ForzaRammer wrote: »I will start with one of the most useless features: dungeon finder ready check.
It was implemented because people complain about folks being afk. Problem is an addon that auto-accept, completely render ready check useless, so I still often get people go afk for 5-10 minutes.
My suggestion is just get rid of the ready checks
I played PvP a lot... but now sometimes I have similar thoughts. PvP - simply put - does not work. On many planes. Performance, balance, class balance, proc sets (DC, PB, Caluurion), scoring system (night & morning cap), hammer, ball groups etc. Each of those would deserve a separate thread tbh.NeuroticPixels wrote: »“What unnecessary features should be removed?”
PvP.
Ragnarok0130 wrote: »I’d simply like a setting to make other peoples combat pets invisible. I hate stacking in a dungeon or trial and have someone’s pet flapping in front of my face blocking the view entirely.
Ragnarok0130 wrote: »katanagirl1 wrote: »If someone can list PvP, then I pick combat pets. A nuisance for others and a crutch for them.
I’d simply like a setting to make other peoples combat pets invisible. I hate stacking in a dungeon or trial and have someone’s pet flapping in front of my face blocking the view entirely.
xXSilverDragonXx wrote: »ForzaRammer wrote: »I will start with one of the most useless features: dungeon finder ready check.
It was implemented because people complain about folks being afk. Problem is an addon that auto-accept, completely render ready check useless, so I still often get people go afk for 5-10 minutes.
My suggestion is just get rid of the ready checks
As someone who has seen many folks not 'ready' or deline instantly and then had to go through another round in order to get those people, I think the ready check is a GOOD thing. Nobody really wants to land in a dungeon with a person who is absent and go part way through before you kick them because someone wants to 'give them a chance' to show up. Most often it's DPS probably because they are in the queue for so long that they do other things or step away. Without the ready check that person would get in the dungeon and still be 'away' but those there would then need to kick if they chose to do so or more accuratley can get the vores.. it's tedious. It's annoying. It's better with the ready check than not. I have been in groups where a person has been offline through the first and second boss and I still cannot get people to kick them so we could TRY to get someone to fill the role.
Furthermore, I find that getting that role filled once in the dungeon is a lot harder than I remember. I'm not sure if the dungeon finder is bugged, but I have finished dungeons without getting that person. I have had them show up at the end on the last boss. Unless it's a long dungeon, odds of filing that role seems slim these days. Even when it is a DPS. Even during what one would think is a busy time. So frankly, it seems better to start with a full group than make the odds in the favor of having two players in a dungeon.
katanagirl1 wrote: »If someone can list PvP, then I pick combat pets. A nuisance for others and a crutch for them.
Lailaamell wrote: »Dlc dungeons barly anyone do them anyway
do old remants of console architecture like bar swapping have any impact on performance?
do old remants of console architecture like bar swapping have any impact on performance?
Well they did say that the old generation of consoles are having a hard time keeping up and they couldn't possibly add additional Classes or Skill Lines.......... But then added a whole Damn Card Game.
So are Old Consoles just a Scapegoat?
DrNukenstein wrote: »Sure can't think of any unnecessary features but I can think of a few features the game could use.
-Rated PVP
-Meaningful PVP rewards, maybe pieces of dungeon gear you don't own? Of Choice, random, or defined by a reward track?
-smale scale two team pvp with new objectives. Stuff like protect/assassinate VIP, Siege/Defend, Escort VIP/Payload, no respawn deathmatch
-pairing Mag and Stam bonuses on sets that give both to account for recent changes, and adding a WD/SD line. (more of a balance thing)
-Hard mode questing
-Improved companion AI and full companion groups to allow solo story runs of dungeons
-a "Pet" action for all dogs in the world, except other player's pets unless you're in their party and they toggle that on
-Ability to automatically toggle leisure outfits in cities and homes
-Secondary roles for PUGs. Maybe your dps has a healer slant, your support/healer can hold aggro while keeping every one buffed and topped off, your D(onkey)ragon K(ong)night kicks ass but cannot get their ass kicked no matter what. The right combination of secondary roles could fill out a team and speed up queues for PUGs
-One more slot for CP nodes on each tree
-adding nodes for alchemy mats and cloth to homes
-A rogue like solo dungeon (battlespire?)
spartaxoxo wrote: »ForzaRammer wrote: »I will start with one of the most useless features: dungeon finder ready check.
It was implemented because people complain about folks being afk. Problem is an addon that auto-accept, completely render ready check useless, so I still often get people go afk for 5-10 minutes.
My suggestion is just get rid of the ready checks
I'm on console. I don't get much afk players. I don't see why some PC players using an add-on to bypass the ready check should result in a useful feature. If it's a problem with PC, they should disable the add-on.
ForzaRammer wrote: »DrNukenstein wrote: »Sure can't think of any unnecessary features but I can think of a few features the game could use.
-Rated PVP
-Meaningful PVP rewards, maybe pieces of dungeon gear you don't own? Of Choice, random, or defined by a reward track?
-smale scale two team pvp with new objectives. Stuff like protect/assassinate VIP, Siege/Defend, Escort VIP/Payload, no respawn deathmatch
-pairing Mag and Stam bonuses on sets that give both to account for recent changes, and adding a WD/SD line. (more of a balance thing)
-Hard mode questing
-Improved companion AI and full companion groups to allow solo story runs of dungeons
-a "Pet" action for all dogs in the world, except other player's pets unless you're in their party and they toggle that on
-Ability to automatically toggle leisure outfits in cities and homes
-Secondary roles for PUGs. Maybe your dps has a healer slant, your support/healer can hold aggro while keeping every one buffed and topped off, your D(onkey)ragon K(ong)night kicks ass but cannot get their ass kicked no matter what. The right combination of secondary roles could fill out a team and speed up queues for PUGs
-One more slot for CP nodes on each tree
-adding nodes for alchemy mats and cloth to homes
-A rogue like solo dungeon (battlespire?)
my friend, the goal of this thread is suggestion to simplify the game
NeuroticPixels wrote: »“What unnecessary features should be removed?”
PvP.