I have 3 armory setups (equipment has to be in bag) + do dungeons daily, so it leaves very little bag space, have to clear it every day. If i dedicated to writs - maybe i would have enough space, but dungeons are much more important for me.Gaeliannas wrote: »Actually you can do all 7 craft dailies without the craft bag, you just need to keep the right mats and get rid of the rest. I have numerous friends/guildmates that don't sub and do just that. Apparently it is less materials than you would think from what they tell me if all you do is the dailies, and they sell the extra stuff/mats for a decent chunk of change as well. Might be worth trying? But if you don't really have a use for gold, then probably not.
Also, farming gold during inflation does not look wise to me. On PC-EU i saw people buying crowns for 2500:1, a year ago it was 400:1, and price keeps going up.
Cuddlypuff wrote: »Other significant gold farms off the top of my head:
- 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
-
How do you do this?
Cuddlypuff wrote: »Other significant gold farms off the top of my head:
- 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
-
How do you do this? I only have 1 account with 18 characters and just the load screen from character select into the game and logging back out would be about 45 mins to an hour for me and that is one account only.
robwolf666 wrote: »
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
robwolf666 wrote: »
robwolf666 wrote: »
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
robwolf666 wrote: »
[snip]
robwolf666 wrote: »robwolf666 wrote: »
[snip]
No, I never said it isn't easy(ish) to earn gold in ESO. Just not the huge amounts of gold you need to buy over priced stuff in guild traders. At the moment I have close to 4 million (would be closer to 10 if I hadn't bought player homes for characters) - I just refuse to spend huge chunks of it to rip off merchants.
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]
[snip]
robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]
[snip]
Expectations should meet the effort made - what I see here are expectations which would match some real effort made, while at the same time no real effort is made to acquire wealth - entitlement replaces effort - and is causing these misconceptions of what poor and rich means. Rich people are rich because they put in a lot of effort to acquire it - if you never put in the effort you cannot expect to get the same results as those who put in the effort - this is not a matter of being unfortunate, but about not willing to put in the effort required to achieve it.
Cuddlypuff wrote: »Other significant gold farms off the top of my head:
- 2 accounts of 18 writs takes about 45 mins and gives about 5M in rewards all up (according to lazy writ crafter stats)
-
How do you do this? I only have 1 account with 18 characters and just the load screen from character select into the game and logging back out would be about 45 mins to an hour for me and that is one account only.
.robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]robwolf666 wrote: »
So, if you put something up for sale and someone pays your full asking price, you're getting ripped off? You put it on your guild trader for 100,000 gold, someone bought it, and you're mad? I don't understand the logic.
It's not something I do, personally, as I'd rather be out playing the game than spending all day browsing guild traders like some do. But what would you suggest to prevent people from getting "ripped off?"
A selling system that does not require guild membership and is open to all players without a gate. It's blindingly obvious.
That you will always have the worst price possible - what an improvement. You forget about bots which will do the flipping quite easily.
And yet because every player would have a way in to the player economy it would not actually matter because you would not have two completely different rates of inflation as happens at present, one for players who sell, and another for those who do not. NB speaking for PC.
A global auction house is not necessarily the only solution to this, either. Local traders offering benevolent trading houses for the in game "poor" who have account-wide gold below a certain cap, for example.
But it's a much broader discussion.
And you are comfortable with killing the game play of a lot of people just because you don't like it - I am currently not in a trading guild and haven't been in one for years at start. But I joined 3 a while back and it was a very pleasant experience, with very nice and helpful fellow traders - trading guilds are as well a social experience, whereas an auction house is not. [snip]
And it is not an inflation if just a few highly in demand items soar in prices - it is an inflation if overall across all stuff prices are soaring more than normal - a decent inflation is normal, because no one wants to sell for less than he has acquired an item - so prices have to rise, it is just a matter of human nature.
I'm comfortable with pointing out that the actual playerbase is rather differently composed from the members of this forum, yes, for whom any kind of suggestion for change is often seen as beyond the pale.
I added a paragraph about how you could deal with your idea of a beneficial trader - you might not have read it, because I added it later on - try it out, you can do it actually with the rules in place - and learn from it - I have run a corporation which was beneficial to new players in EVE - and I learned my lesson about how "beneficial" that is and what scum people can be. But try it out - it will change your mind about a lot of things in regards to proper trading guilds which offer decent services.
If people do not want to join guilds -- and A LOT of players do not want to join guilds -- it plain does not work. The way guilds are set up in this game requires administration by a guild master and provides essentially no facility for casual players occasionally to sell stuff. By definition it is gated. The only mechanic for doing casual sales without a gate is WTS.
The way the player economy is set up ends up driving away the casual players that make an MMO possible. The writing used to compensate for that. Unless High Isle has the greatest writing the game has ever seen, I doubt we can say that any longer.
If you look at the amounts of gold people say they make on this thread and compare it to a single character casual player who doesn't trade through guilds, it's pretty amazing. They might make 25K a day if they're working seriously hard for it.
That is still 3 quarters of a million per month and 9 million gold per year - [snip]
[snip]
Expectations should meet the effort made - what I see here are expectations which would match some real effort made, while at the same time no real effort is made to acquire wealth - entitlement replaces effort - and is causing these misconceptions of what poor and rich means. Rich people are rich because they put in a lot of effort to acquire it - if you never put in the effort you cannot expect to get the same results as those who put in the effort - this is not a matter of being unfortunate, but about not willing to put in the effort required to achieve it.
Whoever said it was a matter of being "unfortunate". To some players, the balance is wrong because they do not enjoy being bound to a game as the one entertainment activity of their lives and they refuse to do so. So ultimately they drop the game.
But the whole balance of ESO at the moment is in a risky place where only niche players will end up satisfied.