Sleeping_OwI wrote: »Surprise! DKs were performing well in pvp recently, so ZOS has decided to hit all DKs with a giant nerf hammer across the board... again... Jeez, when has that ever happened before, only about 20 times or so?
I've always been a main PvE DK for years, I never step foot in pvp unless I need to unlock Caltrops or find skyshards in Cyrodiil. And yet every second patch they butcher my class and nerf it into the ground, why? Because some pvp players make strong builds with DK, so naturally EVERYONE including pvE players should pay for that.
Only for about 6 months DKs were finally in a good spot in pvE with decent damage and sustain, and now we're back to last year and before when DKs had craap sustain, mediocre damage and pathetic self heal.
But the nerfs that have left me in awe the most are Combustion and Burning Embers.
Templars can literally solo everything with jabs (the single most op ability in the game imo that has never gotten a nerf), sorcerers have the strong crit surge, necros have a dedicated strong healer pet, wardens have so much built-in healing, NBs too have a healing spammable or sth like that iirc... the ONLY passive heal that DKs had was Burning Embers which only in this patch was reliable and useful, and they decided to nerf that by a massive 50%... am I crazy for thinking this is unfair and uncalled for? Every other class has a strong self heal except DK, and they decide to hit the little self-heal DK has? I'm just speechless at how stupid this is.
Combuation gives back 500 resources every 0.5 second after the last DK buff... You might think it's a little too good on paper, but believe me, I main a magDK with dual wield, one fire dagger & one poison dagger, one of them with the newly buffed Charged trait, 3 out of 8 of my main abilities are stam, meaning I trigger the Combustion passive all the time, and I STILL have sustain issues half the times and need extra resources from the healer, and remember this is DK in its prime. Now this is before the upcoming nerf, which turns the Combustion cooldown from 0.5 second to 3 seconds... SIX TIMES worse now. Not two times, not three, not four... SIX times worse. I literally won't be able to sustain anymore and believe me I've already hybridized my entire build and I'm using all the stam morphs and skills than I can, and it still won't be enough. What if I want to change to Inferno back bar like the old times? Too bad, I'm all out of magicka after 2 rotations. Instead of being a nice "option", hybridization is now mandatory it seems, but even that won't be enough for DKs.
Do you ever see them nerf the easy-mode OP since launch classes, sorcerer and templar? Or the precious all-around-strong dlc class Necro? No, it's always the poor *** Dragonknight that's consistently being butchered every year, just because it's good in pvp. Yeah we had a good run for about 6 months (compared to the 6+ years of some other classes...) but now fun time is over, the fun police ZOS has caught up to us with their "balance" changes.
I'm just so tired of my class being nerfed into the ground just because some pvp players make strong builds with it... Why can't they do it in a way that doesn't ruin the class for pvE? Why can't they just separate pvp and pve once and for all and end all this endless nerf buff nerf buff cycle? Sure it would take some work at first but it would avoid so much work and balancing trouble down the road. They're always hurting classes and abilities in pvE just because something is too good in pvP and is being abused by some people.
Sorry for the long rant, thanks for reading.
Sleeping_OwI wrote: »omg stop blaming the nerf on PvP, it's easily as much for PvE.
DK single target damage is decent, but their cleave damage is nuts which is why they underperform on the dummy parse and are stomping everything in actual content.
Sorcs on the other hand excel at single target and have the worst cleave in the game, which is why they dominate the skelly parse meta and are almost unseen on the leader boards.
DPS rankings for vRG HM
DPS rankings for Oaxiltso HM, cleave heavy fight
Ok, DK damage is really high right now, fair enough! Nerf the damage a little! Why do they gotta gut sustain like that? No one finds fun in constant struggle with resources and running out. That was the main point of my post, that no one minds a reasonable damage nerf if it's necessary, but such a heavy sustain nerf is actually disruptive and unfun to many DKs' playstyle.