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Arctic Wind

  • robpr
    robpr
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    Tying stun to % heal ability was a bad idea from the start and lures the nerfing (yes, that includes Shattering Rocks). If I would change the class I would do it something like this:

    Dive:
    Cutting Dive - as is
    Screaming Cliff Racer changed to Ice Wraith - summons Ice Wraith that charges at target dealing Frost damage. If target is affected by chilled, deals aoe damage

    Scorch:
    Subassault - as is
    Deep Fissure - deals Frost damage, rest is as is

    Swarm:
    Growing Swarm - as is
    Fetcher Infection changed to Frostvenom Spider - summons a swarm of frostvenom spiderlings that deal frost damage over X, applies minor vulnerability. Every tick has a chance to apply poisoned status effect

    Betty Netch: (dunno what more to do with these, remove the purge for sure, should they do damage? they are in damage skill line afterall)
    Bull Netch - removed automatic purge (moved to Green Balance)
    Blue Betty - removed automatic purge (moved to Green Balance)

    Falcon Swiftness:
    Bird of Prey - as is
    Deceptive Predator - either give it minor and major evasion or increase major expedition duration, this morph loses with BoP in every way

    Feral Guardian:
    Wild Guardian - as is
    Eternal Guardian - summons polar bear that deals frost damage, ult ability makes aoe strike

    Secluded Grove: both are fine, just make the forest a bit more transparent

    Fungal Growth:
    Enchanted Growth - as is
    Soothing Spores - changes to magicka ability, heals for more and works like breath of life (heals caster, wounded ally in front, one extra person) instead of cone

    Healing Seed: both are fine

    Living Vines:
    Leeching Vines - as is
    Living Trellis - heals for more. Purges 3 effects when ends

    Lotus Flower: both are fine

    Nature's Grasp: both are fine I think? I dont have any ideas what to do with it

    Accelerated Growth: removed the Green Balance heal requirement

    Sleet Storm:
    Northern Storm - as is, bump the damage a bit or reduce the cost. Deals less than Frost Eye of the Storm
    Permafrost - again stuns if the target get hit 3-5 times

    Frost Cloak: both are fine

    Impaling Shards: both morphs immobilize on initial hit

    Arctic Wind:
    Arctic Blast - no longer stuns (moved to frozen gate), each tick applies Chilled
    Polar Wind - heals for more

    Crystallized Shield: both are fine

    Frozen Gate
    Frozen Device - as is
    Frozen Retreat changed to Frozen Prison - no longer pulls. Stuns the targets in the area when triggered and deals Frost Damage (similar to Daedric Mines)

    Piercing Cold: Increases Frost damage by 10%. Reduces direct physical damage taken by 5% (skills no longer deal phys damage on stam morphs, so I changed it to defensive one


    There, you got your Frost damage, on demand stun, fixed 2 underwhelming passives, separated skill lines into dps, heal, tank.
  • Ashanne
    Ashanne
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    @robpr id opt for falcon swiftness base skill to get snare removal. A speed buff without snare removal in pvp is not speed at all

    Piercing cold can become frost and bleed since bear, cutting dive and growing swarm have been turned into bleed.
    magden the frostmages, stamden the blooddrinkers
    Edited by Ashanne on May 21, 2022 7:40AM
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