battle spirit active. This is killing PVP. Buff the ring in PVE for all I care. Please just balance it in PVP. A lot of players I know have came back to the game recently for the fixed PVP servers, the absolutely terrible meta of this patch is driving a lot of them away already.
This game needs desperately to split pvp and pve
lPeacekeeperl wrote: »This game needs desperately to split pvp and pve
And some popular MMO even have good examples of this kind of system, there is even no need to farm "pvp sets in pve dungeons" yo- u can just grab "set" for your playstile and go pvping
And i'll repeat again to all complainers of the ring. Why so much cry on DK's or NB's ultimates/skills and not for other classes? Are you sure the ring is the problem? You sure the problem is not in wierdly overpovered for PVP (and sometimes undpowered for PVE) skills|ultimates of some classes?
And i'll rely in advance to most obvious objection"it gives to much buffs" - No it doesnt. It gives same amount of buffs to any class. But some classes/playyers can and will abuse this oportunity and others can't or won't. And only one thing in this dilema than can be solved by ZOS - is class potency to fairly utilize this opportunity.
Before argue with this, please, show me how "to much op become with ring" wardens, or necromancers(pay to win classes btw)(and this is not a joke or provocation, i have warden and i will be happy to see, how to play correctly).
And as response to discussion name - the only posible fix to ring (in pvp) without making it obsolete - fix overpowered in PVP classes (just get rid from "limit incoming dmg to 3% of your HP" from green blood and DK's become much more balanced, add to "cloak" same incremental cost mechanizm as in roll-dodge/streak and NB's will be not so scary)
Zodiarkslayer wrote: »I am no balancing expert, but the Oakensoul Ring has become more than just a OP Ring.
It is a symbol of hope to all the players, that, for whatever reasons, cannot bar swap. For all the guys having to fight other limitations to playing ESO, including, but not limited to:I do not think that this hope should be "nerfed", do you?
- bad internet connections
- disabilities
- the comparatively high requirements of player skill for end game content
- social awkwardness, hence preferance for SOLOing
- (Real Life and) little to no time to play and improve Player Skill
Of course, you are right. But I see the blame on the PvP side of the game. It is just so vulnerable to shifts in META. The general state it is in right now is very concerning.MindOfTheSwarm wrote: »Getting rid of Heroism changes nothing. People will still run the ring and get the heroism from elsewhere and voila the same output. Major Berserk and Force on the other hand are not so easy to maintain.
MindOfTheSwarm wrote: »Zodiarkslayer wrote: »I am no balancing expert, but the Oakensoul Ring has become more than just a OP Ring.
It is a symbol of hope to all the players, that, for whatever reasons, cannot bar swap. For all the guys having to fight other limitations to playing ESO, including, but not limited to:I do not think that this hope should be "nerfed", do you?
- bad internet connections
- disabilities
- the comparatively high requirements of player skill for end game content
- social awkwardness, hence preferance for SOLOing
- (Real Life and) little to no time to play and improve Player Skill
Not at all. But even those that bar swap do not have access to the plethora of buffs that this ring gives. Yes, single bar set up should be allowed but it should never surpass the power of a double bar set up. I don't think anyone has issues with this ring in PVE. This is a purely PvP issue. This is why I argue for Heroism to stay. Getting rid of Berserk and Force and making Brutality and Sorcery Minor would still make for a very strong ring but with its damage output brought down a bit.
The argument for Heroism removal is a redundant point as it has merely revealed how strong the buff is. As such, many players without access to the ring have found other means to get the buff. Major Heroism has always been very strong, it's just that it is popular now that is bringing so much attention to it and people are blaming the ring. Heroism isn't the issue. It's the combination of all the powerful effects together that break this ring for PVP.
Getting rid of Heroism changes nothing. People will still run the ring and get the heroism from elsewhere and voila the same output. Major Berserk and Force on the other hand are not so easy to maintain.
Zodiarkslayer wrote: »Of course, you are right. But I see the blame on the PvP side of the game. It is just so vulnerable to shifts in META. The general state it is in right now is very concerning.MindOfTheSwarm wrote: »Getting rid of Heroism changes nothing. People will still run the ring and get the heroism from elsewhere and voila the same output. Major Berserk and Force on the other hand are not so easy to maintain.
A little butterfly flapping its wings in PvE can make such an earthquake in PvP. The line between PvE and PvP should be hermetic. Impenetrable.
I hope that with the backend restructure of PvP, that is promised after the Hardware Update, there will be someone brave enough to finally seperate PvE and PvP.
Otherwise, I fear this back and forth of nerfing between the two game modes will go on for ever.
MentalxHammer wrote: »Still waiting on someone to explain how its ruining PVP rather than parroting the same tired baseless accusations.
The same way steroids ruin athletic competition. It’s a way to circumvent the hard work needed to become a strong PvP player. That and obviously the 1 shot ganking builds and perma-corrosive builds are rampant and overpowered, and are enabled by this item.
Still waiting on someone to explain how its ruining PVP rather than parroting the same tired baseless accusations.
IZZEFlameLash wrote: »NordSwordnBoard wrote: »IZZEFlameLash wrote: »If they remove Heroism or any other major buffs, it isn't worth slotting something that limits you to one bar. Period. Only way it is currently worth it is because it provides major buffs to people that have little to no access to such buffs. If they change everything to minor, then it better have no bar restrictions to make it worth the slot. Or else it is an instant trash.
If you traded Major Heroism for Major Slayer it would be trash?
That might not be a bad thing for solo PvE play for sure.
Slayer only works in Dungeons and Trials and does nothing for the rest of ESO content. Replacing Major Slayer with Major Heroism would be a big nerf overall in PVE. Believe that would go against the overall intent of the ring which I believe is an accessibility tool for some.
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