DivineKitty wrote: »What I didn't like is that The game Introduced the idea of "The Coldharbour Compact" Which prevents the most notable Daedric princes from directly interfering in Nirn. It kinda stretched this with the Vvardenfell and Summerset lines, because in those ones, Daedric Princes basically try conquer the world, but it's apparently fine, because they weren't part of the original Compact, and Mephala and Clavicus Vile eventually sign on to it anyway... And then we get to The Blackwood/Deadlands story...
Now, Mehrunes Dagon was already established to have already signed the Compact, meaning he cannot directly interfere in Nirn. We are also told in Deadlands that Dagon has actually tried to break the compact before and Sotha Sil straight up Kicked him out of Nirn. So this proves that not only is Dagon Bound to the Compact, Sotha Sil has both the Authority and the power to enforce it. So, Why oh why does Dagon just Invade Nirn on a whim in Deadlands? And where was Sotha Sil? He was shown in Summerset to still be looking out for Nirn when he "helped" stop the Triad (I say "Helped" because he basically just sat back and watched you do most of the work, then swooped in to clean up) and Yet Here is Dagon Physically appearing on Nirn and Sotha is apparently just fine with it. Where was he the whole time? Was he taking a nap for the whole of Blackwood? Homeboy should have just showed up the moment Dagon appeared and kicked his 4-armed butt to the curb.
You can't introduce a bit of lore specifically for the game, then just ignore it when it becomes convenient.
Everything happens in the same year.
newtinmpls wrote: »
RaddlemanNumber7 wrote: »Want to know what Lyranth did after Deadlands?
Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
RaddlemanNumber7 wrote: »Want to know what Lyranth did after Deadlands?
But at least there is now a reference to the adventure that has already been completed, which is better than playing the new chapters first and then encountering NPCs in the base game who suddenly seem to be suffering from amnesia.
Supreme_Atromancer wrote: »Lack of agency, consequence, choice.
My character wouldn't do this, the premise is stupid and see-through and doesn't fit how I imagine my character would likely behave. But I have no options. Not even room for the most fundamental alternatives. I can't explore the issues and the story in my own way, but have to either get lead by the nose through the plot how THEY decided it should be done, or just choose to miss out on the content.
PLEASE put the R back into the MMORPG!
DivineKitty wrote: »What I didn't like is that The game Introduced the idea of "The Coldharbour Compact" Which prevents the most notable Daedric princes from directly interfering in Nirn. It kinda stretched this with the Vvardenfell and Summerset lines, because in those ones, Daedric Princes basically try conquer the world, but it's apparently fine, because they weren't part of the original Compact, and Mephala and Clavicus Vile eventually sign on to it anyway... And then we get to The Blackwood/Deadlands story...
Now, Mehrunes Dagon was already established to have already signed the Compact, meaning he cannot directly interfere in Nirn. We are also told in Deadlands that Dagon has actually tried to break the compact before and Sotha Sil straight up Kicked him out of Nirn. So this proves that not only is Dagon Bound to the Compact, Sotha Sil has both the Authority and the power to enforce it. So, Why oh why does Dagon just Invade Nirn on a whim in Deadlands? And where was Sotha Sil? He was shown in Summerset to still be looking out for Nirn when he "helped" stop the Triad (I say "Helped" because he basically just sat back and watched you do most of the work, then swooped in to clean up) and Yet Here is Dagon Physically appearing on Nirn and Sotha is apparently just fine with it. Where was he the whole time? Was he taking a nap for the whole of Blackwood? Homeboy should have just showed up the moment Dagon appeared and kicked his 4-armed butt to the curb.
You can't introduce a bit of lore specifically for the game, then just ignore it when it becomes convenient.
Lack of continuity.
Every chapter takes place in 2E 582 which means that any major NPC's that show up in say High Isle that have a presence on the mainland or in another chapter/DLC/Dungeon simply will not die or be under any threat at all because for the sake of 'player canon' you have to be able to do the story in any order you want. This was not the plan. Orsinium was originally set in 2E 583. The base game through to roughly Summerset had a storyline and plot you could trace then they threw it all out and started with these yearly adventures which have been catastrophic for the story and lore of the game in my point of view.
The last three in particular, high isle included, being especially bad compared to the other chapters and DLC we got.
Lack of continuity.
Every chapter takes place in 2E 582 which means that any major NPC's that show up in say High Isle that have a presence on the mainland or in another chapter/DLC/Dungeon simply will not die or be under any threat at all because for the sake of 'player canon' you have to be able to do the story in any order you want. This was not the plan. Orsinium was originally set in 2E 583. The base game through to roughly Summerset had a storyline and plot you could trace then they threw it all out and started with these yearly adventures which have been catastrophic for the story and lore of the game in my point of view.
The last three in particular, high isle included, being especially bad compared to the other chapters and DLC we got.
I have to agree, this "do the story in any order you want" thing shrinks the opportunity for a good long-term story, and you just encounter the same people all over the place again and again (they can't die, because you might encounter them in another map you haven't played yet), which is boring (can't stand Stibbons anymore). I would much ratter follow the development and change of a main story and its characters. High Isle did break free from the end-of-the-world stuff and put the main story (Three Banners War) in its plot, which is awesome, but we still need continuity. Nothing wrong with having an specific order, on the contrary, it makes players more attached to the story and its characters. This would be a change I would love to see in the future, but I doubt it will ever come, afterall, they want new players to able to play the main quests of each new expansion as soon as they create their character.
Currently: A card game that has existed for years and is highly popular and available in every zone, and we all just missed it. All of us.
If you are clicking on the dialogue options to make them turn grey because of your OCD yeah they are going to make you feel dumb. It's there for the 40 year dad of 3 who has an few hour before bed every friday to pick up where he left off, not for the everyday gamers.
newtinmpls wrote: »
It is not a dragonbreak. The game is very very clear on this. A lot of people confuse the Interregnum with the Middle Dawn for some reason but there is no dragonbreak happening in ESO and we actually prevent one from happening in the Psijic quest.
But hey, if you like this, then I suppose one thing you really don't like about the writing in ESO is that it's not happening during a dragonbreak.
Jacen_Veron wrote: »The stupidity of the player character is rather upsetting, but I understand why the “who’s this?” and “what’s that?” questions exist.
Who is Vivec? - Dark Elf vestige
What's the Hist? - Argonian vestige
ESO is very much a game where the player is along for the ride. The story is written for the player, not the character.
Keeping in mind that the story is written for the player, not the character, those questions make perfect sense. It isn't the character that is asking, it is the player. The player is the one participating in the story. The character is just the player's avatar. The player may not be familiar with Hist, or Vivec, or all of that, and to understand the story, the player must ask about it, or just be presented with the necessary information
Supreme_Atromancer wrote: »PLEASE put the R back into the MMORPG.