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Oakensoul Granting Heroism is Not Acceptable

  • KKolly
    KKolly
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    Mayrael wrote: »
    divnyi wrote: »
    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    I call ***. It wasn't possible with Pearls of Ehlnofey & mend wounds for +10 ulti/sec. It is definitely not possible with +2 ulti/sec.


    Excel vs reality.

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  • tsaescishoeshiner
    tsaescishoeshiner
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    Vaoh wrote: »
    Iriidius wrote: »
    Isnt Oakensoul made for disabled people and people that are for other reasons unable to play with a second bar to make them competitive? I know many players that had no problems with 2 bars and still use oakensoul ring because it makes them stronger. They also told me to get oakensoul ring, but i dont have chapter, because it doesnt offer anything else interisting. I dont have any problems changing bars if it works, only when it lags and u type bar swap want to cast my heals and insteat cast a skill that is now useless because the bar swap was ignored. Seems like this Item made to help disabled people also makes not disabled people stronger, but only makes disabled people competitive that buy the expension before it hets nerfed.

    Oakensoul isn’t made for disabled people lmao.

    They launch OP Mythics to sell an expansion to people who otherwise would not purchase it. Nearly every PvPer will buy this PvE-only chapter because of an OP set item.

    Oakensoul was underpowered on PTS, and people asked for a buff, especially one that would benefit werewolves. It seems like it was just overbuffed with good intention.

    There's obvious business incentive in having mythics that are good and worthwhile. It rewards getting the Chapter and earning them. But it would be bad business to intentionally make OP ones on purpose, so I think that claim is spurious. Lot of salty PvPers leave/take breaks when balance is bad.

    Is Major Heroism the outstanding problem with the item? I wonder if Minor Heroism would be better.
    PC-NA
    in-game: @tsaescishoeshiner
  • SkaraMinoc
    SkaraMinoc
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    Oakensoul + Arkasis = 15 second Life Giver and 30 second Negate

    Major Heroism is the reason I'm running a 1-bar healer build in Random BG at the moment.

    Edited by SkaraMinoc on June 12, 2022 1:24AM
    PC NA
  • Cuddlypuff
    Cuddlypuff
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    Crazy to think that this ring might finally resurrect tether bombing. Literally an ulti every 10-20 seconds which goes well with the rush of agony / dark convergence cooldown.
  • ShadowProc
    ShadowProc
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    ShadowProc wrote: »
    Always have to wonder why would someone defend 1 single item. Not even a 5 piece set. Just. 1. Item.

    Don't really have to wonder long. If it didn't stand out; surely it could truly be replaced by one of several others.

    The amount of items doesn't matter. There will always be new shiny things to get with updates or expansions that are an upgrade. Just for the sake of it people call for nerfs. In this case people literally made post about it being OP based on pure assumptions and speculation, no proof no nothing. And those that actually tried it already gave their feedback on how this is far from being the case but those same people still show up pretending their speculations to be facts. Its just plain wrong and ridiculous.

    This expac is 5 days in, barely anyone got it yet. A handful of people are wearing it. Let alone making a truely viable build. I have only seen Deltia posting 1 bar builds for PvP. Do you have the ring? Did you try his builds? Do you know what happens when you do? You get smacked. Close to no counter if you get pressured besides praying that you can LoS long enough that single heal you got healing you up enough to get back into action. And this won't happen. That's whats up.

    Wearing oaken doesn't suddenly make you a god walking amongst men just for wearing it. You are seriously lacking in survivability. Go for it. Try it. Give your feedback based on playing around with it. Assumptions or "fearing" don't help. Facts do.

    Take some of your own advice. You haven’t played them all or you would know. This is broken foe some builds. I won’t spread the cancer but I am absolutely stomping now.

    Now the average and below average players have a chance against these stupid ball groups ruining pvp. I hope every player gets the damn ring and stomps the balls. The major protection alone is amazing. Not having to build around these major buffs and going pure damage is game changing.

    This will do nothing to even the playing field with ball groups. How did you get to that conclusion?

    Well for one I hope more specs build for it and spam negates.

  • DocFrost72
    DocFrost72
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    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    Cost: 200
    Duration: 10 seconds
    Ult gain- 5/s

    So you're at 25% uptime (0 ult - 50 ult its up, 51 ult to 200 ult it isn't).

    Or did you mean it could be part of an overall build that provides that sort of uptime?
  • TheDarkRuler
    TheDarkRuler
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    Oh look, there is the PVP outcry that cannot let us PVE'lers have fun.
  • acastanza_ESO
    acastanza_ESO
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    Oh look, there is the PVP outcry that cannot let us PVE'lers have fun.

    Blame ZOS for refusing to actually balance the game properly (separately for PVP and PVE). PVP is the part of the game we enjoy. We pay just as much as PVEers do and our concerns deserve equal treatment.
  • Cuddlypuff
    Cuddlypuff
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    DocFrost72 wrote: »
    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    Cost: 200
    Duration: 10 seconds
    Ult gain- 5/s

    So you're at 25% uptime (0 ult - 50 ult its up, 51 ult to 200 ult it isn't).

    Or did you mean it could be part of an overall build that provides that sort of uptime?

    Seems pretty straightforward:

    Shalk Exoskeleton
    (5 items) Gain Minor Heroism at all times while in combat, generating 1 Ultimate every 1.5 seconds.

    Blood Spawn
    (2 items) When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

    Blessing of the Potentates
    (3 items) Reduces the cost of your Ultimate abilities by 15%.

    Oakensoul Ring
    (1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.

    If you run the Magma Shell morph, you could probably get better uptime with Elf Bane too.
  • DocFrost72
    DocFrost72
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    Cuddlypuff wrote: »
    DocFrost72 wrote: »
    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    Cost: 200
    Duration: 10 seconds
    Ult gain- 5/s

    So you're at 25% uptime (0 ult - 50 ult its up, 51 ult to 200 ult it isn't).

    Or did you mean it could be part of an overall build that provides that sort of uptime?

    Seems pretty straightforward:

    Shalk Exoskeleton
    (5 items) Gain Minor Heroism at all times while in combat, generating 1 Ultimate every 1.5 seconds.

    Blood Spawn
    (2 items) When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

    Blessing of the Potentates
    (3 items) Reduces the cost of your Ultimate abilities by 15%.

    Oakensoul Ring
    (1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.

    If you run the Magma Shell morph, you could probably get better uptime with Elf Bane too.

    It does seem pretty straight forward. Sacrificing a five piece, mythic, and monster duo sets should be powerful. The post I quoted said the ring allows 90% uptime. It allows 25%.
  • xDeusEJRx
    xDeusEJRx
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    Oh look, there is the PVP outcry that cannot let us PVE'lers have fun.

    Zos: Ignores pts feedback, nerfing abilities in both pve and pvp, making changes no one asks for regardless of feedback

    Pve players: those darn pvp'ers again
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Purpaleslushii
    Purpaleslushii
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    Seems fine to me. I honestly think the ring could use a buff. ONe shotting people is unacceptable! I should be able to kill people as soon as they see my character by just staring at them.
  • Aces-High-82
    Aces-High-82
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    divnyi wrote: »
    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    I call ***. It wasn't possible with Pearls of Ehlnofey & mend wounds for +10 ulti/sec. It is definitely not possible with +2 ulti/sec.

    It's more like 80% at best with costly minor heroism pots, potentates, bloods pawn, imperial and decisive
    Cuddlypuff wrote: »
    DocFrost72 wrote: »
    J18696 wrote: »
    As a example of what this ring is capable of atm you can have a 90% uptime on corrosive armor downtime windows of a few seconds its ridiculous

    Cost: 200
    Duration: 10 seconds
    Ult gain- 5/s

    So you're at 25% uptime (0 ult - 50 ult its up, 51 ult to 200 ult it isn't).

    Or did you mean it could be part of an overall build that provides that sort of uptime?

    Seems pretty straightforward:

    Shalk Exoskeleton
    (5 items) Gain Minor Heroism at all times while in combat, generating 1 Ultimate every 1.5 seconds.

    Blood Spawn
    (2 items) When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.

    Blessing of the Potentates
    (3 items) Reduces the cost of your Ultimate abilities by 15%.

    Oakensoul Ring
    (1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.

    If you run the Magma Shell morph, you could probably get better uptime with Elf Bane too.

    Problem with Shalk is it's heavy causing too much loss damage and sustain wise. Not even starting on the missing utility. In fact I have more healing, dmg reduction, negating it's movement penalty and have better constant overall damage with a Coil setup while maintaining only one major 50+sec buff.
    Edited by Aces-High-82 on June 13, 2022 8:01AM
  • React
    React
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    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    I get the intention behind it, but the execution is terrible. Rather than letting players be "competitive" with less APM, it just enables them to completely ignore PVP mechanics. Many people have already figured out that there are a multitude of ways you can spec to have 100% uptime on defensive ultimates with oakensoul on, which allows them to be completely unkillable with no effort whatsoever. This has no place in PVP. We are already in quite possibly the tankiest meta in the history of the game, and the oakensoul ring just exacerbates this issue.

    At the absolute minimum, the heroism needs to go. Realistically, at least one of the 3 offensive buffs needs to go in addition to the heroism (courage, berserk, force).
    @ReactSlower - PC/NA - 2000+ CP
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  • spacefracking
    spacefracking
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    Yep. This set is totally bananas, I can't believe anyone ever thought it was a good idea other than to create the usual patch drama -_______-
  • ManDraKE
    ManDraKE
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    Disable the item for PvP until you can find a way to balance it. Don't ruin PvP for 6 months - 1 year just for a single item

    This is mistake that was repeated many many times already, at what point do you guys take a learning from them? The feedback-loop of this company is the worst i've seen in my life, and i worked on tech companies for over a decade (included gaming industry). Never seen a company make the same mistake 15 times and don't learn from it.
  • DUTCH_REAPER
    DUTCH_REAPER
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    The idea of giving up another 5 piece set and 5 skills and an ult for a one bar set up? The ring should be powerful because of what the player gives up. Otherwise why slot it? Risk vs reward. A player gives up a lot is all I’m saying to slot this.

    Yes I agree ZOS should have made pvp and pve separate for gear. But for some reason they didn’t.

    So I’m 43 and my dad (74) plays ESO. He cannot do rotations that are complicated. He plays a sorc pet build. This ring took his dps parse from 25k to 48k. I’m happy for him. He is completing vet content now he was never able too before. Can we all agree that if we buy content with items that are mythic then those items should be relevant? Too many times I have seen the nerf hammer swung too hard. This item is not as broke as stranglers was. With stranglers I was getting 18-22k heavy attacks in pvp. Yes that was a broken item. But this item just synergizes really well with certain classes,races and unique abilities.
    Edited by DUTCH_REAPER on June 14, 2022 4:17PM
  • jaws343
    jaws343
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    The idea of giving up another 5 piece set and 5 skills and an ult for a one bar set up? The ring should be powerful because of what the player gives up. Otherwise why slot it? Risk vs reward. A player gives up a lot is all I’m saying to slot this.

    Yes I agree ZOS should have made pvp and pve separate for gear. But for some reason they didn’t.

    So I’m 43 and my dad (74) plays ESO. He cannot do rotations that are complicated. He plays a sorc pet build. This ring took his dps parse from 25k to 48k. I’m happy for him. He is completing vet content now he was never able too before. Can we all agree that if we buy content with items that are mythic then those items should be relevant? Too many times I have seen the nerf hammer swung too hard. This item is not as broke as stranglers was. With stranglers I was getting 18-22k heavy attacks in pvp. Yes that was a broken item. But this item just synergism’s really well with certain classes,races and unique abilities.

    Giving up a 5 piece set?

    At worst, you give up a full 2 piece monster set.

    And you don't need your back bar, which most use for buffs and defense/healing, if the ring provides all of the buffs that you would otherwise have to bar swap and cast resources to get.
  • DUTCH_REAPER
    DUTCH_REAPER
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    jaws343 wrote: »
    The idea of giving up another 5 piece set and 5 skills and an ult for a one bar set up? The ring should be powerful because of what the player gives up. Otherwise why slot it? Risk vs reward. A player gives up a lot is all I’m saying to slot this.

    Yes I agree ZOS should have made pvp and pve separate for gear. But for some reason they didn’t.

    So I’m 43 and my dad (74) plays ESO. He cannot do rotations that are complicated. He plays a sorc pet build. This ring took his dps parse from 25k to 48k. I’m happy for him. He is completing vet content now he was never able too before. Can we all agree that if we buy content with items that are mythic then those items should be relevant? Too many times I have seen the nerf hammer swung too hard. This item is not as broke as stranglers was. With stranglers I was getting 18-22k heavy attacks in pvp. Yes that was a broken item. But this item just synergism’s really well with certain classes,races and unique abilities.

    Giving up a 5 piece set?

    At worst, you give up a full 2 piece monster set.

    And you don't need your back bar, which most use for buffs and defense/healing, if the ring provides all of the buffs that you would otherwise have to bar swap and cast resources to get.

    True but if someone had a resto on their back bar or a sword n board now they have to decide and build for the lack of.
  • DUTCH_REAPER
    DUTCH_REAPER
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    Since this argument is pvp based let me approach it like this.

    A player has 5 skills and an ult slot. A solo player needs a spammable a heal a CC a immunity to snares/cleanse, and another damage skill. (Just assuming here guys not saying this is in stone /wink) and the ult. So how is this overturned for everybody? The ult gen? Okay to be honest I could see that point of view. But to be devils advocate with the skills listed ult is needed right?

    Btw hope y’all’s day is going great! Happy gaming!
    Edited by DUTCH_REAPER on June 14, 2022 7:09PM
  • HonestLoverr
    HonestLoverr
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    React wrote: »
    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    Nope. Not at all. That award already goes to dark convergence and plague break.

    People just see a bunch of major buffs on it, start a witch hunt and demand a nerf out of nowhere based on pure hate towards everything new gear wise that comes out with expansions, and in this case NeRf OaKeN ItS BrOkEn BeCAuSe HeRoIsM LoL.

    Also one of the most overperforming builds (outside of heavy attack builds which work without oaken, as well as bomb builds which again, work without oaken) is a bow stamsorc build for PvP, that.. oh who would have thought.. works without oaken!

    Everyone thought WW's will be OP with it. Youtube videos got made stating this can't go live, WW's will rule the show. And now? Nothing. All I see is WW's running away in Cyrodiil lol. They can't pressure much. They are constantly retreating instead. Didn't even see someone getting grounded by a WW. Might happen to pugs, but you can literally wear anything and you will be able to pugstomp.

    Everyone thought this make bombers even more OP. But for some reason, bombers still don't use it? How come? Because ball groups don't need it. They got their buffs from other sources already. Solo roamers are lacking there buffs. And thus, we got this mythic to make that up. Same goes for PvEers, who had too much of a powergap to close regarding their 120k dummy parse sweaties. Making it easier for them to just put it on and still be considered for a trial group run. Which is a good thing. Why not being happy about an attempt from the devs trying to help closing the gap in regard of ball groups > everyone else?

    This mythic is a blessing for everyone who couldn't deal with constant barswapping in either PvE or PvP for whatever reasons, while still somehow being able to hold your ground. It doesn't aoe oneshot anyone like dc and pb. This thing makes nobody unkillable, it makes you even lack survivability. This thing literally doesn't bring anything to the table making it straight OP. A short look over what it doesn't justify a nerf at all. Those still calling for a nerf ignore its downsides completely. Or haven't even played with it.

    This mythic is an upgrade to some and a downgrade to other builds. This puts it in a rather balanced spot. Stop calling for nerfs.
  • divnyi
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    Everyone thought WW's will be OP with it.

    To be fair, it was about initial version. And yes, initial version would be bonkers OP on them.
    Current version? Gaze is better on wolf. Unless you try to make wolf that wants to kill some newbies, but wolves were never good at killing, except for proc set meta.
  • ManDraKE
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    React wrote: »
    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    Nope. Not at all. That award already goes to dark convergence and plague break.
    .

    sloads would want to have a talk with you :D
  • HonestLoverr
    HonestLoverr
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    divnyi wrote: »
    Everyone thought WW's will be OP with it.

    To be fair, it was about initial version. And yes, initial version would be bonkers OP on them.
    Current version? Gaze is better on wolf. Unless you try to make wolf that wants to kill some newbies, but wolves were never good at killing, except for proc set meta.

    Exactly. Forums are like an echo chamber. The first one who calls for a nerf makes everyone not even knowing they are even talking about join the party and call for nerfs too. Ridiculous.
    ManDraKE wrote: »
    React wrote: »
    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    Nope. Not at all. That award already goes to dark convergence and plague break.
    .

    sloads would want to have a talk with you :D

    Sloads got nerfed back into oblivion though. Dc and pb are still out there aoe oneshotting everyone into the ground. While oakensoul is just there to be a nerf target for no reason.
  • xDeusEJRx
    xDeusEJRx
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    I already knew this set was gonna screw up pvp considering it gives malacath levels of stat density
    React wrote: »
    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    Solo roamers are lacking there buffs. And thus, we got this mythic to make that up. Same goes for PvEers, who had too much of a powergap to close regarding their 120k dummy parse sweaties. Making it easier for them to just put it on and still be considered for a trial group run. Which is a good thing. Why not being happy about an attempt from the devs trying to help closing the gap in regard of ball groups > everyone else?

    This mythic is a blessing for everyone who couldn't deal with constant barswapping in either PvE or PvP for whatever reasons, while still somehow being able to hold your ground. It doesn't aoe oneshot anyone like dc and pb. This thing makes nobody unkillable, it makes you even lack survivability. This thing literally doesn't bring anything to the table making it straight OP. A short look over what it doesn't justify a nerf at all. Those still calling for a nerf ignore its downsides completely. Or haven't even played with it.

    This mythic is an upgrade to some and a downgrade to other builds. This puts it in a rather balanced spot. Stop calling for nerfs.

    There's so many contradictions here that it's not even funny.
    First of all, this mythic was not meant to close any gap between ball groups and anyone. I'm not sure why but for some reason people default to "ball group" being why every update in this game for PVP happens. They don't balance this game's pvp around ball groups. This mythic most certainly is not to help solo roamers, what good will this mythic do for some random cp 300 who's zerg surfing a 20 man group? Absolutely nothing, if they can't play without it, this mythic will just make it harder to play. This mythic only increases the skill ceiling for players who are already good at the game. And even then to say this was to decrease the skill gap between ball groups and everyone else, why would it?

    Why would an organized group of synergized killers suddenly be shaking by random pugs who only have access to 1 bar? If anything it makes most people nerfed unless they are already good players to begin with.
    Not having access to 3 or 4 different cross heals on the back bar is gonna kill so many pug players in PVP. Most zergers don't ever die because of cross healing in this game and this mythic makes cross healing pretty much impossible because you can't fit tons of heals on your bar.
    Your average cyro player isn't gonna be using this mythic unless they are stamblade sniper because at least they can run away when getting pressured. Or maybe someone who's zerg surfing a group of 20+ people. The only thing solo zerg surfers have going for them is that they'll have tons of bodies nearby to tank for them, but ball groups have already shown that they can wipe tons of numbers.

    The mythic is op because it raises the skill ceiling exponentially for people who know how to properly use it. It's the same as OG malacath or any other OP set, it's op in the right hands and bad in the wrong hands and allows for super toxic pvp and builds to be made.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • React
    React
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    React wrote: »
    Oakensoul is quite possible the worst thing that has ever happened to PVP balance in the history of this game.

    Nope. Not at all. That award already goes to dark convergence and plague break.

    People just see a bunch of major buffs on it, start a witch hunt and demand a nerf out of nowhere based on pure hate towards everything new gear wise that comes out with expansions, and in this case NeRf OaKeN ItS BrOkEn BeCAuSe HeRoIsM LoL.

    Also one of the most overperforming builds (outside of heavy attack builds which work without oaken, as well as bomb builds which again, work without oaken) is a bow stamsorc build for PvP, that.. oh who would have thought.. works without oaken!

    Everyone thought WW's will be OP with it. Youtube videos got made stating this can't go live, WW's will rule the show. And now? Nothing. All I see is WW's running away in Cyrodiil lol. They can't pressure much. They are constantly retreating instead. Didn't even see someone getting grounded by a WW. Might happen to pugs, but you can literally wear anything and you will be able to pugstomp.

    Everyone thought this make bombers even more OP. But for some reason, bombers still don't use it? How come? Because ball groups don't need it. They got their buffs from other sources already. Solo roamers are lacking there buffs. And thus, we got this mythic to make that up. Same goes for PvEers, who had too much of a powergap to close regarding their 120k dummy parse sweaties. Making it easier for them to just put it on and still be considered for a trial group run. Which is a good thing. Why not being happy about an attempt from the devs trying to help closing the gap in regard of ball groups > everyone else?

    This mythic is a blessing for everyone who couldn't deal with constant barswapping in either PvE or PvP for whatever reasons, while still somehow being able to hold your ground. It doesn't aoe oneshot anyone like dc and pb. This thing makes nobody unkillable, it makes you even lack survivability. This thing literally doesn't bring anything to the table making it straight OP. A short look over what it doesn't justify a nerf at all. Those still calling for a nerf ignore its downsides completely. Or haven't even played with it.

    This mythic is an upgrade to some and a downgrade to other builds. This puts it in a rather balanced spot. Stop calling for nerfs.

    You do not have the experience nor the understanding of PVP balance to make such a strong statement in favor of what is easily the most unbalanced thing to ever be introduced into pvp. I've fought you numerous times on PC NA, and successfully wiped your entire group by myself on my single target 1vx spec.

    I'll just disregard most of that post because it is talking about non-issues related to the ring, and instead I'll just list the problem points.

    Ganking - gankers using these are easily able to deal upwards of 30k damage in two GCDs (the second of which is unavoidable due to the initial delayed stealth stun). This is different than an inferno staff heavy attack DK hitting you for that number, because unlike the DK this gank can be done with only 70 ult for an incap, and can be repeated with 20 seconds due to the major heroism.

    Permanent defensive ultimates - with major heroism on the ring, bloodspawn, and minor heroism sourced from a potion, there are numerous setups that allow for permanent defensive ulting. This completley breaks the PVP balance. Defensive ults are meant to be short duration counters to high incoming damage, not indefinite HOT or mitigation abilities.

    High health/high damage - the health has been getting out of hand over recent patches, as most people are aware of. While before signifcant damage sacrifice were made to reach values of 35-45k HP, this ring now allows those builds to have massive damage capabilities that were not previously possible. The outcome are players that cannot outright die because their health is much higher than the damage you can possibly deal to them before they're able to react to the incoming damage with healing, who at the same time are able to do the same amount of damage as a normal two bar build using two offensive sets in the hands of a good player.

    To address the last portion of your post in a TL;DR - almost everything you stated here is blatantly false. The ring DOES enable one shots, because the damage buffs it offers are greater than the damage buffs you can source from an entire 5/5/2/1 build, before even considering the fact that you still have 11 open slots with the ring on. The ring DOES allow people to be unkillable, because it enables access to permanent uptime defensive ults as well as offering every buff youd need to source via skill slots in a 1pc. It DOES in fact bring much to the table that is OP, and a short look over it 1000% justifies a nerf to anyone that actually understands pvp balance.

    I'd be all for this being a PVE specific - as these buffs do not have any place at all on a 1pc item in pvp. That is not the case though, and it needs to be adjusted.

    At least we can agree on one thing though - bow sorc is far too strong, and also needs to be nerfed. The savage WW set is also bugged and double proccing, and needs a fix ASAP.
    @ReactSlower - PC/NA - 2000+ CP
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  • HonestLoverr
    HonestLoverr
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    @React Sorry to disappoint you, but I don't know you nor do I remember you. Also I don't even run with groups. I play with my wife in a duo all the time. Sometimes we zergsurf. Or defend keeps. Sometimes we also take rss. Since the whole last month though we try out different builds for the new characters we made. Nearly every time we respawn we put on different gear and play different classes, with a battleground here and there. And we don't fall for tower humpers in case that's what you are into. In fact, we tell in zone to avoid towers as soon as we see some and warn about ball groups to not get people farmed. So whichever group you 1vXed, it wasn't "my group".

    Also I play ESO since day 1. I also played on console since ESO got released there a year later. I main PvP since the early days. My understanding of balance is something I won't even discuss here. You can try questioning every person here, their background, their experience, or whatever else you feel. That only makes this whole debate more absurd.

    People are acting like we have some kind of oaken meta when this thing wasn't even released. The ongoing hate is because of some theorycrafted stuff, streamers who could somehow make it viable for battlegrounds with a good result for a match or two, or heavy attack builds that were even possible before with what.. 5k less damage or so?

    Other than that people overexagerate with ult uptimes, let alone the viability of these theorycrafted perma ult builds. You can do nasty stuff with it, indeed. But the same goes for countless 2 bar builds. 30 people still get oneshotted in aoes from other sets. Yet this ring is what needs the nerf? Gankers could 2 shot before too without the ring. I posted a video in a different thread with a build that proofs it. So again, this is nothing new.

    Its a general balance problem we have in PvP man. Its not like oakensoul ring suddenly breaks everything like you tryibng to make it sound. But yea "everything I stated here is blatantly false". I wish all of this wouldn't be the case. Wouldn't be here to discuss or post suggestions, if we had a better balance with PvP.

    True balance for ESO didn't happen in 8 years, but one can still hope.
  • xylena_lazarow
    xylena_lazarow
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    Yet another piece of gear that further powers up minmax tryhards for stomping the struggling casuals it was supposedly intended to help. Would many PvPers care if this thing was simply disabled in PvP zones? I wouldn't.
    PC/NA || CP/Cyro || RIP soft caps
  • acastanza_ESO
    acastanza_ESO
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    @HonestLoverr my complaints which originated this post are based on my, and my groups, experience both running and fighting against Oakensoul. It is not theory crafting, it is a fact. Ultspam is absolutely a thing now. Admittedly Oakensoul didn't create this problem, building for ult-gen was always possible, but stacking building for ult-gen with so many other buffs is just unworkable. Everyone I've encountered who actually has Oakensoul and is running it in PVP has agreed that it is way overpowered and that something needs to be done to reign it in because it has substantially affected PVP for the worse in a very short time even with less than 50% of people running it.

    @xylena_lazarow I think a lot of PVPers - including the ones running it, like myself, would be extremely happy if Battlespririt disabled this ring.
  • divnyi
    divnyi
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    Would many PvPers care if this thing was simply disabled in PvP zones? I wouldn't.

    It would make me sad if it would be disabled instead of fine-tuned.

    I know a guy who really digs into character looks and aethetics, to him being able to receive needed buffs without ugly glow is reviving a lot of his PvP toons to decent powerlevel.
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