I would love to have an Ice Spammable. But realistically, fixing what we already have is easier than creating new animations and new skills.
I wouldn't mind if they just made the Magic Damage to be Frost Damage. And my thought would be to have the Ice Bird shatter on impact to do an AoE.
Something similar to this:
MovesLikeJaguar wrote: »I understand that the theme of the class itself is around morrowind, hence mushrooms and creatures found in morrowind, but then what's with the bear and the ice attacks, right?
Warden has a passive for 10% increase to Magic and Frost Damage.Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Frozen Dive: Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.... now it can be used instead of Force Pulse.
Warden has a passive for 10% increase to Magic and Frost Damage.Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
It really doesn’t make sense to have four different damage types when their supposed main element (Frost) is barely used.
Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
AFAIK, every single stamden in end game raid guilds uses the bleed stack from the bird. No one uses dizzying in serious pve content.
Then I'd just turn Crystallized Slab into a spammable. Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
I'll do more later. After several other suggestions.
Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
AFAIK, every single stamden in end game raid guilds uses the bleed stack from the bird. No one uses dizzying in serious pve content.
I should have specified PvP.
For now, here are the proposals (new spammable or new Dive) we have :
Me :
- (Ice ?) Netch tentacle.
- Ice stalactite.
- (Ice ?) Vine hit.
Wolfpaw :
- Claw. Apparently a skill like that already exists with some NPCs.
"Brigand Beastcaller
Balmora, Vvardenfell
Head out north entrance go a little NE to that dark structure below lava pond on map."
Sandman929 :
- New Dive like Stone Giant : first cast summons 3 angry birds around you and each next case throws an Angry Bird at your enemies.
Dalsinthus :
- Magic morph : Frost shard/spear.
Vaoh :
- Frozen Dive : Frost Damage. Spawns a frost wraith that detonates on impact, striking targets within 6 meters. Deals 10% more damage to Chilled Targets.
pikHz :
- New Crystallized Slab : Reduce cost to spammable standard and require a target to cast, keep the charges over 6 seconds but rather than damage absorption they increase your damage in some way. For example, gaining a damage-boosting charge for 6 seconds by doing critical/frost damage while its slotted, up to 3 charges, or starting with 3 charges and having some minor mechanic where you try to avoid losing them by not taking projectile damage or something. The charges could either refresh with each cast or once every 6 seconds on cast depending on what the prior mechanic would look like.
Good call on this, thank you.
I'll do more later. After several other suggestions.
I can try to get an img, on console so a few workarounds is needed. Unless a fellow PC Warden beats me to it:-)
Anti_Virus wrote: »Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
AFAIK, every single stamden in end game raid guilds uses the bleed stack from the bird. No one uses dizzying in serious pve content.
I should have specified PvP.
Cutting dive is used in pvp aswell, by bow wardens or dual wield wardens
Anti_Virus wrote: »Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
AFAIK, every single stamden in end game raid guilds uses the bleed stack from the bird. No one uses dizzying in serious pve content.
I should have specified PvP.
Cutting dive is used in pvp aswell, by bow wardens or dual wield wardens
Flame Skull too, but not many players use them.
Anti_Virus wrote: »Anti_Virus wrote: »Ehhh I think the Bleed Damage is really good for Stamden, carves out a Niche as the "Savage Guardian of the Wilds" thing. Magden is really where the Identity Suffers.
Honestly I don't think many stamdens play or will play with it, they prefer to use dizzying but i could be wrong.
What I want above all is a new spammable or a new animation for Dive. I love the Warden but I neglect him because Dive is bad.
AFAIK, every single stamden in end game raid guilds uses the bleed stack from the bird. No one uses dizzying in serious pve content.
I should have specified PvP.
Cutting dive is used in pvp aswell, by bow wardens or dual wield wardens
Flame Skull too, but not many players use them.
It depends, on your build but yeah
They should buff cliffracer a bit so it is viable as a ranged warden spammable in PvP, maybe by buffing the speed. I dont think the skill should be removed and replaced by something completely different. As a meele spammable warden should cut the player with an ice blade or scratch them with animal claws.