This, now I rarely pug anymore, but it was seldom more than group is trash and leaving. Left plenty of groups myself if seeing this will be hard and people don't respond in chat on no food and similar and its some dungeon who require some coordination like CoH2.I will join the other side as maybe one of the semi-toxic players, I have been playing this game since pre-release and doing the daily dungeons and have in a long time been a matter of getting throught them quickly.
My main run Sorcerer as 70% Healer / ~30% damage, and I admit I tend to run forward as bunch 2-3 groups together depending on the players levels I am teaming with, but I do not run like some others do ½-way through the dungeon and leaving the 3 rest of us to 'clean up'
I have never left any of the team without healing/support no matter the level they were playing, and never have I trolled anyone for the style of play, but still I must admit that the questing in vet levels can annoy me to a degree were I forget to keep slow paced...
Then on the other hand I feel the enjoy when 3 similar levelled (high) join and then we get the dungeon even faster done. So now I am propely a hated player
FeedbackOnly wrote: »Trials are controlled by by the high end toxic community. They decided what is right and what is wrong for the masses because they have the control
This is so untrue.
I am a trials trifecta enjoyer. When I lead a trifecta group, I tell them what to wear and where to stand and all that jazz, sure.
I also lead a core for brand new super casual raiders. I haven't even looked at the group logs since we started, and yet everyone shows up each week and we are having fun and clearing. The goal of that group is to get people invested so they consider progressing to harder content once our group is finished.
Most people are generally pretty good in the game. Last night, I was doing a new dungeon (to me), and one of the players was CONSTANTLY harping on the dps for not doing this or that (some very specific chore in various different fights that you'd have to be very familiar with in order to understand the purpose). Instead of explaining it beforehand, he would throw a gasket after the result wasn't what he desired (even though that part of the mission ended up being successful based on the effort of the whole team working together). It reminded me that there are some really toxic players in the game that don't help others to become better but complain and cry because others aren't up to his standards of perfection. As this was becoming more and more annoying to play, the whole server seemed to go down and everyone got kicked out of the game. After everyone signed back on, the members of that group, minus the chronic complainer, decided to drop the group and go their own ways.
FeedbackOnly wrote: »FeedbackOnly wrote: »Trials are controlled by by the high end toxic community. They decided what is right and what is wrong for the masses because they have the control
This is so untrue.
I am a trials trifecta enjoyer. When I lead a trifecta group, I tell them what to wear and where to stand and all that jazz, sure.
I also lead a core for brand new super casual raiders. I haven't even looked at the group logs since we started, and yet everyone shows up each week and we are having fun and clearing. The goal of that group is to get people invested so they consider progressing to harder content once our group is finished.
Sometimes they just don't even realize they are toxic or it gradually just always moves there.
Even if your groups an exception for now, eventually you will interact with the larger community of trial and find most of them are toxic. It's their way or there's no other option. It's but better but it will always exist while we don't have a trial finder
Originally posted over on reddit)
I've noticed a lot of (especially new) players discussing the level of toxicity that seems ingrained with high tier communities lately, and I just wanted to say... don't even worry about it man. I know it can be really daunting trying to upskill in the game when toxicity seems to run rampant in every category, but I just wanted to point out that not everyone is like that. While said [snip] are seemingly omnipresent, they're not, theyre just overrepresented. They generally have a lot more mental energy to devote to the game, both in PVE and PVP. They have a lot riding on it psychologically, so they end up at the ceiling and stay there, but there's a bunch of skilled players out there who still genuinely enjoy the game and would be happy to help out newer players. Most regular people with skill don't fixate on their in game accomplishments enough to lord them over anyone else, they just get them and move on, so you end up over time with a little noxious bubble at the top. Take your business elsewhere and tell them to put their parse/KDR on their resume, those people are just loud and proud.
Toxicity in MMOs is just the by-product of emotional dependence on the game itself and not an indicator of skill. We tend to forget about the other people sitting at the other end of the computer, but in reality there's a lot of really poorly adjusted adults out there just using the game to cope. Unfortunately, you see them more often in higher tier MMO communities simply because of the time and dedication it actually takes to get there: people who need that feeling of superiority (for whatever real life reason) are much more likely to have time and energy to invest on gaming. That doesn't mean that every high end community is toxic, just that a proportion of people who push that hard do it because they have a psychological need to feel relevant and not out of any love for the game itself.
As there is spread in real life, there is spread online. The average age of an eso gamer is 30, and people unload in game as an extension of the things they struggle with in real life. Everything from alcoholism to drug dependence to the various psychological things that all of us are running from in some form or another is represented. So yeah, when homie acts up, tells you to L2P or KYS or bags you for whatever reason, don't let it get under your skin. He's probably a maladjusted adult psychologically dependent on (and therefore protective of) his status as good gamer. It doesn't actually reflect his skill, just his desperate need to feel superior to someone- anyone.
If you're looking to push into higher end communities (whether it be pve or pvp) either look for other people at your level with similar drive in combination with established players who still enjoy the game or look for existing communities with positive reputations. There's plenty of well balanced people out there who push for their achievements and then either move on or stick around to share their knowledge, just as much as there are those who just... don't.
TLDR: MMO elitism is just an expression of emotional dependence and the player's need to perceive themselves as skilled/relevant. Don't let it get to you, homie with the bags has more riding on him killing you than you do, I promise. There are crappy people everywhere, but plenty of good, regular people also. Toxicity comes from the mental need to feel better than somebody, somehow, and it's something you should pity them for rather than be angered by. There are lots of normal human beings who achievement hunt and would be happy to help you
(Written by a long term player with stints in high end pve and pvp communities)
Edited for swears