psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPG
psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPG
ESO is not really an RPG. It is an action adventure game, and the stories are more along the lines of what you would expect from a short film or movie.
psychotrip wrote: »psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPG
ESO is not really an RPG. It is an action adventure game, and the stories are more along the lines of what you would expect from a short film or movie.
Wow. We're really doing this now, aren't we? So the self-described MMORPG is not an RPG, and we shouldn't expect it to be.
psychotrip wrote: »psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPG
ESO is not really an RPG. It is an action adventure game, and the stories are more along the lines of what you would expect from a short film or movie.
Wow. We're really doing this now, aren't we? So the self-described MMORPG is not an RPG, and we shouldn't expect it to be.
I expect it to be an Elder Scrolls game. While it is more "RPG" than many others trying to lay claim to "MMORPG", calling it an "RPG" doesn't make it one. It is better described as an action adventure game.
Supreme_Atromancer wrote: »Two things:
1. Disposable lore: I couldn't care less to read that Goblins prefer toe rings made of Shablablah stones, or the thousandth unique combination of macguffins will open the ayleid door/activate the portal/attune me to the thingybob so I can commune with the ghost/free the prisoner/thing the thingy. Its "technically" lore, but lore that just forms a big pile of whatever that no one can care about, or will ever think about again, writers included. Why, in a world of monsters, magic and deep mysteries am I chopping wood to burn apples?
I want the lore to be part of a "lore system", to feel like it fits in to the lore matrix already established, that will be integral, referenced, useful and interesting.
2. Characters of various races that have no sense of racial identity; I love that the writers like to tunnel down to the idea that no matter who you are, where you live, at the end of the day a farmer is just a farmer, and her concerns are going to be immediate and recognisable, but I think that the writing misses a lot of nuance when you can take any character, stop them saying "fetching fetcher" and they feel like every other villager in the world.
psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
Galadriel likely wouldn't have worked, simply because a Galadriel-type character wouldn't have built up the Dominion like that, or involved themselves into the Three Banners; though an older, more subtle Queen would have certainly been possible with some alternate imperfections.
But for the story as is, Ayrenn makes a lot of sense, in particular how her rise and actions triggered an internal feud with traditionalists. No, ZOS understood Altmer very well there; they just had succession go to an atypical Queen - such is the way of hereditary monarchies.
What bothers me about her in turn is rather that it's... incomplete. Ayrenn's story is the perfect setup for a villain origin, but since the war doesn't go anywhere, it's sort of just... there.
DivineKitty wrote: »What I didn't like is that The game Introduced the idea of "The Coldharbour Compact" Which prevents the most notable Daedric princes from directly interfering in Nirn. It kinda stretched this with the Vvardenfell and Summerset lines, because in those ones, Daedric Princes basically try conquer the world, but it's apparently fine, because they weren't part of the original Compact, and Mephala and Clavicus Vile eventually sign on to it anyway... And then we get to The Blackwood/Deadlands story...
Now, Mehrunes Dagon was already established to have already signed the Compact, meaning he cannot directly interfere in Nirn. We are also told in Deadlands that Dagon has actually tried to break the compact before and Sotha Sil straight up Kicked him out of Nirn. So this proves that not only is Dagon Bound to the Compact, Sotha Sil has both the Authority and the power to enforce it. So, Why oh why does Dagon just Invade Nirn on a whim in Deadlands? And where was Sotha Sil? He was shown in Summerset to still be looking out for Nirn when he "helped" stop the Triad (I say "Helped" because he basically just sat back and watched you do most of the work, then swooped in to clean up) and Yet Here is Dagon Physically appearing on Nirn and Sotha is apparently just fine with it. Where was he the whole time? Was he taking a nap for the whole of Blackwood? Homeboy should have just showed up the moment Dagon appeared and kicked his 4-armed butt to the curb.
You can't introduce a bit of lore specifically for the game, then just ignore it when it becomes convenient.
The Coldharbour Compact has been around since TES3. But only in ESO has it gained story relevance because there is no Dragonborn Emperor on the throne in Cyrodiil, so it's basically the only thing in place to prevent Daedric invasions. Molag Bal found his loophole by having the planemeld be started by Mannimarco from within so to speak.
I agree on the Blackwood story critique though. They only had Dagon invade because of Oblivion nostalgia bait, not because it would make sense. As for why Sotha Sil didn't appear in Blackwood, mainly because Summerset is connected to the events of Vvardenfell and Clockwork City, but Blackwood isn't, so they'd have to give him an introduction again and establish him in the story - otherwise it would be a literal deus ex machina to have Sil come and kick Daedric butt again. And to be fair, Sotha Sil was too late to prevent the destruction of Mournhold too so he probably would have kicked him out eventually but not immediately.
psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
Galadriel likely wouldn't have worked, simply because a Galadriel-type character wouldn't have built up the Dominion like that, or involved themselves into the Three Banners; though an older, more subtle Queen would have certainly been possible with some alternate imperfections.
But for the story as is, Ayrenn makes a lot of sense, in particular how her rise and actions triggered an internal feud with traditionalists. No, ZOS understood Altmer very well there; they just had succession go to an atypical Queen - such is the way of hereditary monarchies.
What bothers me about her in turn is rather that it's... incomplete. Ayrenn's story is the perfect setup for a villain origin, but since the war doesn't go anywhere, it's sort of just... there.
One Tamriel has severely limited their options I would think. I don't see how they could have any meaningful, world altering event, when the player chooses which order he experiences the story. All we will get is stand alone story segments with limited character development, until they change their stance on how we experience things chronologically. Current progression is limited to a few lines of dialogue if you have interacted with that character previously - nothing meaningful. It leaves the story feeling very fragmented.
I am afraid they will be unwilling to release content for a small portion of the player base. For example, I havn't completed all the story on just one character. With all the drastic changes to combat, my main character has changed over the years, so I have done some of the story on older characters, and some on more recent characters - no one character has completed it all. This is a problem I would like to rectify, but I imagine there are many with the same issue.
psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPGSupreme_Atromancer wrote: »PLEASE put the R back into the MMORPG.
All I want is an MMORPG with an actual R in it. Not just cosplaying and playing pretend with a toxic RP guild, but a game that actually caters to people who want to play a ROLE in a living world.
There are workarounds. For example, Genshin used to strictly require players to do certain story content before participating in story-heavy events. Now they went too far for a new player to catch up, so they say: "Fine, you can start the event right now, but if you do this and that quest before, it will improve your experience". So ZOS could just give a warning. And make a nice menu with proper order of quests.I am afraid they will be unwilling to release content for a small portion of the player base. For example, I havn't completed all the story on just one character.
FrancisCrawford wrote: »psychotrip wrote: »Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
This is, like, the definition of bad RPG storytelling. Aspiring writers could use this as a lesson in what NOT to do.
Obviously this isnt the fault of the writers per se, they just have to work with what they're given, but it does speak to the overall leadership at ZOS that seems to place so little priority on the storytelling and roleplay aspects of their MMORPGSupreme_Atromancer wrote: »PLEASE put the R back into the MMORPG.
All I want is an MMORPG with an actual R in it. Not just cosplaying and playing pretend with a toxic RP guild, but a game that actually caters to people who want to play a ROLE in a living world.
Can't really happen. The RP is the most convincing when you feel like a solo player.
psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
FrancisCrawford wrote: »I hate that new content retcons away many of the best old characters.
(...)
Darien's return was handled well. Characters who just have the status of minor quest-givers or less (Therraya, Kireth, Gwendis ...) can be handled well. But any character who was actually developed, Darien aside, tends to be botched when re-used in recent expansions.
KingArthasMenethil wrote: »psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
I don't see Ayrenn being young as being an attempt to relate to young people. Her age and time spent away from the Summerset Isles is the only way for her to push Summerset towards changes given just how rigid Altmer society is. Which has had a few issues given the Veiled Heritance and some stuff on Summerset.
Ayrenn is a failed mary sue and that's how it feels like she has been written in base game. Like her stuff is causing alot of issues with her people which created the Veiled Heritance (before lol more Daedra took that over but Dagons love of Destruction). I think someone on this forum posted about Ayreen being a failed mary sue somewhere but can't remember.
VaranisArano wrote: »KingArthasMenethil wrote: »psychotrip wrote: »psychotrip wrote: »God I wish Ayrenn felt more like an ancient, wise, powerful elf-queen. I feel like Altmer are missing a character like that.
I agree with a lot in your post, but... Ayrenn? Why would she she be that?
She's 27. It's what makes her 'We must rule the children toying with powers they cannot control for their own good' so super hypocritical. Shes ruthless and ambitious, but the youngest of the three rulers.
If she'd come across as wise we'd be looking at an entirely different character.
Thats my point? Ayrenn should have been an entirely different character. She shouldnt have been 27. That was such a stupid choice imo. Were they trying to relate to young people? I'm in my 20s and I can't imagine being put in charge of a nation of ancient and powerful wizards. I'm "ruthless and ambitious" too. I'd run the place into the ground within weeks. But she's just built different I guess?
I wanted the AD to be led by some badass Galadriel style elf-queen, not some 27 year old adventurer who just happens to be great at everything. Ayrenn makes me cringe *so hard*. The AD feels like it's led by a human with pointy ears named Mary Sue. It's like they intentionally wanted to make her as different from the Altmer as possible, I guess because ZOS finds the Altmer unlikable?
I dont know, and I'm obviously being a bit hyperbolic (as always) but I genuinely dislike everything about Ayrenn's character design. To me, she's emblematic of how ZOS misunderstands the Altmer, at least in my eyes.
Altmer are so often boiled down to either "snobby pricks" or "humans with pointy ears". Ayrenn is emblematic of their issues writing the Altmer imo.
Overall, I really wish they had found some middle ground between PGE1 and PGE3 Altmer, instead of replacing so much of their lore with (imo) generic high elf tropes. ESO's protrayal of the Altmer is severely lacking in creativity, but that's another conversation entirely.
I don't see Ayrenn being young as being an attempt to relate to young people. Her age and time spent away from the Summerset Isles is the only way for her to push Summerset towards changes given just how rigid Altmer society is. Which has had a few issues given the Veiled Heritance and some stuff on Summerset.
Ayrenn is a failed mary sue and that's how it feels like she has been written in base game. Like her stuff is causing alot of issues with her people which created the Veiled Heritance (before lol more Daedra took that over but Dagons love of Destruction). I think someone on this forum posted about Ayreen being a failed mary sue somewhere but can't remember.
I've talked about her as a deconstruction of a Mary Sue a couple of times. Yeah, she's got all the hallmarks of a Mary Sue in the making from her backstory, but then in the story she's clearly in over her head, alienating her allies, and desperately needs the Khajiit and Bosmer to step up together in order to make her dream of an alliance work. On her own, it ends disastrously.
Classic Mary Sue's tend to be overly idealized, hyper competent, wish fulfillment characters. While Ayrenn's backstory tries to paint her in that light to hype her up to her less than enthusiastic subjects, I think the AD questline itself presents a far more realistic look at a young, naive Queen who's not actually as wise or experienced as she thinks she is.
It's childish. Characters talk like 10year-olds. No mystery, no weird behaviour. Adults are not like that.
It's childish. Characters talk like 10year-olds. No mystery, no weird behaviour. Adults are not like that.