For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
I'll do more later. After several other suggestions.
I can try to get an img, on console so a few workarounds is needed. Unless a fellow PC Warden beats me to it:-)
It would be good !
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
I'll do more later. After several other suggestions.
I can try to get an img, on console so a few workarounds is needed. Unless a fellow PC Warden beats me to it:-)
It would be good !
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
I'll do more later. After several other suggestions.
I can try to get an img, on console so a few workarounds is needed. Unless a fellow PC Warden beats me to it:-)
It would be good !
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
Thanks to you. I don't remember this animation but i find it good.
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
Fizzyapple wrote: »I only play Warden and not the dizzy shalks combo type but the type that knows their kit and it doesn't really need a change but .. No Warden would turn down screaming frost racers.
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
Spectral Haj Mota ?
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
Spectral Haj Mota ?
A cooler version of Warden Scorch, but knocks enemy down and uses Haj Mota beast instead of Shalks.
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
Spectral Haj Mota ?
A cooler version of Warden Scorch, but knocks enemy down and uses Haj Mota beast instead of Shalks.
And they didn't morph/skill with Haj Mota. I don't understand zos it looks like they don't want diversity.
@ZOS_RichLambert tagged to say nj to whoever worked on these Warden's
"If anyone interested checking these Warden Skills (like melee claw)
Brigand Beastcaller (NPC Warden in-game)
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map. Melee range for enemy to trigger the Warden (ice? it's blue) Claw."
https://www.youtube.com/watch?v=nygqGQ5D1V4
It's a reskin of DK's Venomous Claw. NPC 'Beastcallers' use any sort of animal themed attacks, Dive, Fetcher swarm, Spectral Haj Mota rush and this "Bear Claw".
Spectral Haj Mota ?
A cooler version of Warden Scorch, but knocks enemy down and uses Haj Mota beast instead of Shalks.
And they didn't morph/skill with Haj Mota. I don't understand zos it looks like they don't want diversity.
It's pretty mean hard cc, go check it out sometime. I like it better than a stun, what shalks used to have a long time ago.
Yeah old Deep Fissure was pretty rad. The Stun, the Damage. But it was removed pretty quickly because people cried about how unfair it was. Which granted, big burst with a stun is pretty rough.
But that was way before we got into this Heavy Armor Meta, everyone was just stacking damage.