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Nightblade need some love !

  • MindOfTheSwarm
    MindOfTheSwarm
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    olsborg wrote: »
    NB need something, just something ... nb burst is the easiest thing in the world to avoid/counter

    A good start would be some kind of passive that does this:

    You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.

    Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.

    Death Stroke feels like a finisher in my opinion.
    Edited by MindOfTheSwarm on June 29, 2022 12:00PM
  • olsborg
    olsborg
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    IMO death stroke and morphs should buff the caster with 20% dmg incr for 6s instead of a debuff on your target that can be cleansed so easily. Merciless Resolve bow procc should retain the wep dmg bonus for 1s after casting so atleast it keeps buffing its own dmg, currently it doesnt since the wep dmg buff is gone once you shoot the bow procc. Thats just a few buffs/changes at the top of my head.

    PC EU
    PvP only
  • Zodiarkslayer
    Zodiarkslayer
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    You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.

    Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.

    Death Stroke feels like a finisher in my opinion.

    Interesting. You would invert the Sorcerer Passive "Amplitude" and increase it five fold? ...Mhm...
    that would probably make Grim Focus obscenely strong...
    LOVE IT! :D
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • MindOfTheSwarm
    MindOfTheSwarm
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    You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.

    Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.

    Death Stroke feels like a finisher in my opinion.

    Interesting. You would invert the Sorcerer Passive "Amplitude" and increase it five fold? ...Mhm...
    that would probably make Grim Focus obscenely strong...
    LOVE IT! :D

    Lol yeah maybe a bit OP but ignore the numbers. It was more of a concept, numbers can always be tweaked.
  • WinterHeart626
    WinterHeart626
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    If you ask buff for nightblades , I dont know what to say. Anyway ZOS never ever balance night blades on par with other classes . Especially PVP. If anyone have no skill and look 1vx pro nightblade is the class for you. DK or templars might be nerfed. Nightblades never ever will get a nerf. I request all to make a nightblade broken class. It's so easy to spam kills with this broken class. Please wait for leveling. Once fully leveled, cyprodiil is paradise unless you meet night blades against you.

    What world do you live in again……
    NBs are hardly “broken”
    You’re at lv40 you say? Congrats, wait till you hit lv50 and then you will understand WHY we are asking for some reworked skills, and not nerfs.
    You’re going to argue “but they’re busted”, I know you are, you’ve done it all thread.
    You get your hand held through levels 1-49 with auto buffs buddy. I had a friend on a lv6 nightblade come in for Dread Cellar, a DLC DUNGEON. Not once did she die to AoEs that actually nuked a warden werewolf and myself (guess what my class is bud. NIGHT B L A D E).

    Word to the wise, don’t cry a class is “broken” and “over powered” until you’ve played it for 2 or more years.
  • WinterHeart626
    WinterHeart626
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    olsborg wrote: »
    NB need something, just something ... nb burst is the easiest thing in the world to avoid/counter

    A good start would be some kind of passive that does this:

    You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.

    Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.

    Death Stroke feels like a finisher in my opinion.

    On the brainstorming side of things, I like this direction.
    Perhaps add in or rework a passive from the assassin skills for it, maybe the pen passive for flanking an enemy? Remove the flanking caveat and instead work it

    - passive: against targets at 50% health, assassin skills gain 20% penetration (so adding to your pen) and deal 40% more damage. Against targets at 25% health, assassin skills gain 40% penetration and deal 100% more damage.
    - Remove the execute function from assassins blade/ impale/ killers blade to adjust for new thing.
    - killers blade/ impale/ assassins blade: while slotted gain minor force (to make up for removal of execute), applies minor breach on hit, against targets at 25% health, also applies major breach, if you’re flanking the target, you deal up to 50% more damage (keeps the execute relevant, while also granting a few bonuses).

    Not exactly silly over powered, but keeps some utility for all skills. I’m pretty sure I’ve shoved waaaaaay to many things into this though.
  • MindOfTheSwarm
    MindOfTheSwarm
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    NB as assassin should be good at 2 things. Dealing high damage to low health targets, and singling out stragglers to take them out as fast as possible, the biggest problem with giving NB more tools to do this in their kit can’t really be done due to the existence of proc sets. The more powerful proc sets get, the more nerfs come NB’s way.

    But like I said, NB needs a total rework. It’s a shadow (lol) of its former self.
    Edited by MindOfTheSwarm on July 1, 2022 4:13AM
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    If you ask buff for nightblades , I dont know what to say. Anyway ZOS never ever balance night blades on par with other classes . Especially PVP. If anyone have no skill and look 1vx pro nightblade is the class for you. DK or templars might be nerfed. Nightblades never ever will get a nerf. I request all to make a nightblade broken class. It's so easy to spam kills with this broken class. Please wait for leveling. Once fully leveled, cyprodiil is paradise unless you meet night blades against you.

    You must be new here, cause NB is nothing compared to how it used to be. NB has been getting nerfed for years. NB just got a nerf with the invisibility adjustment. Minor Courage on Power Extraction was a nice little bone they threw, but it pales in comparison to the sea of nerfs.

    Unrealted to what you said but; gankers are overperforming at the moment simply because of Oakensoul. Any argument made about insane ganking numbers isn't a NB issue, it's an Okensoul issue.
    Edited by FangOfTheTwoMoons on July 1, 2022 6:00AM
  • Falcon_of_light
    Falcon_of_light
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    NB needs utility buff. Something like "stealth morf of cloack remove 1 negative effect or dot". If ZOS buff damage - will be whine about gankers, bruiser nb is totally fine (cause bruisers are meta in any class) so ZOS need to buff stealth cloack for utility.
  • Falcon_of_light
    Falcon_of_light
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    I personally never felt like my MagBlade was either OP or Broken.
    Just this patch, I have even felt a significant increase in power, due to good synergy with the Oakensoul Ring.

    I always felt like MAINing a MagBlade is the way to go. You are just about there for everything ESO offers. You can PvP as healer or ganker, SOLO dungeons, Heal on Trials or blast through dungeons without engaging any mobs, because: Invisible! And, I found, Questing and Daily Quests are easiest and least time consuming on a Nightblade.

    However, if you look at group DPS, Nightblades are certainly behind all other classes.
    And that Players do not like to be GANKED, well... ;)

    [snip] imagine your magnb vs decent dueling dk or necro, or stamsork and u can just run if u can X D

    [edited for minor baiting]
    Edited by ZOS_Icy on July 3, 2022 6:42PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    I personally never felt like my MagBlade was either OP or Broken.
    Just this patch, I have even felt a significant increase in power, due to good synergy with the Oakensoul Ring.

    I always felt like MAINing a MagBlade is the way to go. You are just about there for everything ESO offers. You can PvP as healer or ganker, SOLO dungeons, Heal on Trials or blast through dungeons without engaging any mobs, because: Invisible! And, I found, Questing and Daily Quests are easiest and least time consuming on a Nightblade.

    However, if you look at group DPS, Nightblades are certainly behind all other classes.
    And that Players do not like to be GANKED, well... ;)

    [snip] imagine your magnb vs decent dueling dk or necro, or stamsork and u can just run if u can X D

    This, people forget that they get one shot because of their build. I get one shot now and again in Cyrodiil, but I went in knowing that was a risk.
    My build is a glass cannon and getting instagibbed is a price I am willing to pay. But I don’t make it easy for them, I stay in friendly AoE heals, and my own high damage DoT’s with reveal skills too. Grouping up really makes it tough for an NB to gank and if they succeed. Fair play and good for them.

    On the flip side, it does feel cheap when I see Caluurion’s and Ashen Grip is what killed me. But they are in the game so it is what it is. However, an NB that ganks without these sets successfully gets way more respect.

    This does not change the fact however that the Assassination line in particular is trumped by 2 handed virtually every time. Shadow Line is confused as to what it is. Only Siphoning feels like it has real identity, and even then Malefic is a crappy skill that doesn’t even give off that siphoning vibe.

    [edited to remove quote]
    Edited by ZOS_Icy on July 3, 2022 6:43PM
  • RedFireDisco
    RedFireDisco
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    I feel like the change from 10% damage from stealth to 3k pen from flanking was a massive nerf.

    Then vast majority of time it's useless and it's roughly 6.5% less damage anyway.

    I'd like to see them revert the class passive back to damage from stealth even if was 5%.

    Only gankers benefit from the pen and really only melee ones.

    After nerf after nerf, please give Magblade some love. There's really no reason to play magblade over stam when stam gets the 6% extra crit bonus from minor savagery.

    Give NB a 5% damage bonus from stealth now that you've nerfed cloak into oblivion. It'd be nice to get something while every other class keeps getting indirect buffs.
  • w002exp
    w002exp
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    One small change I'd like to see that would just help the class "feel" smoother is if Grim Focus automatically refreshed when your proc'd it. It just always felt so clunky to me stoping in the middle of something to refresh it.
  • birdik
    birdik
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    My vision of Nightblade ( stamina mostly ) changes:

    Assassination

    1) Deathstroke/Incapacitating Strike: no cast time, no sound, unblockable from stealth
    2) Assassin's blade: dynamic scaling from 50% of target's hp up to 400%
    a) Killer's blade: 5 sec minor defile if using on target with <50% of health
    3) Teleport strike: no cast time
    4) Mark target: no heal after kill - > static 1k healing in sec
    a) Reaping Mark: minor brittle ( no major berserk )
    b) Piercing Mark: increase detection time to 5 sec
    5) Grim focus: no cast time, no healing, Major Savagery and Prophecy while slotted, always activated, full cost on use

    6) Master assassin passive: no stun duration from stealth - > 5 sec of Minor Expedition after attack from stealth


    Shadow

    1) Consuming darkness: Ring with Major protection and xy amount of healing for 10 sec. Major Protection and healing persist after leaving the area.No synergy
    a) Bolstering Darkness: each party member ( 3 ppl ) can activate synery for ~20k for "bubble" for yourself for 15 sec
    b) Veil of Blades: each party member (3 ppl ) can activate synergy which summon shadow blade which attack target for 10 sec ( whole amount of damage equal to atronach/dk standart )
    2) Shadow Cloak: cleanse up to 3 negative effects
    3) Aspect of Terror morphs: tricky with these two.. i really dont have any ideas.. both morphs are garbage
    4) Summon shade:
    a) Shadow Image: increase duration for 30 sec


    Siphoning

    1) Siphoning Strikes: duration increased to 30 sec, gain Major Brutality and Major Sorcery
    2) Drain Power: damage increased up to 100% due enemy's health, no more Major B and S
    a) Power extraction: Minor Cowardice + Minor Vulnerability to enemies for 10 seconds
    Edited by birdik on July 3, 2022 10:28PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    birdik wrote: »
    My vision of Nightblade ( stamina mostly ) changes:

    Assassination

    1) Deathstroke/Incapacitating Strike: no cast time, no sound, unblockable from stealth
    2) Assassin's blade: dynamic scaling from 50% of target's hp up to 400%
    a) Killer's blade: 5 sec minor defile if using on target with <50% of health
    3) Teleport strike: no cast time
    4) Mark target: no heal after kill - > static 1k healing in sec
    a) Reaping Mark: minor brittle ( no major berserk )
    b) Piercing Mark: increase detection time to 5 sec
    5) Grim focus: no cast time, no healing, Major Savagery and Prophecy while slotted, always activated, full cost on use

    6) Master assassin passive: no stun duration from stealth - > 5 sec of Minor Expedition after attack from stealth


    Shadow

    1) Consuming darkness: Ring with Major protection and xy amount of healing for 10 sec. Major Protection and healing persist after leaving the area.No synergy
    a) Bolstering Darkness: each party member ( 3 ppl ) can activate synery for ~20k for "bubble" for yourself for 15 sec
    b) Veil of Blades: each party member (3 ppl ) can activate synergy which summon shadow blade which attack target for 10 sec ( whole amount of damage equal to atronach/dk standart )
    2) Shadow Cloak: cleanse up to 3 negative effects
    3) Aspect of Terror morphs: tricky with these two.. i really dont have any ideas.. both morphs are garbage
    4) Summon shade:
    a) Shadow Image: increase duration for 30 sec


    Siphoning

    1) Siphoning Strikes: duration increased to 30 sec, gain Major Brutality and Major Sorcery
    2) Drain Power: damage increased up to 100% due enemy's health, no more Major B and S
    a) Power extraction: Minor Cowardice + Minor Vulnerability to enemies for 10 seconds

    Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame.
  • birdik
    birdik
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    Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame

    You re playing relying on critical hits character
    Edited by birdik on July 4, 2022 7:16PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    birdik wrote: »
    Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame

    You re playing relying on critical hits character

    Then play a Magblade with Frost Staff. It's totally viable and quite effective. Point is Brittle is tied to Frost.

    It's like asking Mark to apply Chilled. It makes no sense for an ability like that.
  • RedFireDisco
    RedFireDisco
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    birdik wrote: »
    My vision of Nightblade ( stamina mostly ) changes:

    Assassination

    1) Deathstroke/Incapacitating Strike: no cast time, no sound, unblockable from stealth
    2) Assassin's blade: dynamic scaling from 50% of target's hp up to 400%
    a) Killer's blade: 5 sec minor defile if using on target with <50% of health
    3) Teleport strike: no cast time
    4) Mark target: no heal after kill - > static 1k healing in sec
    a) Reaping Mark: minor brittle ( no major berserk )
    b) Piercing Mark: increase detection time to 5 sec
    5) Grim focus: no cast time, no healing, Major Savagery and Prophecy while slotted, always activated, full cost on use

    6) Master assassin passive: no stun duration from stealth - > 5 sec of Minor Expedition after attack from stealth


    Shadow

    1) Consuming darkness: Ring with Major protection and xy amount of healing for 10 sec. Major Protection and healing persist after leaving the area.No synergy
    a) Bolstering Darkness: each party member ( 3 ppl ) can activate synery for ~20k for "bubble" for yourself for 15 sec
    b) Veil of Blades: each party member (3 ppl ) can activate synergy which summon shadow blade which attack target for 10 sec ( whole amount of damage equal to atronach/dk standart )
    2) Shadow Cloak: cleanse up to 3 negative effects
    3) Aspect of Terror morphs: tricky with these two.. i really dont have any ideas.. both morphs are garbage
    4) Summon shade:
    a) Shadow Image: increase duration for 30 sec


    Siphoning

    1) Siphoning Strikes: duration increased to 30 sec, gain Major Brutality and Major Sorcery
    2) Drain Power: damage increased up to 100% due enemy's health, no more Major B and S
    a) Power extraction: Minor Cowardice + Minor Vulnerability to enemies for 10 seconds

    Great idea on the Execute. The assassin class should have the BEST execute in the game instead of Templar the healing class's JBeam or Sorc's Fury... Or 2H 400% damage from 50%.
  • birdik
    birdik
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    birdik wrote: »
    Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame

    You re playing relying on critical hits character

    Then play a Magblade with Frost Staff. It's totally viable and quite effective. Point is Brittle is tied to Frost.

    It's like asking Mark to apply Chilled. It makes no sense for an ability like that.



    brittle~fragile, i dont see connection with frost, It suits well with nightblade philosophy imo
    The game must have diversity ( barbed trap in ALL dps build for 10% crit damage )
    Edited by birdik on July 5, 2022 7:12PM
  • Foxtrot39
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    Great idea on the Execute. The assassin class should have the BEST execute in the game instead of Templar the healing class's JBeam or Sorc's Fury... Or 2H 400% damage from 50%.

    2h execute is a dynamic scaling one, unlike assassins blade wich is a flat 300% damage bonus after reaching the health threshold

    You actually reach that 400% when target is nearly dead not starting at 50% hp remaining

    Thats something to take into account
    Edited by Foxtrot39 on July 5, 2022 9:04PM
  • Fhritz
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    I think, at least :

    Teleport should be instant cast
    Siphoning should have major B/S
    Grim focus should be unblockable (still dodgeable)
    Drain power should have effect based on number of people in the aoe (like the mag morph)
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Kahnak
    Kahnak
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    While all of the mediocre NB players are creating yet another whining thread, the real NB players are setting world first records.
    Tombstone Reads: "Forgot to get good"
  • Fhritz
    Fhritz
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    Kahnak wrote: »
    While all of the mediocre NB players are creating yet another whining thread, the real NB players are setting world first records.

    And ? Thet doesn't mean the class doesn't have problem. A lot of it's identity is actually irrelevant, for example who use NB fear over fighter guild one ? almost nobody. Weapon and guild skill work better than NB skill, and i'm not talking about numbers but rather real situation scenario.

    Elitist doesn't define the balance, they work around it.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • birdik
    birdik
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    Fhritz wrote: »
    I think, at least :

    Teleport should be instant cast
    Siphoning should have major B/S
    Grim focus should be unblockable (still dodgeable)
    Drain power should have effect based on number of people in the aoe (like the mag morph)

    yeah like grim focus unblockable idea, but it also need smooth animation
    Edited by birdik on July 6, 2022 6:37AM
  • Zekka
    Zekka
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    Nightblades are fine... sure some skills could do with a buff/rework like consuming darkness but other than that they're fine, otherwise Cyro and BGs wouldn't be 1/3 nbs...
    I still fight magblades running mass hysteria while I can't remember the last time I had turn evil used against me, and laughing at the idea of making spectral bow, the hardest hitting skill in the game, unblockable.
    Warden and necro are the classes that ZOS should focus on, the former is all around underwhelming and the latter a harmony one trick pony.
  • RedFireDisco
    RedFireDisco
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    Zekka wrote: »
    Nightblades are fine... sure some skills could do with a buff/rework like consuming darkness but other than that they're fine, otherwise Cyro and BGs wouldn't be 1/3 nbs...
    I still fight magblades running mass hysteria while I can't remember the last time I had turn evil used against me, and laughing at the idea of making spectral bow, the hardest hitting skill in the game, unblockable.
    Warden and necro are the classes that ZOS should focus on, the former is all around underwhelming and the latter a harmony one trick pony.

    My necro in innate axiom and new moon has a higher tooltip for blast bones than my NB with spectral bow and it can be cast every couple of seconds for AOE damage.

    I don't bother with spectral bow. It's one of those theoretically good skills that gets dodged a lot given it's enormous projection.

    Magblade has all sorts of issues being the weakest morph and the single weakest class.
    Heck, I slot fighter's guild shards over swallow coz it does significantly more damage than the weak class spammable. Plus bonus vamp damage.

    Turn evil is superior and I slot boody mara on my stamcro and just up to vamp 4 to sprint away with invisibility. The difference is that if I have to fight, I don't die on my necro and I have nearly 8 years clocked as a nerfblade.
  • Klingenlied
    Klingenlied
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    Buffing Nightblades .. I dunno? But buffing your highest dps move into a spamable if I understand correctly and adding brittle (!!!) into the kit is just insane.

    My problem with Nightblade is not the dps or performance. You can still snack players for breakfast if ye know what you're doing.

    My problem is it .. yea, it doesn't feel good? There is nothing smooth to it, it is just clunky.
    Things that contribute to its clunkiness:
    Grim focus - it just feels bad man. Stupid 5 charge system.
    I would change it to a high cost (4k roughly) button on demand that does buff your bar, can't be dodged, can't be blocked, has a longer cast time (2seconds) and can be interrupted. I would increase damage by roughly 50%, keep the healing, keep the bonus damage if you are near your target. If you cast it again in succession, cost is doubled. When used from stealth, you instantly are removed from stealth when you begin your cast, not when you finish it.

    Design goal: A skill that can easily bring any but the tankiest targets into execute ranged when it does critically hit while still enabling counter play.
    A dps tool in PvE content that is rather expensive in cost and can not be spammed, but should be used whenever you do not pay double cost because it outperforms spamable options. I can not agree to other suggestions here because it is too strong even in it's current form to be any sort of spamable. The bow animation actually is pretty nice, so having a cast time won't be bad in any way. Of course, it would take out some speed - but it will make for a more varied and impactful gameplay.

    Now for teleport and instant cast. I can see where you come from. Looking at you sorc. And yea, blinking with sorc in an instant, stunning enemies, hell, freakin awesome! However, it is not a spamable and a high cost move. So I guess for Nightblade too we could move into a higher cost move where the second cast in short succession gets doubled cost as well. The implications of instant-cast are higher mobility and higher dps. When considering nightblades can move to their shade as well .. that's a lot. Furthermore, it could really help with bursting or setting up burst when instantly switching targets or even moving through bigger groups. So yea, this can be really, really troublesome. As easy as it looks and as clunky as it might feel, just making teleport instant cast might not be the smartest solution in regards to PvP.

    Mark and its morphs:
    Terrible in their current iteration! Absolutely terrible!
    Complete change for this one: Base morph: Deals low damage on cast. Adds major breach. When marked target dies, restore some health mag stam.
    Piercing: No longer restores ressources on target death. On target death, deals high AE damage and adds base morph mark to targets (we can not have the possibility of infinitely self-refreshing abilities)
    Other morph full skill rework: Reaping gaze: major breach around you, restore a greater amount of ressources for the first target that dies.

    Design goal: Adding damage will make it more interesting as is. Having a more dedicated tank and a more dedicated dps morph that both can be used in different PvP and PvE scenarios should make for meaningful choice and some extra bursty pvp gameplay. I know of convergence and can imagine some possible issues, but .. oh well.
  • MindOfTheSwarm
    MindOfTheSwarm
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    birdik wrote: »
    birdik wrote: »
    Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame

    You re playing relying on critical hits character

    Then play a Magblade with Frost Staff. It's totally viable and quite effective. Point is Brittle is tied to Frost.

    It's like asking Mark to apply Chilled. It makes no sense for an ability like that.



    brittle~fragile, i dont see connection with frost, It suits well with nightblade philosophy imo
    The game must have diversity ( barbed trap in ALL dps build for 10% crit damage )

    Brittle is not the same as fragile. Brittleness is to do with how easily something cracks or shatters with tension or force. Freeze something, and it instantly becomes easier to crack and shatter. Hence Brittle being tied to Frost. Something has to be solid in order for it to be brittle. Paper for example is fragile but it isn’t brittle at all, due to it being able to warp quite freely. However, freeze that paper to a very low temp it will become more stiff and thus brittle.
    Edited by MindOfTheSwarm on July 7, 2022 3:41AM
  • MindOfTheSwarm
    MindOfTheSwarm
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    I came up with a concept for NB a while ago where the assassination skill line would have some kind of combo system.

    Basically, there would be a new skill to replace clunky Grim Focus called Assassinate. It’s damage would increase depending on how many combo points you have built up that can only be obtained by using other Assassination skills. A maximum of three. Death Stroke would grant three combo points immediately. Essentially keeping the charge system but not tied to light attacks and tied to skills instead. This Assassinate skill would also have an execute modifier attached to it. Also, Stealth and Invis would grant additional effects to the Assassination skills thus helping them compete with 2 handed.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Something like this:

    Assassination:

    Death Stroke: Ravage an enemy with a spinning attack to deal 1315 Magic Damage and increase your damage against them by 20% for 6 seconds. Grants 3 Assassin’s Marks. Instant Cast.

    Incapacitating Strike and Soul Harvest keep same effects.

    Assassin’s Blade: Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage and a further X Magic Damage over 6 seconds. Light attacks against the target will refresh the duration of the damage over time effect. Grants 1 Assassin’s Mark.
    Using from stealth or invisibility will silence the target for 1 second.

    Killer’s Blade: Changed to Bleed Damage, damage over time Bleed deals more Damage to low health targets.

    Impale: Gains range and deals Execute Damage. Damage over time does not gain Execute Damage.


    Teleport Strike: Flash through the shadows and ambush enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Grants 1 Assassin’s Mark. Using from stealth or invisibility will apply Major Breach to the target for 20 seconds.

    Lotus Fan: Deals AOE damage, damage increases for every target hit.

    Ambush: Grants 2 Assassin’s Marks and Empower.

    Blur: Removed.

    Replaced with Shadow Cloak: Stays as it is now.

    Shadowy Disguise: Same as now.

    Vanish: Invisibility is permanent until an action is taken or damage is taken. Grants 2 seconds of unrevealable on activation, stopping all reveal effects and damage from breaking invisible. All damage over time effects are purged. When invisible is broken, this skill is put on a 4 second cooldown.

    Mark Target: Removed.

    Replaced with Veiled Strike and Morphs: Remain as is but stun for 2 seconds when attacking from stealth or invisibility. Grants 1 Assassin’s Mark.

    Grim Focus: Removed

    Replaced with Assassinate:

    Deals X Magic Damage that increases by 20% for every Assassin’s Mark you have. Deals up to 50% more damage vs targets under 50% health. Killing targets will heal you for X Health.

    *(At 2 Assassin’s Marks, it deals slightly more damage than a spammable. At 3, it deals slightly less damage than Death Stroke. At 1, its not worth using.)

    Morph 1: Slice and Dice: Dealing damage with this ability at full Assassin’s Marks causes your next 3 consecutive melee Light Attacks used within 3 seconds to deal 150% more damage and have 100% increased attack speed.

    Morph 2: Reaper: Grants Major Berserk for 6 seconds. Killing enemies with this ability grants 2 Assassin’s Marks.

    Assassin’s Marks would last 6 seconds or until consumed.

    What this would do:

    Giving Major Breach to Teleport strike negates the reason for having Mark Target. Piercing mark is often inferior to Mage Light, Flare and Hunter anyway. Reaper’s Mark bonus is given to Assassinate morph.

    Blur removed let’s Veiled Strike to be put into Assassination where it belongs. Major Resolve can be gained from using Dark Cloak in Shadow line, which has been separated from Invis allowing for a new optional morph with pros and cons. Invis is now Assassination skill due to its synergy with the skill line. Impale keeps its execute damage as Assassinate is a melee skill so ranged blades still have an execute.

    Skill line short list:

    Death Stroke, Assassin’s Blade, Teleport Strike, Shadow Cloak, Veiled Strike, Assassinate.
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