So you want all the spammables to lose their unique properties and just be recolors of each other? No thanks.
Well Dive has several issues. It has a weird Ranged Component in order to proc it's Bleed For Stam Morph or being outside of the Shalks range for the Mag morph.
Also there's the speed issue. It's so very slow
I think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
Poison Whip is a bad concept. I can see someone vomitting acid instead of fire, or having poisonous claws, but since when are Dragonknights poison benders who can freely manipulate the shape of poison? Setting a whip on fire definitely makes more sense than coating it in poison. A poisonous tentacle would make sense, but we aren't Hermaeus Mora cultists and that isn't thematically in line with the rest of the DKs kit.
Simply palette swapping it to green and calling it "poison whip" or whatever wouldn't do. A DK stamina spammable needs a completely new animation that looks nothing like Lava Whip. At that point we might as well go back to pooprock and replace it with an ability that's actually cool. I always bring up "Stonelance" as an example, you cause a lance of stone to form around your fist and then slam it into your opponent before it crumbles. Rince and repeat for a cool spammable that combines the Earth theme (stone) with the knight theme (lance) and is visually a lot more pleasing than pooprock. It just needs a fast animation that's easy to weave with and standard spammable damage + additional effect. Voilà, no need to touch the fire whip morphs anymore.
I think Warden should have an Ice Blast Projectile like in the Trailer. At least for the Mag Warden.
TheEndBringer wrote: »It's a massive benefit in today's game to use off stat resources for a skill like whip. It helps sustain, especially when considering stamina restore is locked when blocking. Especially considering you get crazy mag return via passives.
Well Dive has several issues. It has a weird Ranged Component in order to proc it's Bleed For Stam Morph or being outside of the Shalks range for the Mag morph.
Also there's the speed issue. It's so very slowI think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
Spectral wolf would be great. Much better than Dive wich is too slow. No cast time, fast and melee.
Anti_Virus wrote: »Well Dive has several issues. It has a weird Ranged Component in order to proc it's Bleed For Stam Morph or being outside of the Shalks range for the Mag morph.
Also there's the speed issue. It's so very slowI think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
Spectral wolf would be great. Much better than Dive wich is too slow. No cast time, fast and melee.
Ranged cliff racer is fine imo I just want the animation to speed up abit
Anti_Virus wrote: »Well Dive has several issues. It has a weird Ranged Component in order to proc it's Bleed For Stam Morph or being outside of the Shalks range for the Mag morph.
Also there's the speed issue. It's so very slowI think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
Spectral wolf would be great. Much better than Dive wich is too slow. No cast time, fast and melee.
Ranged cliff racer is fine imo I just want the animation to speed up abit
If Dive was doing well, we would see more players using it. Speed is bad, animation is bad, distance is bad (with shalk).
Anti_Virus wrote: »Anti_Virus wrote: »Well Dive has several issues. It has a weird Ranged Component in order to proc it's Bleed For Stam Morph or being outside of the Shalks range for the Mag morph.
Also there's the speed issue. It's so very slowI think Warden deserves better too. Dive should be replaced with another skill. I was thinking of a skill with a vine (english word for "liane" ?) hit or a netch tentacle hit.
I was also thinking of an arm movement, to bring forth a spectral wolf like the bear with selene but better. With wolf bite animation like Burning Embers claw strikes.
Spectral wolf would be great. Much better than Dive wich is too slow. No cast time, fast and melee.
Ranged cliff racer is fine imo I just want the animation to speed up abit
If Dive was doing well, we would see more players using it. Speed is bad, animation is bad, distance is bad (with shalk).
I use it, Just because you don’t doesn’t mean it’s terrible though
the1andonlyskwex wrote: »