VolrathStormborn wrote: »Another PTS week where no mention of any fixes to Console Inputs, Skill queuing, triggering Pots/Ultimates, and just the simple ability to Heavy Attack from a SnB block or staves with all of this work on LA/HA.
Makes me sick. Is it not worth the Dev time since it is not as big of an issue on PC? I had someone test it on the PTS and it's still there with his controller mode.
@ZOS_GinaBruno @ZOS_Kevin
Darrell9090 wrote: »VolrathStormborn wrote: »Another PTS week where no mention of any fixes to Console Inputs, Skill queuing, triggering Pots/Ultimates, and just the simple ability to Heavy Attack from a SnB block or staves with all of this work on LA/HA.
Makes me sick. Is it not worth the Dev time since it is not as big of an issue on PC? I had someone test it on the PTS and it's still there with his controller mode.
@ZOS_GinaBruno @ZOS_Kevin
It hard for issues like this to be fixed especially since it focuses more on tanks than it does dps. People wonder why there’s a scarce amount of tanks it’s because our community is small and getting smaller like we have 0 voice over issues we need fixed they prioritize dps and healers player over us. Tanks in general don’t complain that much about breaking issues like this. This issue makes it rough both in pvp and pve to tank since getting a heavy inbetween is much harder and now time consuming. I have been having to take extra hits just to be able to gain back resources and times it has killed me for doing so. @ZOS_GinaBruno @ZOS_Bill @ZOS_Adrikoth @ZOS_Kevin
This bug definitely affects my ‘poof tank’ on Xbox on which I make use of Explosive Rebuke set on which I often have to block and then immediately heavy attack to proc set. I think you folks are right, it has to do with block dropping and some kind of cooldown before it’ll let you heavy attack. You used to be able to start your heavy attack nearly simultaneously as you dropped block and it would seamlessly transition but now there seems to be a cooldown and if you start the heavy attack too early, it doesn’t begin at all and you stand there like a fool. It feels a -lot- clunkier than it used to.
I’m about to make a PvE heavy attack related dps build for the next update, and I’m paranoid that this bug is going to make it mess up often when I go to attack after blocking some mechanics.
patricknl76 wrote: »I still have the issue . My mainly play tank . On ps4 i never had the problem with heavy attacks. But since I bought a ps5 9/10 heavy attacks on my tank dont work. My thought has always been that it has something to do that the ps5 controllers have adaptive triggering . I plugged in my ps4 again a while go and had no problem at all . Thats the only thing I can think of . But whatever it is , it is freaking annoying , specially when running end game content .
If you want I can make a video demonstration when I get home from work tonight and post it here explaining the issue as I reproduce it. Thanks for finally getting back to usHi All. Wanted to follow up here. We did pass this issue along when we last commented about the reports of heavy attack being bugged. We checked in with the team last week to check in on this. Unfortunately, they have not been able to reproduce this issue internally. However, we have share the thread again for the team to continue their investigation of the issue. We will pass on any additional feedback to help narrow down this issue for the team to identify. @Darrell9090, we'll make note of your testing for the team to try as well.
@ZOS_Kevin here’s that video I said I would make hopefully this helps and that I explained it well enough. https://youtu.be/CglIBg1YN5w@Darrell9090 If you record a video, please ping me. Will pass it on to the dev team.
@Darrell9090 If you record a video, please ping me. Will pass it on to the dev team.
Darrell9090 wrote: »@ZOS_Kevin here’s that video I said I would make hopefully this helps and that I explained it well enough. https://youtu.be/CglIBg1YN5w@Darrell9090 If you record a video, please ping me. Will pass it on to the dev team.
That’s why in my video I say what I’m doing helps them recreate it them selfs I demonstrated and showed it in sustain then showed it not only on one class so they can’t say it’s just the dk. Hoping this gets it fixed now just waiting on @ZOS_Kevin yo respond to our findings and videos nowJust found this thread as I was coming to report this annoying bug...
Thank you guys for taking the time to post these videos. But I was wondering if a video with the on-screen controller like some streamers use would help the devs to see when buttons are being pressed since block has a visual indicator in-game but heavy attack does not. Sorry but I don't know how to use that controller widget thingy in a video...
Here's hoping this gets fixed and doesn't turn out like the "sprint bug" (where it takes clicking the gamepad's left stick 3 times in order for sprint to activate) that is still present in game...
The only way the dev/testers would not be able to see this bug is if they are hardwired connected to a server and thus have near non-existent lag and the bug is somehow related to the lag. Ask the testers to test on an actual player test system that has lag around 100ms. They wont be able to not repeat it at that point, no matter the controller they use or speed of the system.
Thank you Kevin will doHi All, one more bit of feedback before giving the team some time to work on this. Got some brief feedback from the team noting that your feedback here has been helpful in narrowing down the issue. We'll be checking in with the Dev team as they work to address this and follow back up if we need anything else. Also feel free to ping if there is any additional information.
Hi All, one more bit of feedback before giving the team some time to work on this. Got some brief feedback from the team noting that your feedback here has been helpful in narrowing down the issue. We'll be checking in with the Dev team as they work to address this and follow back up if we need anything else. Also feel free to ping if there is any additional information.
@Darrell9090 If you record a video, please ping me. Will pass it on to the dev team.
Hey kevin. I wanted to share these two videos for you, since you asked for evidence. These are not exactly the issue OP is talking about, but this is a bug that has been around for a while now and has been severley hampering my gameplay.
When you fall off of something, while actively weaving attacks/using abilities, you will sometimes hit the ground and begin endlessly charging heavy attacks without pressing the button to do so. You then need to bash to stop the heavy attacks from continuing to fire.
This is not specific to controller or console - I'm on PC, and I have friends that use mouse and keyboard and have experienced the same issue.
https://streamable.com/ydjnhi
https://streamable.com/y2069k
@ZOS_Bill @ZOS_GinaBruno are we now looking at this like it’s a new combat feature rather than the bug you created? Because this thread, like the bug itself, is being ignored entirely it seems. I’d like to know so I can just play my tank again and try to find an actual workaround for something you guys messed up badly. It’s even affecting my healers now because of mechanics that require a block and if I’m running roaring that requires regular heavy attacks my character stands like an idiot for eternity until I spot it….
I mean… you wanna give love to heavy attacks? FIX THEM … that’s the only love they really need.