FeedbackOnly wrote: »P.S we are claiming world's normal first run 😝
FeedbackOnly wrote: »P.S we are claiming world's normal first run 😝
This made me laugh!
Glad you enjoyed it.
It's not that fun imo. It's not balanced the same as other trials. Normal is too easy, 1 tank, 1 healer and steamroll everything. No mechanics required. And that's fine, other trials are easy too on normal. But vet is too brutal. The gap between norm and vet is too large. All other trials have significant difficulty increase on vet too but not that much. Regular vDSR feels like vet hm in other trials. While most vet trials can be pugged with some coordination and half decent players then vDSR seems to be meant for 0.1% of the players only.
WrathOfInnos wrote: »It's not that fun imo. It's not balanced the same as other trials. Normal is too easy, 1 tank, 1 healer and steamroll everything. No mechanics required. And that's fine, other trials are easy too on normal. But vet is too brutal. The gap between norm and vet is too large. All other trials have significant difficulty increase on vet too but not that much. Regular vDSR feels like vet hm in other trials. While most vet trials can be pugged with some coordination and half decent players then vDSR seems to be meant for 0.1% of the players only.
Which boss is giving you trouble? The first one requires following mechanics and group coordination, very much like the twins in vMoL. 2nd boss isn't bad as long as the tanks can hold aggro and downstairs group doesn't wipe. 3rd is pretty interesting, and just relies on people taking deluge out before blowing up the group (much like Rakkhat). There's also the option to get secret buffs before doing 2nd and 3rd boss to allow easier clears. The hard mode bosses are challenging, and I appreciate that. I really like how even the side bosses have a form of hard mode (splitting group for speed).
It seems more balanced than Rockgrove or Kyne's Aegis IMO.
WrathOfInnos wrote: »It's not that fun imo. It's not balanced the same as other trials. Normal is too easy, 1 tank, 1 healer and steamroll everything. No mechanics required. And that's fine, other trials are easy too on normal. But vet is too brutal. The gap between norm and vet is too large. All other trials have significant difficulty increase on vet too but not that much. Regular vDSR feels like vet hm in other trials. While most vet trials can be pugged with some coordination and half decent players then vDSR seems to be meant for 0.1% of the players only.
Which boss is giving you trouble? The first one requires following mechanics and group coordination, very much like the twins in vMoL. 2nd boss isn't bad as long as the tanks can hold aggro and downstairs group doesn't wipe. 3rd is pretty interesting, and just relies on people taking deluge out before blowing up the group (much like Rakkhat). There's also the option to get secret buffs before doing 2nd and 3rd boss to allow easier clears. The hard mode bosses are challenging, and I appreciate that. I really like how even the side bosses have a form of hard mode (splitting group for speed).
It seems more balanced than Rockgrove or Kyne's Aegis IMO.
The second boss is a confusing fight. The advice that I'll give is to make sure that the original boss (the largest one) doesn't get pushed to 50% until its first child and grandchild are both dead.We're stuck at 2nd boss.
In the side areas after the first boss (where you are taught the whirlpool mechanic on one side and lightning shelter mechanic on the other), there are these "Disturbed Earth" mounds. Dig up the mounds. Most will contain nothing ,but five of them will contain a rune, which you must destroy. The locations of the mounds are the same in every run, but the locations of the runes contained within are randomized. Once you've found and destroyed 5 runes, there will be a "Dwarven Device" located just a bit before the door to the second boss that you can activate that will grant the bonus buffs.What are the secret buffs and where to get them?