For me, the class spammables should have been reviewed a while ago. Not just some effects, animations too.
Lava Whip and Puncturing Strikes have the best spamming animations in the game. The others are bad.
The stamdk should have a real stamwhip, with a stamina cost, and a green color like Venomous Claw, Noxious Breath and Corrosive Armor.
Or a new animation for Stone Giant. A real punch, a punch on the ground, a headbutt... I don't know, but not 3 balls and a cast time.
Sorcerer, specifically stamsorc, should have a new animation for Crystal Weapon, which is the same as Imbue Weapon. Both of these skills must have the worst animations in the game, I prefer playing with Silver Bolts and yes it's ironic.
Or a new version of Lightning Splash. I was thinking of a mix between Stone Giant and Flame Skull. First time left hand, second time right hand, and 3rd time two hands. All three with lightning as a visual effect but different from Overload.
I think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
And finally for the Necromancer, replacing Flame Skull with a new skill. Almost all skills of Grave Lord and Bone Tyrant use skeletons or bones, not to mention corpse mechanics. And I can't imagine a new spammable using a tombstone or a ghost.
The only alternative to replace Flame Skull, remaining in the theme of death, remains the scythe which has enough potential to compete with the animation of Lava Whip and Puncturing Strikes. Scythe have only one skill but it's an area skill, with even less damage and the animation to go with it.
I find it unfortunate that many players use Uppercut or Eviscerate as a priority, because skills like Flame Skull really suck.
Edited by Wellsley on May 10, 2022 2:00AM