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Please consider giving ESO+ users more Quest slots

Guizan
Guizan
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My main problem on some characters is that the 25 quest maximum is not
enough with all the different quest types that we have in the game. In the beginning
25 slots was enough but with each new system introduced, new guilds, new DLC and
expansions the quest slots fill up quickly.

There are the main quest, guild quests, expansion quests, all the daily quests,
Cyrodiil quests, Imperial City Quests, crafting quests, as well as random quests
that you run into in the overworld, delves and dungeons. Many times you don't
have time doing all of them and then you go on a guild run in IC and suddenly having
the need for 6 free slots, or in Cyrodiil where you also have 6 slots. It is not fun
abandoning kill quests where you have 16 kills to make room for other quests.

My suggestion is that they should treat Quest slots the same as Bank or Inventory
slots giving a bonus slots for people paying for ESO+


  • Tandor
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    If it could be done without impacting performance then great, otherwise no. I've always understood, however, that how full your quest log is can impact on loading times. Adding more quest slots would also impact on data storage presumably, and that's something that ZOS claim to be concerned about.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    You know you're suppose to actually do them, not collect them?
  • LalMirchi
    LalMirchi
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    I ran into this problem in my first playthrough of ESO.

    Running around like a headless chicken picking whatever quest I by happenstance encountered. Filled up my quest list with objectives of little value to me at the time.

    So, in my second playthrough I decided to only do the main zone quests as required for my characters progress, and only those that bestow skill-points.

    Later I do return to these zones and do the side-quests as they are rather enjoyable and easily done when returning to do surveys and/or dailies.
  • FeedbackOnly
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    You know you're suppose to actually do them, not collect them?

    👀 We aren't suppose to hoard either 😝
  • Mr_Stach
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    You know you're suppose to actually do them, not collect them?

    👀 We aren't suppose to hoard either 😝

    Funny you mention that, I still have every treasure map ever released or looted in my bank.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Cadbury
    Cadbury
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    Mr_Stach wrote: »
    You know you're suppose to actually do them, not collect them?

    👀 We aren't suppose to hoard either 😝

    Funny you mention that, I still have every treasure map ever released or looted in my bank.

    Hoarders: Tamriel Edition

    Coming to A&E this fall
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • peacenote
    peacenote
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    Guizan wrote: »
    Many times you don't
    have time doing all of them and then you go on a guild run in IC and suddenly having
    the need for 6 free slots, or in Cyrodiil where you also have 6 slots. It is not fun
    abandoning kill quests where you have 16 kills to make room for other quests.

    I would be thrilled if we were given more quest slots for this exact reason. I often am in the middle of things when friends want to do a pledge or whatever, and I don't like having to choose between finishing what I'm doing and joining in with friends. It happens a lot when I'm doing writs. Actually, I wish repeatables didn't count towards quest limits.

    But agreed that if it really would cause performance issues it's something I could live without.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • AzuraFan
    AzuraFan
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    Part of the problem for new players is all the prologue quests that are available in the starter cities. On a new character, I know which ones I can leave and pick up later. But for someone new, how can they tell? Just picking up those eats up a lot of quest spots.

    Then there's the main quest, fighters guild, mages guild, they might pick up the start of the Thieves Guild and Dark Brotherhood. Then there are the dailies, with some cities having as many as 3 or 4. Then there's crafting. Just the daily writs require 6 or 7 open slots, unless you want the hassle of having to pick one up, do it, turn it in, etc. That's not fun.

    And...we haven't even started talking about normal quests yet. There's the main storyline in each zone, and there are always side quests.

    Twenty-five slots does seem stingy for a game with so many different types of quests. I'd vote to give ALL players a bump, not just ESO+ (I'm a subscriber). I'm not sure why this would affect performance. It would require more storage and maybe downloading the quest information for a player would take a bit longer, but it shouldn't be enough to matter (assuming the database architecture is sound).

    ETA: and pledges. Forgot about those. And dungeon quests.

    Edited by AzuraFan on June 5, 2022 5:16PM
  • fgoron2000
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    Perhaps if not additional slots for ESO+, then maybe additional slots for outright purchase with crowns, something like 5 slots for X number of crowns that you can add a limited number of times, like additional character slots or additional inventory slots. From the time I started playing I always felt that 25 slots were way too few. I can accept the need for a cap, but IMHO that cap should definitely be higher than 25 in a game that, including all chapters & DLC's, has about 2,000+ quests. I did a quick & dirty estimate with the Journal Quest Log addon, and not including the estimated 50+ quests being added tomorrow, there are roughly 2,200 quests. The UESP website that has all the quests listed, including High Isle quests from PTS, indicate about 2350 quests. Granted, some can't co-exist in the journal, such as some pre-requisite quests, breadcrumb quests, mutually exclusive quests like choose one path or the other (Spearhead's Captain/Spearhead's Crew come to mind), and dailies of which only one can be in the journal at a given time. But still it gives you a sense of the disparity between the number of available quests and the number that can be obtained at any given time.

  • Deter1UK
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    AzuraFan wrote: »
    Part of the problem for new players is all the prologue quests that are available in the starter cities. On a new character, I know which ones I can leave and pick up later. But for someone new, how can they tell?

    I started an alt the other week and got to Daggerfall and was totally confused by the number of quest markers floaing around.

    It's been discussed before I know but -

    Why not have one multi-Quest board in cities that says

    'Help with Dragon Infestation - apply to (quest giver) in (random town)
    'Vampire problem see Lyris in (a totally different town)

    Spread 'em all about a bit
  • NeuroticPixels
    NeuroticPixels
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    MORE
    QUEST
    SLOTS
    PLEASE
    Check out the ReShade I made: Crispy Sharpness
  • FeedbackOnly
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    I think it's not bad addition to add value to eso plus and hurts nobody
  • zaria
    zaria
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    You know you're suppose to actually do them, not collect them?
    Who is correct, but the real number of quests is 19 as you need 6 free for crafting writs, Cyrodil or IC.
    Now if you have some half finished IC quests or try to get the kill 20 and 40 players Cyrodil dailies in IC number drops.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FeedbackOnly
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    zaria wrote: »
    You know you're suppose to actually do them, not collect them?
    Who is correct, but the real number of quests is 19 as you need 6 free for crafting writs, Cyrodil or IC.
    Now if you have some half finished IC quests or try to get the kill 20 and 40 players Cyrodil dailies in IC number drops.

    I see your point now maybe we do need more
  • Firey_Hellhound
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    Why not make an additional set of 'Daily Repeatable Quest' slots available but these extra ones are effectively 'Instanced'. By that I mean if you are in Cyrodiil it will hold those quests only; If you are in IC it will hold those quests or if in neither, ie overland then it holds Crafting quests.

    These reserved slots would mean you are free to hold up to 25 normal quests of any type where ever you wish to roam and what you wish to do in ESO. Play as you like and all that?

    And I would suggest 8 of these, I know we only need 7 for crafting atm (who knows the future, we make a Bard that needs to craft a song, or a Spell Sword that needs to craft a wand etc. at some stage) and it more than covers the 6 IC and allows for 2 extra in Cyrodiil to hold repeatable Town quests.
  • Cadbury
    Cadbury
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    I could see them in the future adding extra quest slots as well as adding the option to buy them in the crown store. Could be a profitable move.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Guizan
    Guizan
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    Cadbury wrote: »
    I could see them in the future adding extra quest slots as well as adding the option to buy them in the crown store. Could be a profitable move.

    I'd buy more quest slots if they were account wide, I never bought extra outfit or armory slots because they are overpriced and character bound.



  • DarcyMardin
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    I want more quest slots, too, but I am certainly not going to pay for them!
  • rexagamemnon
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    Id rather see increase player capacity instead for eso plus consumers. Due to the armory system, how about 400?
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