JanTanhide wrote: »I agree. This is what happens when the PVP crowd controls the narrative on this Forum. PVE players are tossed out the window for PVP adjustments over and over. It's why, I.M.O. many players have left ESO over the years. They got tired of the constant nerf hammers in the name of "Balance" for PVP.
It's why I left this game for over six months. I was sick of all the nerfs to our gear sets, our skills, our racial passives and CP over and over almost always due to PVPers complaining about "Balance". And look, we are once again getting ANOTHER nerf to CP with High Isle. What's the point of 3600 Champion Points if the system is nerfed into the ground?
ZOS is so predictable now that we KNOW they are going to nerf new gear soon after launch that it's predicted in the Forum which gear will get nerfed and why. It's almost always for PVP Balance. Look at the Oakensoul ring. Nerfed before launch.
I think a lot of PVE DK DPS players are going to park their DK's and either quit or hop on another class and learn how to DPS with it. At least until the new character they created is also nerfed.
biovitalb16_ESO wrote: »Just go templar, put jabs on 1 to 5 and literally whatever ult you want and lol to solo all content with little to no effort.
the longer I play this game, the more disillusioned I become, and I find myself playing less, and less.
It's either class nerfs, or cp nerfs, way too many nerfs imo, how about buffing all the other classes to be on par with dk instead?!
Sleeping_OwI wrote: »Surprise! DKs were performing well in pvp recently, so ZOS has decided to hit all DKs with a giant nerf hammer across the board... again... Jeez, when has that ever happened before, only about 20 times or so?
I've always been a main PvE DK for years, I never step foot in pvp unless I need to unlock Caltrops or find skyshards in Cyrodiil. And yet every second patch they butcher my class and nerf it into the ground, why? Because some pvp players make strong builds with DK, so naturally EVERYONE including pvE players should pay for that.
Only for about 6 months DKs were finally in a good spot in pvE with decent damage and sustain, and now we're back to last year and before when DKs had craap sustain, mediocre damage and pathetic self heal.
But the nerfs that have left me in awe the most are Combustion and Burning Embers.
Templars can literally solo everything with jabs (the single most op ability in the game imo that has never gotten a nerf), sorcerers have the strong crit surge, necros have a dedicated strong healer pet, wardens have so much built-in healing, NBs too have a healing spammable or sth like that iirc... the ONLY passive heal that DKs had was Burning Embers which only in this patch was reliable and useful, and they decided to nerf that by a massive 50%... am I crazy for thinking this is unfair and uncalled for? Every other class has a strong self heal except DK, and they decide to hit the little self-heal DK has? I'm just speechless at how stupid this is.
Combuation gives back 500 resources every 0.5 second after the last DK buff... You might think it's a little too good on paper, but believe me, I main a magDK with dual wield, one fire dagger & one poison dagger, one of them with the newly buffed Charged trait, 3 out of 8 of my main abilities are stam, meaning I trigger the Combustion passive all the time, and I STILL have sustain issues half the times and need extra resources from the healer, and remember this is DK in its prime. Now this is before the upcoming nerf, which turns the Combustion cooldown from 0.5 second to 3 seconds... SIX TIMES worse now. Not two times, not three, not four... SIX times worse. I literally won't be able to sustain anymore and believe me I've already hybridized my entire build and I'm using all the stam morphs and skills than I can, and it still won't be enough. What if I want to change to Inferno back bar like the old times? Too bad, I'm all out of magicka after 2 rotations. Instead of being a nice "option", hybridization is now mandatory it seems, but even that won't be enough for DKs.
Do you ever see them nerf the easy-mode OP since launch classes, sorcerer and templar? Or the precious all-around-strong dlc class Necro? No, it's always the poor *** Dragonknight that's consistently being butchered every year, just because it's good in pvp. Yeah we had a good run for about 6 months (compared to the 6+ years of some other classes...) but now fun time is over, the fun police ZOS has caught up to us with their "balance" changes.
I'm just so tired of my class being nerfed into the ground just because some pvp players make strong builds with it... Why can't they do it in a way that doesn't ruin the class for pvE? Why can't they just separate pvp and pve once and for all and end all this endless nerf buff nerf buff cycle? Sure it would take some work at first but it would avoid so much work and balancing trouble down the road. They're always hurting classes and abilities in pvE just because something is too good in pvP and is being abused by some people.
Sorry for the long rant, thanks for reading.
ResidentContrarian wrote: »Thecompton73 wrote: »shadyjane62 wrote: »The only fights I have ever given up on were against today's DK.
Good that they are being nerfed.
When 5 or 6 players cannot touch a DK, when they are working together, something is wrong.
Its not DK's fault. That's fault of the meta in PvP. Almost every class is building to be tanky and DK is the best in this meta because was designed as the tank. If healing would stop being so strong in PvP DK wouldnt be so OP anymore. But ppl said a lot of times already that Cross healing and hybrisation give too much healing to everyone...
What you're ignoring is that while all classes are building tankier only DK and Templar are so tanky that they can stand their ground to fight 4 people yet still build to have the damage to decimate other players in 1-2 GCDs by simply using class abilities. Those two classes don't need to crutch on proc sets such as Caluurion's like a NB or Dark Conversion like a Necro does.
And the difference between DK and Templar this patch has simply been that an outnumbered Templar getting constantly pressured eventually runs out of resources while a Dk basically has infinite sustain. Both are extremely OP for the length a typical PvP fight lasts; and Templars are losing the insanely high heals from living dark to bring them back in line.
Now if a DK wants to build to be tanky and have good sustain so it takes a half hour for 5-6 players to kill them that's all good. But when they can get do that simply from class passives and abilities while being able to wear nothing but stat buffing damage sets so they can also consistently pump out enough damage to kill other tanky players instantly that's an issue. And the reason 75% of the players in Cyro are on DK's right now.
And to the OP's assertion that the nerfs are a response solely to PvP concerns: What do you think influenced the Devs more, anecdotal stories of DK's told by PvP players in the forums or hard evidence in the form of in-game PvE leaderboards, on which DK's are placing in 95 out of the top 100 spots week in and week out?
I don't know, from what I've seen Necro and WArden can do the same thing to an extent and it's more because of gear they refuse to nerf like Pariah, Malacath (removes the damage penalty of low crit), Frenzied Momentum, etc.
I mean, it's to the point that being vamp and slotting the known "OP" gear gives a massive advantage vs anyone that isn't slotting it on any class.
The game's balance is a joke and has been since mythics were introduced.
Sleeping_OwI wrote: »Surprise! DKs were performing well in pvp recently, so ZOS has decided to hit all DKs with a giant nerf hammer across the board... again... Jeez, when has that ever happened before, only about 20 times or so?
I've always been a main PvE DK for years, I never step foot in pvp unless I need to unlock Caltrops or find skyshards in Cyrodiil. And yet every second patch they butcher my class and nerf it into the ground, why? Because some pvp players make strong builds with DK, so naturally EVERYONE including pvE players should pay for that.
Only for about 6 months DKs were finally in a good spot in pvE with decent damage and sustain, and now we're back to last year and before when DKs had craap sustain, mediocre damage and pathetic self heal.
But the nerfs that have left me in awe the most are Combustion and Burning Embers.
Templars can literally solo everything with jabs (the single most op ability in the game imo that has never gotten a nerf), sorcerers have the strong crit surge, necros have a dedicated strong healer pet, wardens have so much built-in healing, NBs too have a healing spammable or sth like that iirc... the ONLY passive heal that DKs had was Burning Embers which only in this patch was reliable and useful, and they decided to nerf that by a massive 50%... am I crazy for thinking this is unfair and uncalled for? Every other class has a strong self heal except DK, and they decide to hit the little self-heal DK has? I'm just speechless at how stupid this is.
Combuation gives back 500 resources every 0.5 second after the last DK buff... You might think it's a little too good on paper, but believe me, I main a magDK with dual wield, one fire dagger & one poison dagger, one of them with the newly buffed Charged trait, 3 out of 8 of my main abilities are stam, meaning I trigger the Combustion passive all the time, and I STILL have sustain issues half the times and need extra resources from the healer, and remember this is DK in its prime. Now this is before the upcoming nerf, which turns the Combustion cooldown from 0.5 second to 3 seconds... SIX TIMES worse now. Not two times, not three, not four... SIX times worse. I literally won't be able to sustain anymore and believe me I've already hybridized my entire build and I'm using all the stam morphs and skills than I can, and it still won't be enough. What if I want to change to Inferno back bar like the old times? Too bad, I'm all out of magicka after 2 rotations. Instead of being a nice "option", hybridization is now mandatory it seems, but even that won't be enough for DKs.
Do you ever see them nerf the easy-mode OP since launch classes, sorcerer and templar? Or the precious all-around-strong dlc class Necro? No, it's always the poor *** Dragonknight that's consistently being butchered every year, just because it's good in pvp. Yeah we had a good run for about 6 months (compared to the 6+ years of some other classes...) but now fun time is over, the fun police ZOS has caught up to us with their "balance" changes.
I'm just so tired of my class being nerfed into the ground just because some pvp players make strong builds with it... Why can't they do it in a way that doesn't ruin the class for pvE? Why can't they just separate pvp and pve once and for all and end all this endless nerf buff nerf buff cycle? Sure it would take some work at first but it would avoid so much work and balancing trouble down the road. They're always hurting classes and abilities in pvE just because something is too good in pvP and is being abused by some people.
Sorry for the long rant, thanks for reading.
Thank some of the fellow streamers for the nerf with their easy trash/troll pvp builds that are cloned by many.
People then complain on here and then the nerf happens.
Three problems. Streamers giving way more publicity to builds and second, the ignorance of not knowing how to play in pvp against those troll builds. Third, pve being affected by a negligent nerf.
MEBengalsFan2001 wrote: »Tell me a mmo game that doesn’t make adjustment, I hear crickets. That’s because all mmo games are adjusted over time even COD has adjustments.
As others pointed out the DK sustain is over the top at the moment and causes the class to have an unfair advantage. It needed to be adjusted. Next up is healing, that needs some adjustment as it is over the top as well.
omg stop blaming the nerf on PvP, it's easily as much for PvE.
DK single target damage is decent, but their cleave damage is nuts which is why they underperform on the dummy parse and are stomping everything in actual content.
Sorcs on the other hand excel at single target and have the worst cleave in the game, which is why they dominate the skelly parse meta and are almost unseen on the leader boards.
DPS rankings for vRG HM
DPS rankings for Oaxiltso HM, cleave heavy fight
Drammanoth wrote: »Finally, we will be able to kill the immortal DK in PvP. Always returning from the brink of death to full health...
Now, the above aside, but apart from nerfs or buffs, people forget about player gear and, above all else, SKILLS.
This is not WoW, where one's gear was the signifier of win/lose.
The game's balance is a joke and has been since mythics were introduced.
Sleeping_OwI wrote: »Nerf the damage a little! Why do they gotta gut sustain like that? No one finds fun in constant struggle with resources and running out.