anything you can do on a NB healer you can do better on a Templar healer imo
i still play a nightblade healer but it works but there are better healers out there..
anything you can do on a NB healer you can do better on a Templar healer imo
i still play a nightblade healer but it works but there are better healers out there..
freddybob951 wrote: »anything you can do on a NB healer you can do better on a Templar healer imo
i still play a nightblade healer but it works but there are better healers out there..
Thanks for the input, I understand that there are better options, but that isn't to say that I won't be able to certain content just because of the role/class I am playing.
I may have to put a little more effort into healing to come close to other classes but I find it enjoyable and don't think that people should be expected to play the "best" class for a role. Also, I am not implying that you meant any of this, I am just adding to my original argument.
FeedbackOnly wrote: »
As for disadvantages... well, between non-class healing ability nerfs and other classes getting buffs, NBs just don't have the tools for versatile healing like, say, Templars or Wardens. NBs can't mix and match heals like other classes, nor do they have an answer for every situation like other classes.
Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
As for disadvantages... well, between non-class healing ability nerfs and other classes getting buffs, NBs just don't have the tools for versatile healing like, say, Templars or Wardens. NBs can't mix and match heals like other classes, nor do they have an answer for every situation like other classes.
Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
Both classes have access to Restoration staff skills.
Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
Elendir2am wrote: »Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
I give you answer, based on my knowledge why we have templar as second healer in trial group. I'm not saying, that NB cannot do healing in trials, but there can be some specific situation, where it will be harder with them.Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Two aspect of "Extended Ritual" make it very useful, purification and size. Purification for fights, where DoTs are problem and site for fights, where cannot stay compact and need to scater on vide area.
NB can do both with "Grand Healing" and "Purge" morphs, but it is sub-optimal.Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templar can use "Energy Orb" for group and "Luminous Shards" for tank exclusively. Useful when tank has problem with resources.Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
I don't see any important difference here.
Trial healers use "Horn" and "Barrier " as ultimate.Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
CC is tank task in trials and dungeons alike. Healer will not help situation, if they gives cc immunity to trash. There is some specific situation, where healer use "Inner Fire", but it is all.
I would like to write at the end, that I don't have personal experience with NB healer and I cannot exclude, that they have some great skill for this task (trial healers). However, I don't see any example of such in this discusion so far.
FeedbackOnly wrote: »freddybob951 wrote: »anything you can do on a NB healer you can do better on a Templar healer imo
i still play a nightblade healer but it works but there are better healers out there..
Thanks for the input, I understand that there are better options, but that isn't to say that I won't be able to certain content just because of the role/class I am playing.
I may have to put a little more effort into healing to come close to other classes but I find it enjoyable and don't think that people should be expected to play the "best" class for a role. Also, I am not implying that you meant any of this, I am just adding to my original argument.
I personally think they are mistaken. From logical stand point templar is weaker than nightblade as a healer. There's even logs proving it. People are just too used to having a templar
FeedbackOnly wrote: »
Elendir2am wrote: »FeedbackOnly wrote: »
What specific skill of Nightblade does make them better then templars for trials? I would like to know.
FeedbackOnly wrote: »
Claim #2 without any support whatsoever.
FeedbackOnly wrote: »freddybob951 wrote: »anything you can do on a NB healer you can do better on a Templar healer imo
i still play a nightblade healer but it works but there are better healers out there..
Thanks for the input, I understand that there are better options, but that isn't to say that I won't be able to certain content just because of the role/class I am playing.
I may have to put a little more effort into healing to come close to other classes but I find it enjoyable and don't think that people should be expected to play the "best" class for a role. Also, I am not implying that you meant any of this, I am just adding to my original argument.
I personally think they are mistaken. From logical stand point templar is weaker than nightblade as a healer. There's even logs proving it. People are just too used to having a templar
There aren't logs proving that a Nightblade has more utility as a healer. That doesn't make any sense. If you're referring to HPS, then the healing role has gone completely over your head.
exeeter702 wrote: »Elendir2am wrote: »Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
I give you answer, based on my knowledge why we have templar as second healer in trial group. I'm not saying, that NB cannot do healing in trials, but there can be some specific situation, where it will be harder with them.Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Two aspect of "Extended Ritual" make it very useful, purification and size. Purification for fights, where DoTs are problem and site for fights, where cannot stay compact and need to scater on vide area.
NB can do both with "Grand Healing" and "Purge" morphs, but it is sub-optimal.Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templar can use "Energy Orb" for group and "Luminous Shards" for tank exclusively. Useful when tank has problem with resources.Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
I don't see any important difference here.
Trial healers use "Horn" and "Barrier " as ultimate.Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
CC is tank task in trials and dungeons alike. Healer will not help situation, if they gives cc immunity to trash. There is some specific situation, where healer use "Inner Fire", but it is all.
I would like to write at the end, that I don't have personal experience with NB healer and I cannot exclude, that they have some great skill for this task (trial healers). However, I don't see any example of such in this discusion so far.
Purifications radius is a benefit for pvp. Very few trial fights require critical cleansing where the group is spread out far enough that ritual becomes more usefull than purge. In fact most encounters where cleansing is a focus, purge is taken.
NBs have rolling hots via funnel health, regen ticks and refreshing path that far outweigh any range limitations. The hot values alone more than carry their weight.
Paths coverage area is far greater than the corridor tool tip states because the effect lingers when leaving the aoe. Since every recipient of paths heal also is granted major expedition, the effective radius for the skill nearly doubled. And generally, you have groups positioning for combat prayer uptime regardless. I would go as far as argue NB is the only healer that can actually get away with not having to slot springs at all.
Orbs vs shards is entirely between single target quick application, or group wide coverage. I have never been in a group that is having a single templar healer slotting both skills. That is both redundant and a waste of a slot. If you are putting a single templar on both orb and shard duty, all you are doing is allowing the other healer to inject more dps into the group by way of a free slot on their bar.
You mention healers in trials being horn and barrier users, but omit the fact that NB has objectively superior ultimate generation out of the box.
The real advantage templar had over nb is technically having one more class based synergy option with ritual for the ever slight sustain gain via undaunted passive. But with refreshing paths new buff this is a moot point now. Other then that, if the templar isnt exclusively on horn duty (which ironically with a NB co healer they may not need to be) templars major maim via nova is a notable gain over NBs ult options for the group.
exeeter702 wrote: »Elendir2am wrote: »Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
I give you answer, based on my knowledge why we have templar as second healer in trial group. I'm not saying, that NB cannot do healing in trials, but there can be some specific situation, where it will be harder with them.Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Two aspect of "Extended Ritual" make it very useful, purification and size. Purification for fights, where DoTs are problem and site for fights, where cannot stay compact and need to scater on vide area.
NB can do both with "Grand Healing" and "Purge" morphs, but it is sub-optimal.Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templar can use "Energy Orb" for group and "Luminous Shards" for tank exclusively. Useful when tank has problem with resources.Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
I don't see any important difference here.
Trial healers use "Horn" and "Barrier " as ultimate.Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
CC is tank task in trials and dungeons alike. Healer will not help situation, if they gives cc immunity to trash. There is some specific situation, where healer use "Inner Fire", but it is all.
I would like to write at the end, that I don't have personal experience with NB healer and I cannot exclude, that they have some great skill for this task (trial healers). However, I don't see any example of such in this discusion so far.
Purifications radius is a benefit for pvp. Very few trial fights require critical cleansing where the group is spread out far enough that ritual becomes more usefull than purge. In fact most encounters where cleansing is a focus, purge is taken.
NBs have rolling hots via funnel health, regen ticks and refreshing path that far outweigh any range limitations. The hot values alone more than carry their weight.
Paths coverage area is far greater than the corridor tool tip states because the effect lingers when leaving the aoe. Since every recipient of paths heal also is granted major expedition, the effective radius for the skill nearly doubled. And generally, you have groups positioning for combat prayer uptime regardless. I would go as far as argue NB is the only healer that can actually get away with not having to slot springs at all.
Orbs vs shards is entirely between single target quick application, or group wide coverage. I have never been in a group that is having a single templar healer slotting both skills. That is both redundant and a waste of a slot. If you are putting a single templar on both orb and shard duty, all you are doing is allowing the other healer to inject more dps into the group by way of a free slot on their bar.
You mention healers in trials being horn and barrier users, but omit the fact that NB has objectively superior ultimate generation out of the box.
The real advantage templar had over nb is technically having one more class based synergy option with ritual for the ever slight sustain gain via undaunted passive. But with refreshing paths new buff this is a moot point now. Other then that, if the templar isnt exclusively on horn duty (which ironically with a NB co healer they may not need to be) templars major maim via nova is a notable gain over NBs ult options for the group.
"Purifications radius is a benefit for pvp. Very few trial fights require critical cleansing where the group is spread out far enough that ritual becomes more usefull than purge. In fact most encounters where cleansing is a focus, purge is taken."
Ritual is more useful than purge simply because it provides a unique synergy that a tank can use for Alkosh.
"NBs have rolling hots via funnel health, regen ticks and refreshing path that far outweigh any range limitations. The hot values alone more than carry their weight."
Funnel Health is basically useless in a trial and refreshing path's AOE is so small as to be just as useless in the same scenario. Ritual is better by simply being larger, provides resources and a cleanse on demand with a synergy and lasts longer.
"Paths coverage area is far greater than the corridor tool tip states because the effect lingers when leaving the aoe. Since every recipient of paths heal also is granted major expedition, the effective radius for the skill nearly doubled. And generally, you have groups positioning for combat prayer uptime regardless. I would go as far as argue NB is the only healer that can actually get away with not having to slot springs at all."
Any healer attempting to do anything serious in group PVE is going to get kicked if they are not using Healing Springs. What are you even talking about?
"Orbs vs shards is entirely between single target quick application, or group wide coverage. I have never been in a group that is having a single templar healer slotting both skills. That is both redundant and a waste of a slot. If you are putting a single templar on both orb and shard duty, all you are doing is allowing the other healer to inject more dps into the group by way of a free slot on their bar."
No, it isn't. Again, you're just demonstrating that you've never done anything in an organized group. Shards provide a unique synergy for Alkosh uptime and is generally given to the tank because it's easy to position. Orbs is one of the strongest heals in the game and can be thrown through the DPS for their own synergy while shards is active, so they don't grab shards from the tank.
"You mention healers in trials being horn and barrier users, but omit the fact that NB has objectively superior ultimate generation out of the box."
Yeah, it's great if all you're using is Death Stroke that costs 70 ultimate. But their ultimate generation does not equal any additional war horns unless your DPS is so low as to drag the fight out. And, again, War Horn is rotated between support classes to maximize uptime, so your ultimate generation hardly matters, but you wouldn't know that if you haven't done any serious PVE.
exeeter702 wrote: »Elendir2am wrote: »Everyone keeps talking, but there are no specifics. What exactly can a Templar do that a Nightblade can't?
I give you answer, based on my knowledge why we have templar as second healer in trial group. I'm not saying, that NB cannot do healing in trials, but there can be some specific situation, where it will be harder with them.Templars have an aoe, large radius hot - Extended Ritual - that ticks every 2 secs.
Nightblades have a smaller, aoe hot - Refreshing path - that ticks every 1 sec.
Two aspect of "Extended Ritual" make it very useful, purification and size. Purification for fights, where DoTs are problem and site for fights, where cannot stay compact and need to scater on vide area.
NB can do both with "Grand Healing" and "Purge" morphs, but it is sub-optimal.Templars can give both resources through a synergy with Illustrous Shards.
Nightblades can instead use Necrotic Orb to provide synergy for one resource.
Templar can use "Energy Orb" for group and "Luminous Shards" for tank exclusively. Useful when tank has problem with resources.Templars have a burst heal - Breath or HoD. One heals 2 people, though the secondary heal is minimal.
Nighblades have a burst heal - Malevolent Offering. They only heal one person. But one gives minor mending.
Templars will always have minor mending up.
Nightblades only get minor mending through one morph of Malevolent. However, they also get +3% heals for every Siphoning Ability.
Templars give minor Sorcery to the entire group.
Nightblades give minor Savagery to the entire group.
Templars have a very powerful aoe healing Ultimate.
Nightblades have a very powerful aoe healing Ultimate, that doesn't root them in place.
I don't see any important difference here.
Trial healers use "Horn" and "Barrier " as ultimate.Templars have no real cc outside of a single target through toppling charge.
Nightblades can put down 2 fears with Manifestion of Terror, which will fear mobs in place. Mobs deal no dmg, so need no healing. Very underrated skill.
CC is tank task in trials and dungeons alike. Healer will not help situation, if they gives cc immunity to trash. There is some specific situation, where healer use "Inner Fire", but it is all.
I would like to write at the end, that I don't have personal experience with NB healer and I cannot exclude, that they have some great skill for this task (trial healers). However, I don't see any example of such in this discusion so far.
Purifications radius is a benefit for pvp. Very few trial fights require critical cleansing where the group is spread out far enough that ritual becomes more usefull than purge. In fact most encounters where cleansing is a focus, purge is taken.
NBs have rolling hots via funnel health, regen ticks and refreshing path that far outweigh any range limitations. The hot values alone more than carry their weight.
Paths coverage area is far greater than the corridor tool tip states because the effect lingers when leaving the aoe. Since every recipient of paths heal also is granted major expedition, the effective radius for the skill nearly doubled. And generally, you have groups positioning for combat prayer uptime regardless. I would go as far as argue NB is the only healer that can actually get away with not having to slot springs at all.
Orbs vs shards is entirely between single target quick application, or group wide coverage. I have never been in a group that is having a single templar healer slotting both skills. That is both redundant and a waste of a slot. If you are putting a single templar on both orb and shard duty, all you are doing is allowing the other healer to inject more dps into the group by way of a free slot on their bar.
You mention healers in trials being horn and barrier users, but omit the fact that NB has objectively superior ultimate generation out of the box.
The real advantage templar had over nb is technically having one more class based synergy option with ritual for the ever slight sustain gain via undaunted passive. But with refreshing paths new buff this is a moot point now. Other then that, if the templar isnt exclusively on horn duty (which ironically with a NB co healer they may not need to be) templars major maim via nova is a notable gain over NBs ult options for the group.
"Purifications radius is a benefit for pvp. Very few trial fights require critical cleansing where the group is spread out far enough that ritual becomes more usefull than purge. In fact most encounters where cleansing is a focus, purge is taken."
Ritual is more useful than purge simply because it provides a unique synergy that a tank can use for Alkosh.
"NBs have rolling hots via funnel health, regen ticks and refreshing path that far outweigh any range limitations. The hot values alone more than carry their weight."
Funnel Health is basically useless in a trial and refreshing path's AOE is so small as to be just as useless in the same scenario. Ritual is better by simply being larger, provides resources and a cleanse on demand with a synergy and lasts longer.
"Paths coverage area is far greater than the corridor tool tip states because the effect lingers when leaving the aoe. Since every recipient of paths heal also is granted major expedition, the effective radius for the skill nearly doubled. And generally, you have groups positioning for combat prayer uptime regardless. I would go as far as argue NB is the only healer that can actually get away with not having to slot springs at all."
Any healer attempting to do anything serious in group PVE is going to get kicked if they are not using Healing Springs. What are you even talking about?
"Orbs vs shards is entirely between single target quick application, or group wide coverage. I have never been in a group that is having a single templar healer slotting both skills. That is both redundant and a waste of a slot. If you are putting a single templar on both orb and shard duty, all you are doing is allowing the other healer to inject more dps into the group by way of a free slot on their bar."
No, it isn't. Again, you're just demonstrating that you've never done anything in an organized group. Shards provide a unique synergy for Alkosh uptime and is generally given to the tank because it's easy to position. Orbs is one of the strongest heals in the game and can be thrown through the DPS for their own synergy while shards is active, so they don't grab shards from the tank.
"You mention healers in trials being horn and barrier users, but omit the fact that NB has objectively superior ultimate generation out of the box."
Yeah, it's great if all you're using is Death Stroke that costs 70 ultimate. But their ultimate generation does not equal any additional war horns unless your DPS is so low as to drag the fight out. And, again, War Horn is rotated between support classes to maximize uptime, so your ultimate generation hardly matters, but you wouldn't know that if you haven't done any serious PVE.
FeedbackOnly wrote: »
It's amusing that you say they haven't done anything in organizied group...yet you think tanks still use alkoash? When's the last time you played?
Okay I suppose I really will get in this debate, argument, or is it discussion, only time will tell
So to reaffirm this discussion is Templar vs Nightblade Only
Point 1: Nightblade has easier time procing status effects, From overcharged, sundered. Now templar has zero status effects within normal healer kit.
For those who haven't played in awhile status effects are important with change to high isle that give groups penetration.
Point 2
Nightblade has better damage reduction for the times this actually matters. Major protection isn't on any sets while major maim is on a monster set. Now even if we ingore that we still got one of only classes with major cowardice. This off course is the same debuff that's on entire 5 piece set called mending
Point 3
Nightblade has overcharge, sundered, major expedition, minor intellect, minor endurance, defile all within standard tool kit for healer
Outside standard toolkit you got minor maim, and a disease proc for more status effects
While templar has shards ....
Point 4
We can argue templar has bigger radius of heals than nightblade, but than in organizied group you should be stacking anyways
Point 5
Nightblade has best proc of minor vulnerability of all the classes as it's aoe... while templar has none
Take note even warden only has it as single target as of this patch.
Point 6
With off balance being important again, nightblade has the better proc of it as they don't have to run and charge enemy
Point 7
Nightblade has more stable ultimate generation as you can use points or ultimate that generates it
Point 8
Nightblade has better sustain. There's 2 skills for this one being ultimate. Both skills you don't have to stand in one spot to use it
Point 9
Nightblade gives more DPS to group. Modern groups use full healer plus a healer is a part time DPS
Yeah templar is a legacy addition into groups as healers
No, it isn't. Again, you're just demonstrating that you've never done anything in an organized group. Shards provide a unique synergy for Alkosh uptime and is generally given to the tank because it's easy to position. Orbs is one of the strongest heals in the game and can be thrown through the DPS for their own synergy while shards is active, so they don't grab shards from the tank.
Elendir2am wrote: »FeedbackOnly wrote: »
It's amusing that you say they haven't done anything in organizied group...yet you think tanks still use alkoash? When's the last time you played?
Okay I suppose I really will get in this debate, argument, or is it discussion, only time will tell
So to reaffirm this discussion is Templar vs Nightblade Only
Point 1: Nightblade has easier time procing status effects, From overcharged, sundered. Now templar has zero status effects within normal healer kit.
For those who haven't played in awhile status effects are important with change to high isle that give groups penetration.
Point 2
Nightblade has better damage reduction for the times this actually matters. Major protection isn't on any sets while major maim is on a monster set. Now even if we ingore that we still got one of only classes with major cowardice. This off course is the same debuff that's on entire 5 piece set called mending
Point 3
Nightblade has overcharge, sundered, major expedition, minor intellect, minor endurance, defile all within standard tool kit for healer
Outside standard toolkit you got minor maim, and a disease proc for more status effects
While templar has shards ....
Point 4
We can argue templar has bigger radius of heals than nightblade, but than in organizied group you should be stacking anyways
Point 5
Nightblade has best proc of minor vulnerability of all the classes as it's aoe... while templar has none
Take note even warden only has it as single target as of this patch.
Point 6
With off balance being important again, nightblade has the better proc of it as they don't have to run and charge enemy
Point 7
Nightblade has more stable ultimate generation as you can use points or ultimate that generates it
Point 8
Nightblade has better sustain. There's 2 skills for this one being ultimate. Both skills you don't have to stand in one spot to use it
Point 9
Nightblade gives more DPS to group. Modern groups use full healer plus a healer is a part time DPS
Yeah templar is a legacy addition into groups as healers
Although your post shows how awesome NB healers are, it lacks of one important aspect.
Mechanic of implementation, what skill or gear is demanded: demand on bar space, way of its using, area of effect. Can healer applied it anytime (kiting included) or they need to be with group or with boss. How long it goes, how hard it is to keep it uptime. Is necessary NB healer, or it is present with any NB in group.
If you describe the way of implementation, I could do then verification of how many of your point are valid.
So I will only address point 4 and point 9.
Point 4, organized group can stack only when mechanics allow it. Trials are full of battle, where semicircle is needed. Some mechanics force DD left formation and play specific way, do some task, carry out meteor / curse. It is useful, when they can stay at ritual radius.
Point 9, It has nothing to do with modern groups. Top DPS group could play trials different way for long time. With high DPS and ability to play mechanics, importance of healer decrease. OT or one of DDs can switch skills if mechanics demand two different healers.