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ONE thing you really don't like about the writing in ESO?

JD2013
JD2013
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Okay, so we all have little things that bug us about the writing and lore of a game, right? So, here is a thread to vent away about ONE thing that really bugs you about ESO's writing.

For me, it's the fact that most NPC's treat The Vestige as if they're really dumb, as if they haven't saved over half of Tamriel. Lots of times, we are talked down to or talked to as if we don't understand anything that's going on, and it irks me.

How about you all? :)
Sweetrolls for all!

Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

PC Beta Tester January 2014

Elder of The Black
Order of Sithis
The Runners

@TamrielTraverse - For Tamriel related Twitter shenanigans!
https://tamrieltraveller.wordpress.com/

Crafting bag OP! ZOS nerf pls!
  • Eporem
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    One thing I remember is when the Spriggin Skin first came out and had no sound included with it of their unique language.
  • JD2013
    JD2013
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    All of these are great points! Keep 'em coming.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • OrphanStar93
    OrphanStar93
    Soul Shriven
    Ghost and rebel prince.ss figure are too much recurrents tropes.
  • Ratzkifal
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    One thing?

    6dnqes.jpg

    Sorry, Padrme. You'll have to wait for the 4th Quarter DLC + Epilogue to get any resolution, while the Chapter is pretty much just hype and set-up.

    Yeah, that's super annoying. The ESO+ free trial they do at the end of every year is good so you can at least play through the end of the story you started with your chapter purchase, but really makes me not want to pay for a chapter in the first place. The "year of the dragon" was a cool sounding idea, but the implications of it are just dumb and it's sad that ZOS has modelled their entire release schedule on that.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Eporem
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    Lack of agency, consequence, choice.

    My character wouldn't do this, the premise is stupid and see-through and doesn't fit how I imagine my character would likely behave. But I have no options. Not even room for the most fundamental alternatives. I can't explore the issues and the story in my own way, but have to either get lead by the nose through the plot how THEY decided it should be done, or just choose to miss out on the content.

    PLEASE put the R back into the MMORPG!

    What drew me to this game when I first began- other than that it was classified as a roleplaying game with hopes of parsing onto a roleplay server - was reading somewhere, I forget where, of your choices/actions having consequences, I imagined different choices would be presented with each one taking you on a different path than another who made a different choice than yours. But is was not to be, so what kept me here was the graphics of the world and the NPC"S having vocals, which was the first game I saw this in. In roleplay - through this game or platform I believe players can create quests, with different choices that have different consequences though it would take a bit of work or planning I think for even a small quest as such, so I do empathize a bit with how the NPC"s are and why there are not true consequences to your choices. I do choose though to skip content if I do not think it to match the character I play, so is probably why I have different characters to learn what another would skip.

    Edit to say I really love the lore, the story of The Elder Scrolls though did not play the original single player games but can understand how disheartening it might be when the lore of ESO does not match the lore that was written before.

    Edited by Eporem on April 26, 2022 12:16AM
  • SpaceElf
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    Vuskuldein wrote: »
    Oh boy I could write a book on things that bothered me with writing. Greymoor had the most issues for me though, I tried so hard not to text wall it and I failed to keep it to just one issue x3

    Greymoor Rant;
    1. So, can dead people please STAY DEAD? I was disheartened to be following Lyris around like her lackey, I'm sorry but greymoor made me not like her, (she was so brutish) and had I known that was going to happen, I would have chosen to sacrifice her in coldharbour instead of the prophet if it had made her absent, unfortunately it doesn't and it's just lore breaking if you ask me.
    2. The being-led-along feeling was so suffocating, I think Lyris should have been scrapped and it just be Us, Fennorian and Svana, who shouldn't have been another reluctant princess trope, there was other directions they could have gone in.
    3. Whilst I'm very fond of Fennorian, he didn't get to contribute anything major, mostly just hypothesizing the whole way through. If they tossed out Lyris, the writers had an excellent character building opportunity for Fennorian since he's new to Ravenwatch/Missions etc.. would have been nice to see him grow confidence and help point the direction rather than end up like us - following around blindly.
    4. There was too much Ravenwatch trumpet blowing for me. (I liked them but I've changed my views since, partly thanks to Gwendis's attitude) It would have been nice for the player to choose not to be so buddy with them. There was one line where they mentioned keeping werewolves in check too and it annoyed me - Who made them the 'supernatural' police!? Also some players may be rping vamp hunters, opposing werewolves or disagreeing vamps, etc... there should have been CHOICES as to how to respond to them. House Ravenwatch is okay, but I can see it ending in tragedy. Sooner or later, Emeric will die and an angry mob will be out for them. Poor long term thinking on Verandis's part, you can't keep a secret that big for long.

    Finally, Werewolves should have been left out of the Greymoor arc altogether, why would they be working with vamps? What have vampires got in common with werewolves? Nothing! I feel like in reality Hircine would have punished them for turning their backs on him and listening to Ulfra's crap. That was poor handling of lore as if they were trying to make it generic. Also, I hated that they used the word 'supernatural' trying to group vampires and werewolves together when imo they have nothing in common. I wasn't even aware 'supernatural' could be a 'thing' considering the abundant presence of magic/daedra etc. on Nirn

    To add on to this, in my opinion, Greymoor as a stand-alone release felt very rushed to me, and story-wise ended too abruptly. It really should have been combined with Markarth- while the writing left something to be desired, it would have been a lot more immersive and robust as a proper chapter.

    (Additionally, neither Greymoor nor Markarth would have made a lick of sense without doing the Rivenspire zone story first - at the very least, it wouldn't be as meaningful. I'm not DC, so luckily I only happened to have completed just before. Obviously long term players likely won't have this problem but as a single story it doesn't work well.)

    As for people not staying dead, it just doesn't surprise me in a game like this unless, of course, the NPC in question happens to be my favorite. Then somehow they manage to stay dead. LOL.

    Regarding the Ravenwatch police, if House Ravenwatch had...like, werebeast members, then their stance would have made more sense. I suppose the fact that the Gray Host had both kinds of afflicted gave them license in that circumstance? Outside of dealing with the Host, the Ravenwatch gang only seems concerned with bad vamps. Some WWs asked for help in one of the quests, I think, so maybe that partly justified it. Still seems weak though. The story felt more like "Oh, gotta stop these guys, also, werewolves are there too."
  • Hurbster
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    I liked the other group of vampires who were just trying to get along anyway.

    My pet peeve is half the population seems to be a lost princess of some sort.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Ratzkifal
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    What bugs me the most is the fact that if you didn't know the game was 18+ you would think it was PG13 or lower. Now I'm not saying every conversation needs to represent the 18+ rating, but they could sprinkle some in. Being called a ''milk drinker'' reminds me of the pg movie The Sandlot in that if your a ''cake eater'' you are lesser person, I love cake and milk.

    It's not rated 18+ in every country, so there are more things to consider when it comes to that. The game is rated 16 in Germany for example.
    This Bosmer was tortured to death. There is nothing left to be done.
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