What is the highest Gold Per Hour you can grind in ESO?

  • Gaeliannas
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    500k
    ixthUA wrote: »
    Gaeliannas wrote: »
    Actually you can do all 7 craft dailies without the craft bag, you just need to keep the right mats and get rid of the rest. I have numerous friends/guildmates that don't sub and do just that. Apparently it is less materials than you would think from what they tell me if all you do is the dailies, and they sell the extra stuff/mats for a decent chunk of change as well. Might be worth trying? But if you don't really have a use for gold, then probably not.
    I have 3 armory setups (equipment has to be in bag) + do dungeons daily, so it leaves very little bag space, have to clear it every day. If i dedicated to writs - maybe i would have enough space, but dungeons are much more important for me.
    Also, farming gold during inflation does not look wise to me. On PC-EU i saw people buying crowns for 2500:1, a year ago it was 400:1, and price keeps going up.

    Absolutely, selling crowns is definitely the way to go if you have the cash and need gold! The exchange rate has gone crazy high.
  • francesinhalover
    francesinhalover
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    10K
    My best so far.
    Easy with thief skills
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • aaisoaho
    aaisoaho
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    1M
    By my understanding the best gold/hour activities from the highest earner to the lowest is: Carries > Flipping > Tel Var > Material farm > Crafting Writs > Thieving >... > Questing

    The highest I have done is flipping, which yielded me 1 mil. profit per hour. I didn't do it for long, since I have very little need of gold right now. If I ever get some fantastic idea worth of millions, I might start flipping an hour a day, but before the said idea I will be focusing on content I atm find fun. (do mind, I think flipping is fun, but there is other things I want to achieve right now)
  • HumbleThaumaturge
    HumbleThaumaturge
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    300k
    Node Farming. Resource node-farming seems to be the most consistent and reliable means for making gold. (Other than converting real-world cash into gold via a Crown Store sale.) I use the same farming path (circuit) every time. I have a dedicated "farming" character who has highest foot speed and mount speed. I skip all resource nodes that would require combat, since nodes-per hour is highest when I don't delay for combat. With ESO hyper-inflation, I can consistently make over 300k gold per hour.

    Writs. Writs are a good way for getting gold-quality mats. I only do the crafting writs during one week of the Anniversary event each year. Folks here who say they do the writs in a certain amount of time do not seem to be including the times for: (1) character swapping (slow lately); (2) inventory control; and (3) running around collecting surveys. It takes me 90 to 120 minutes (or more) for 18 characters when everything is included (with surveys). Since I play ESO now only 4 to 6 weeks per year, I'd rather spend my time running quests and dungeons and trials. I don't see how folks run 18 sets of writs each and every day. But whatever a player enjoys, that's cool. Also, some of the posts claiming gold earned from crafting writs may not be subtracting the value of the mats required to complete the writs.
    Edited by HumbleThaumaturge on April 11, 2022 2:10PM
  • pelle412
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    Cuddlypuff wrote: »
    Other significant gold farms off the top of my head:
    - 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
    -

    How do you do this? I only have 1 account with 18 characters and just the load screen from character select into the game and logging back out would be about 45 mins to an hour for me and that is one account only.

  • Bhaalthazar
    Bhaalthazar
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    Daily writs on 9 charaters + farm of treasure chests, during the hunt for survey map, and resell styles looted with antiques.
    pelle412 wrote: »
    How do you do this?

    Same question ! It would be less than 1:30 minutes per character.

    I will take about 4 minutes per character (each with the max speed, with addons, but no ESO+), from character select to the next character select (about 36 minutes for 9 characters), and without counting the farm of the survey map.
  • Cuddlypuff
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    1M+
    pelle412 wrote: »
    Cuddlypuff wrote: »
    Other significant gold farms off the top of my head:
    - 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
    -

    How do you do this? I only have 1 account with 18 characters and just the load screen from character select into the game and logging back out would be about 45 mins to an hour for me and that is one account only.

    You have to do them side by side to take advantage of the loading screen time. You can finish one set of writs while the other account is on load screen and vice versa.
  • robwolf666
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    Having a big bank account of gold isn't my motivation for playing, so I don't keep track of how much I make in any given time period.
  • lemonizzle
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    The best money I have made was with long term speculating, flipping and trades. You'll need to be in more than one best spot traders plus addon to get a feel of prices/trends. Just like in real life, a lot of money is needed to be at hand to make huge gains, so the beginning is the hardest part. As it happens, PC EU inflation made all that gold worth a lot less - I'm glad we don't have to pay bills ingame.
    Edited by lemonizzle on April 17, 2022 7:48PM
  • Jaraal
    Jaraal
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    Buy low, sell average to high.

    It’s how the ESO billionaires do it.
  • robwolf666
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    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.
  • Jaraal
    Jaraal
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    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
  • Northwold
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    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
    Edited by Northwold on April 12, 2022 10:38AM
  • robwolf666
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    Northwold wrote: »
    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    And maybe each item having a maximum value set by ZOS that sellers can't go over. At least it would keep prices reasonable.
  • Northwold
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    robwolf666 wrote: »
    Northwold wrote: »
    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    And maybe each item having a maximum value set by ZOS that sellers can't go over. At least it would keep prices reasonable.

    I'm not sure price capping is necessarily the way to go if they ungate the selling system. But the problem at the moment is that because the selling system is gated, some players cannot keep pace with the inflation in the player economy. There is simply no way in the base economy to generate enough money.

    And to the many, many players on here who say "just join a guild", some people just won't. They don't want to.
  • Lysette
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    robwolf666 wrote: »
    Northwold wrote: »
    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    And maybe each item having a maximum value set by ZOS that sellers can't go over. At least it would keep prices reasonable.

    You see it the wrong way - those offers provide a service to you, which you can make use of or not - that is up to you. If you don't deem this service (that you don't have to personally acquire the item yourself, but can just buy it) not worth it, then go and acquire that item by yourself - it is that easy. You don't have to mess up the service for others, just because you don't like it. Then put in the effort and do the work by yourself - maybe then you'll deem this service more valuable for you in future.
    Edited by Lysette on April 12, 2022 11:15AM
  • Lysette
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    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
    Edited by Lysette on April 12, 2022 11:19AM
  • Northwold
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    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.
    Edited by Northwold on April 12, 2022 11:37AM
  • Lysette
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    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    If you want a beneficial trader like you mentioned, then do it - you can create a guild with no public trader and get the "poor" to join until you'll have enough people in the guild that they can trade among each other. As their guild master you can enforce any rule you want this guild to have, you can as well give them access to the common guild bank and so on - design it like you want - and learn about human nature with it - you might be surprised how beneficial that really is - and what scum people can be - it is worth the experience, just do it, it might change your mind about decent trading guilds and what services they offer.

    [edited for baiting]
    Edited by ZOS_Icy on April 12, 2022 1:46PM
  • Northwold
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    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale, and frequently met with arguments that plain don't make sense.

    Trading guilds may be a social experience. How does, for example, introducing other limited traders change that, when they would be used by people who by definition are not in guilds? Or, indeed, when a social experience is available by just joining a normal guild. Why is that threatening to you?

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:47PM
  • Lysette
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    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I ran a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:48PM
  • Northwold
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    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    I'm not sure people appreciate how different the user base of this forum is to many players in the game. If you went on steam when AWA was introduced, for example, complaints about AWA were frequently met with the response "why would you play with more than one character?"

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:49PM
  • Lysette
    Lysette
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    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]

    And seriously hard can just be a joke - 8 characters, which everyone can have, will earn that in about 40 minutes, that is not even near to being any hard at all, not to talk about seriously hard.

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:51PM
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    Lysette wrote: »
    robwolf666 wrote: »
    Lysette wrote: »
    [snip]

    [snip]

    [snip]

    No, I never said it isn't easy(ish) to earn gold in ESO. Just not the huge amounts of gold you need to buy over priced stuff in guild traders. At the moment I have close to 4 million (would be closer to 10 if I hadn't bought player homes for characters) - I just refuse to spend huge chunks of it to rip off merchants.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:52PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    robwolf666 wrote: »
    Lysette wrote: »
    robwolf666 wrote: »
    Lysette wrote: »
    [snip]

    [snip]

    [snip]

    No, I never said it isn't easy(ish) to earn gold in ESO. Just not the huge amounts of gold you need to buy over priced stuff in guild traders. At the moment I have close to 4 million (would be closer to 10 if I hadn't bought player homes for characters) - I just refuse to spend huge chunks of it to rip off merchants.

    I see your problem - "you need to buy over-priced stuff" - no you actually don't, you can as well acquire them in game in a normal way, that you can buy them is a benefit, not something you "need to" or "have to" - it is your own perspective creating this problem, because you think that things have to be easy and comfortable and that would be the only way - entitlement is your problem, not game mechanics.

    You spent 6 million on houses - I understand that, I have a bunch of houses too - but guess what you could have made investing this into valuable asset instead and profit from soaring prices - that would have been easily tens of millions. If you are really that desperate to buy expensive stuff, then by all means buy valuable asset, which can earn you something, not consumer products or stuff what earns you nothing at all.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 1:53PM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    200k
    This poll has a major problem: Most of the things mentioned are highly situational, not always available, require RNG or already need a certain amount of gold to even start.

    You can't tell a new player "Buy X for 500k and sell it for 900k" or "Participate in this (not always active) event and sell the (random) loot for Y profit".
    Doing writs may be fixed and given every day but you can only complete them once per day per character and after that it's done.

    If you want a list of ongoing activities that you can do all day every day you may need another poll.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]

    [snip]

    Expectations should meet the effort made - what I see here are expectations which would match some real effort made, while at the same time no real effort is made to acquire wealth - entitlement replaces effort - and is causing these misconceptions of what poor and rich means. Rich people are rich because they put in a lot of effort to acquire it - if you never put in the effort you cannot expect to get the same results as those who put in the effort - this is not a matter of being unfortunate, but about not willing to put in the effort required to achieve it.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 2:05PM
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    .
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]

    [snip]

    Expectations should meet the effort made - what I see here are expectations which would match some real effort made, while at the same time no real effort is made to acquire wealth - entitlement replaces effort - and is causing these misconceptions of what poor and rich means. Rich people are rich because they put in a lot of effort to acquire it - if you never put in the effort you cannot expect to get the same results as those who put in the effort - this is not a matter of being unfortunate, but about not willing to put in the effort required to achieve it.

    Whoever said it was a matter of being "unfortunate". To some players, the balance is wrong because they do not enjoy being bound to a game as the one entertainment activity of their lives and they refuse to do so. So ultimately they drop the game.

    But the whole balance of ESO at the moment is in a risky place where only niche players will end up satisfied.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 2:06PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    pelle412 wrote: »
    Cuddlypuff wrote: »
    Other significant gold farms off the top of my head:
    - 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
    -

    How do you do this? I only have 1 account with 18 characters and just the load screen from character select into the game and logging back out would be about 45 mins to an hour for me and that is one account only.

    PC players have addons and better performance than even PS5 players. Basically they can do writs 2-3x faster than we can. Just one more reason why they have mass inflation on their server though.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Northwold wrote: »
    .
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Lysette wrote: »
    Northwold wrote: »
    Jaraal wrote: »
    robwolf666 wrote: »
    Jaraal wrote: »
    Buy low, sell average to high.

    It’s how the ESO billionaires do it.

    Sounds an awful lot like ripping off other players to me. Locks people who don't have much gold out of guild traders. A good example of why I very rarely buy from a guild, most things are over priced.

    So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.

    It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"

    A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.

    That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.

    And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.

    A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.

    But it's a much broader discussion.

    And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]

    And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.

    I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.

    I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.

    If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.

    The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.

    If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.

    That is still 3 quarters of a million per month and 9 million gold per year - [snip]

    [snip]

    Expectations should meet the effort made - what I see here are expectations which would match some real effort made, while at the same time no real effort is made to acquire wealth - entitlement replaces effort - and is causing these misconceptions of what poor and rich means. Rich people are rich because they put in a lot of effort to acquire it - if you never put in the effort you cannot expect to get the same results as those who put in the effort - this is not a matter of being unfortunate, but about not willing to put in the effort required to achieve it.

    Whoever said it was a matter of being "unfortunate". To some players, the balance is wrong because they do not enjoy being bound to a game as the one entertainment activity of their lives and they refuse to do so. So ultimately they drop the game.

    But the whole balance of ESO at the moment is in a risky place where only niche players will end up satisfied.

    And all those with reasonable expectations - who do not expect to be like Elon Musk while working a normal job. If you want to be like Elon Musk you have to put in the effort like him - and not even I would be willing to do that. That you are unhappy is a matter of oversized expectations, that is what I try to get through to you, you are the source of your own unhappiness.

    You have 4 million - do something with it, as long as those are just gold on your account, it isn't earning you anything.

    [edited to remove quote]
    Edited by ZOS_Icy on April 12, 2022 2:08PM
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