NB need something, just something ... nb burst is the easiest thing in the world to avoid/counter
MindOfTheSwarm wrote: »You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.
Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.
Death Stroke feels like a finisher in my opinion.
Zodiarkslayer wrote: »MindOfTheSwarm wrote: »You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.
Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.
Death Stroke feels like a finisher in my opinion.
Interesting. You would invert the Sorcerer Passive "Amplitude" and increase it five fold? ...Mhm...
that would probably make Grim Focus obscenely strong...
LOVE IT!
Priyasekarssk wrote: »If you ask buff for nightblades , I dont know what to say. Anyway ZOS never ever balance night blades on par with other classes . Especially PVP. If anyone have no skill and look 1vx pro nightblade is the class for you. DK or templars might be nerfed. Nightblades never ever will get a nerf. I request all to make a nightblade broken class. It's so easy to spam kills with this broken class. Please wait for leveling. Once fully leveled, cyprodiil is paradise unless you meet night blades against you.
MindOfTheSwarm wrote: »NB need something, just something ... nb burst is the easiest thing in the world to avoid/counter
A good start would be some kind of passive that does this:
You’re Assassination abilities deal 1% more damage to targets for every 2% of their health they are missing.
Personally, I would make Death Stroke the execute too, and add a Bleed DoT to Killer’s Blade and Impale instead.
Death Stroke feels like a finisher in my opinion.
Priyasekarssk wrote: »If you ask buff for nightblades , I dont know what to say. Anyway ZOS never ever balance night blades on par with other classes . Especially PVP. If anyone have no skill and look 1vx pro nightblade is the class for you. DK or templars might be nerfed. Nightblades never ever will get a nerf. I request all to make a nightblade broken class. It's so easy to spam kills with this broken class. Please wait for leveling. Once fully leveled, cyprodiil is paradise unless you meet night blades against you.
Zodiarkslayer wrote: »I personally never felt like my MagBlade was either OP or Broken.
Just this patch, I have even felt a significant increase in power, due to good synergy with the Oakensoul Ring.
I always felt like MAINing a MagBlade is the way to go. You are just about there for everything ESO offers. You can PvP as healer or ganker, SOLO dungeons, Heal on Trials or blast through dungeons without engaging any mobs, because: Invisible! And, I found, Questing and Daily Quests are easiest and least time consuming on a Nightblade.
However, if you look at group DPS, Nightblades are certainly behind all other classes.
And that Players do not like to be GANKED, well...
Falcon_of_light wrote: »Zodiarkslayer wrote: »I personally never felt like my MagBlade was either OP or Broken.
Just this patch, I have even felt a significant increase in power, due to good synergy with the Oakensoul Ring.
I always felt like MAINing a MagBlade is the way to go. You are just about there for everything ESO offers. You can PvP as healer or ganker, SOLO dungeons, Heal on Trials or blast through dungeons without engaging any mobs, because: Invisible! And, I found, Questing and Daily Quests are easiest and least time consuming on a Nightblade.
However, if you look at group DPS, Nightblades are certainly behind all other classes.
And that Players do not like to be GANKED, well...
[snip] imagine your magnb vs decent dueling dk or necro, or stamsork and u can just run if u can X D
My vision of Nightblade ( stamina mostly ) changes:
Assassination
1) Deathstroke/Incapacitating Strike: no cast time, no sound, unblockable from stealth
2) Assassin's blade: dynamic scaling from 50% of target's hp up to 400%
a) Killer's blade: 5 sec minor defile if using on target with <50% of health
3) Teleport strike: no cast time
4) Mark target: no heal after kill - > static 1k healing in sec
a) Reaping Mark: minor brittle ( no major berserk )
b) Piercing Mark: increase detection time to 5 sec
5) Grim focus: no cast time, no healing, Major Savagery and Prophecy while slotted, always activated, full cost on use
6) Master assassin passive: no stun duration from stealth - > 5 sec of Minor Expedition after attack from stealth
Shadow
1) Consuming darkness: Ring with Major protection and xy amount of healing for 10 sec. Major Protection and healing persist after leaving the area.No synergy
a) Bolstering Darkness: each party member ( 3 ppl ) can activate synery for ~20k for "bubble" for yourself for 15 sec
b) Veil of Blades: each party member (3 ppl ) can activate synergy which summon shadow blade which attack target for 10 sec ( whole amount of damage equal to atronach/dk standart )
2) Shadow Cloak: cleanse up to 3 negative effects
3) Aspect of Terror morphs: tricky with these two.. i really dont have any ideas.. both morphs are garbage
4) Summon shade:
a) Shadow Image: increase duration for 30 sec
Siphoning
1) Siphoning Strikes: duration increased to 30 sec, gain Major Brutality and Major Sorcery
2) Drain Power: damage increased up to 100% due enemy's health, no more Major B and S
a) Power extraction: Minor Cowardice + Minor Vulnerability to enemies for 10 seconds
Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame
Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame
You re playing relying on critical hits character
My vision of Nightblade ( stamina mostly ) changes:
Assassination
1) Deathstroke/Incapacitating Strike: no cast time, no sound, unblockable from stealth
2) Assassin's blade: dynamic scaling from 50% of target's hp up to 400%
a) Killer's blade: 5 sec minor defile if using on target with <50% of health
3) Teleport strike: no cast time
4) Mark target: no heal after kill - > static 1k healing in sec
a) Reaping Mark: minor brittle ( no major berserk )
b) Piercing Mark: increase detection time to 5 sec
5) Grim focus: no cast time, no healing, Major Savagery and Prophecy while slotted, always activated, full cost on use
6) Master assassin passive: no stun duration from stealth - > 5 sec of Minor Expedition after attack from stealth
Shadow
1) Consuming darkness: Ring with Major protection and xy amount of healing for 10 sec. Major Protection and healing persist after leaving the area.No synergy
a) Bolstering Darkness: each party member ( 3 ppl ) can activate synery for ~20k for "bubble" for yourself for 15 sec
b) Veil of Blades: each party member (3 ppl ) can activate synergy which summon shadow blade which attack target for 10 sec ( whole amount of damage equal to atronach/dk standart )
2) Shadow Cloak: cleanse up to 3 negative effects
3) Aspect of Terror morphs: tricky with these two.. i really dont have any ideas.. both morphs are garbage
4) Summon shade:
a) Shadow Image: increase duration for 30 sec
Siphoning
1) Siphoning Strikes: duration increased to 30 sec, gain Major Brutality and Major Sorcery
2) Drain Power: damage increased up to 100% due enemy's health, no more Major B and S
a) Power extraction: Minor Cowardice + Minor Vulnerability to enemies for 10 seconds
MindOfTheSwarm wrote: »Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame
You re playing relying on critical hits character
Then play a Magblade with Frost Staff. It's totally viable and quite effective. Point is Brittle is tied to Frost.
It's like asking Mark to apply Chilled. It makes no sense for an ability like that.
RedFireDisco wrote: »
Great idea on the Execute. The assassin class should have the BEST execute in the game instead of Templar the healing class's JBeam or Sorc's Fury... Or 2H 400% damage from 50%.
While all of the mediocre NB players are creating yet another whining thread, the real NB players are setting world first records.
I think, at least :
Teleport should be instant cast
Siphoning should have major B/S
Grim focus should be unblockable (still dodgeable)
Drain power should have effect based on number of people in the aoe (like the mag morph)
Nightblades are fine... sure some skills could do with a buff/rework like consuming darkness but other than that they're fine, otherwise Cyro and BGs wouldn't be 1/3 nbs...
I still fight magblades running mass hysteria while I can't remember the last time I had turn evil used against me, and laughing at the idea of making spectral bow, the hardest hitting skill in the game, unblockable.
Warden and necro are the classes that ZOS should focus on, the former is all around underwhelming and the latter a harmony one trick pony.
MindOfTheSwarm wrote: »Brittle is exclusive to Frost Damage just as Burning is exclusive to Flame
You re playing relying on critical hits character
Then play a Magblade with Frost Staff. It's totally viable and quite effective. Point is Brittle is tied to Frost.
It's like asking Mark to apply Chilled. It makes no sense for an ability like that.
brittle~fragile, i dont see connection with frost, It suits well with nightblade philosophy imo
The game must have diversity ( barbed trap in ALL dps build for 10% crit damage )