I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
No it's not getting smaller. This ring isn't autoplay. Yes, it's strong (really strong in some case), but you need to know how to use it first, and a good 2 bar player will always outperform a 1 bar player.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
Ragnaroek93 wrote: »Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Let's blame pvpers for ZOS not balancing PvP and PvE seperately.
Ragnaroek93 wrote: »Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Let's blame pvpers for ZOS not balancing PvP and PvE seperately.
It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.
It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.
The problem with going off of "complaining" as a metric for justified nerfs is that PVE mobs and bosses literally cannot complain. So yeah, of course PVP players are the vocal aspects of the community when it comes to pointing out overpowered items. But that doesn't mean that those items don't rightfully need to be nerfed.
There are tons of examples of PVE use items being nerfed due to PVE problems or skills nerfed, that impacted PVP gameplay negatively. The crit damage cap is a perfect example of this. And there are also plenty of instances where things were clearly overpowered and then nerfed that didn't impact PVP and vice versa for PVE.
The issue is, only attributing the vocality behind a nerf to the reason for the nerf is disingenuous. For example, a Mythic that allowed you to deal 50K damage with a light attack would be super strong, and would really help out the disadvantaged PVE players. But, any reasonable person would look at it and know it is overpowered. But who is actually going to complain about it? Rahkat, the PVE boss, or the PVP player who has to actually fight against it. Just because something helps, or is good for PVE, doesn't mean it isn't too strong. Just because only PVP players are actually calling out when something is too strong, doesn't mean PVP players are the problem.
More fittingly, PVE players who recognize the strength of an item, and don't call it out, are the problem. You don't want something nerfed due to PVP complaints, work to address the problem with the item before PVP players have a chance to use it.
But what do we get on PTS? A bunch of PVE players saying Oakensoul is fine, no one will use it who isn't a casual, it won't be strong, etc, etc. And what doe PVP players say? No, you are wrong, it will be incredibly abused. And then surprise surprise, that is exactly what is happening.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
Dragonlord573 wrote: »
FangOfTheTwoMoons wrote: »If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.
I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.
Dragonlord573 wrote: »Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.
The problem is the assumption that casual PVE players are some siloed part of the game, and that things done to make their lives easier don't have cascading effects on the rest of the game. Whether this helps out a casual player or not has zero bearing on the over-effectiveness of the item in other content. Not to mention, PVE damage issues and changes have done more than their share of balance impact on PVP content.