Only the other 28957894 threads on exact same topic lol , including this one from yesterday: https://forums.elderscrollsonline.com/en/discussion/601077/vampire-werewolfSo,
. Am I missing anything?.
Lack of new skill-lines and proper balance of vampires and werewolves has always been a big topic for me, it's like -- there's a LOT of people that clearly care for vampires and werewolves and would love to be able to use them for every bit of content, but ZOS doesn't even want to address the elephant in the room, it's just nerf after nerf when something is viable. (or some cases..overperforming)NeeScrolls wrote: »
Doubtful things will be changing much anytime soon.
Although, rumor is that Werewolves & Vampires are uber powerful in the new *CARD GAME*
Yep i hear ya loud & clear , particularly since i been both since 2014Lack of new skill-lines and proper balance of vampires and werewolves has always been a big topic for me, it's like -- there's a LOT of people that clearly care for vampires and werewolves and would love to be able to use them for every bit of content, but ZOS doesn't even want to address the elephant in the room, it's just nerf after nerf when something is viable. (or some cases..overperforming)NeeScrolls wrote: »
Doubtful things will be changing much anytime soon.
Although, rumor is that Werewolves & Vampires are uber powerful in the new *CARD GAME*
barney2525 wrote: »I dont slot any vamp skills for combat so I dont understand why one would be kicked from a group - just for 'being a vampire'.
So, vampires clearly have no place in vet trials, probably the same can be said for werewolves. I guess the only way for someone to be allowed to run WW in a trial would be to go with a static group of friends. Pack leader seems to be the only truly significant thing they bring to the table but that can be replaced by a certain set. Am I missing anything?
It's a little sad that both (vampire and ww) skill-lines are (probably) deliberately being kept out of PvE, they should, at the very least, be able to adequately replace X role if need be, but probably not be top tier since that would 'force' players to be one.
@ZOS_Kevin something to consider perhaps, maybe both lines could do with a minor rework to finally have a place in 'competitive' play.
UntilValhalla13 wrote: »They were a thing in trials for literally one patch, years ago. (Wolfhunter, from what I remember.) They were then gutted like a month later.
Well, that's just depressing.Yep, werewolves were finally made relevant with Wolfhunter, but they pulled the plug on that quick when people who didn't know how to defend against werewolves (yes, they have their weaknesses) started complaining in the forums about getting eaten. Werewolves have never been relevant since, and you see very few in Cyro, IC and BGs like before.
UntilValhalla13 wrote: »They were a thing in trials for literally one patch, years ago. (Wolfhunter, from what I remember.) They were then gutted like a month later.
Yep, werewolves were finally made relevant with Wolfhunter, but they pulled the plug on that quick when people who didn't know how to defend against werewolves (yes, they have their weaknesses) started complaining in the forums about getting eaten. Werewolves have never been relevant since, and you see very few in Cyro, IC and BGs like before.
kringled_1 wrote: »UntilValhalla13 wrote: »They were a thing in trials for literally one patch, years ago. (Wolfhunter, from what I remember.) They were then gutted like a month later.
Yep, werewolves were finally made relevant with Wolfhunter, but they pulled the plug on that quick when people who didn't know how to defend against werewolves (yes, they have their weaknesses) started complaining in the forums about getting eaten. Werewolves have never been relevant since, and you see very few in Cyro, IC and BGs like before.
There was a significant period after that (I think fall 2019-early 2020?) where they were very frequent in IC and not uncommon in cyro - I think the most common set combination was Alessian Order, Mighty Chudan, and often Crimson twilight. Very high resistance, very high health recovery. Damage wasn't high but survivability was through the roof.
That setup had multiple nerfs - nerfs to the sets, battle spirit applying to health recovery, werewolf lost its unnamed 10k resistances for major resolve.
Vampires used to be a thing in score pushing trial groups thanks to toggle and sometimes because arterial burst being a very low cost spammable. Toggle was a high risk high reward thing but eventually ate the nerf hammer.So, vampires clearly have no place in vet trials, probably the same can be said for werewolves.
As for werewolves, I really hate the timer on their werewolf form. It's very annoying because in PvE endgame sometimes you have to wait for a teammate or until raid lead finish explaining something and by the time you start the fight, werewolf form is gone.So, vampires clearly have no place in vet trials, probably the same can be said for werewolves.
Most of the active skills really aren't useful though, even for casual play. Eviscerate and its morphs require you to have less Health in order to do the most damage, which most people find both too risky and too much hassle to balance their Health. Frenzy and its morphs do more damage the more stacks you have, and even though the damage is capped at 10 stacks, since the damage ticks every 2 seconds the skills are toggled on, most.peope have a hard time juggling their Health and their damage. The Mist skills prevent you from being healed at all and and one morph only works on PvP, Vampiric Drain and its morphs do laughable damage and hardly heal you (on top of not stunning like they used to), and Mesmerize and its morphs require enemies to be facing you, so even though it can't be blocked it takes entirely too much effort to use because of positioning issues.barney2525 wrote: »I dont slot any vamp skills for combat so I dont understand why one would be kicked from a group - just for 'being a vampire'.
Well if you're not using any vamp skill you're just giving yourself free weaknesses.
As for werewolves, I really hate the timer on their werewolf form. It's very annoying because in PvE endgame sometimes you have to wait for a teammate or until raid lead finish explaining something and by the time you start the fight, werewolf form is gone.So, vampires clearly have no place in vet trials, probably the same can be said for werewolves.
Assuming they didn't change it from the last time I played a lot as a WW as I only recently came back, you could use ravage health potions to extend the time spent in WW form almost indefinitely as long as you remembered to keep using the potions during non-combat time each time the cooldown expires.
Yeah, this has happened a bunch of times with various mmorpgs, X content creator does something that claims is broken (usually isn't) for views, people share it on the forums, everyone goes crazy, even though this will probably never affect them and then devs proceed to nerf out of what seems to be a knee-jerk reaction. What happens then is a bunch average joes get a broken class that they can't enjoy anymore, no-one really wins, only the content creator.Yeah, because one content creator posted a video of himself wearing those sets and standing in front of an IC sewer flag boss getting whacked on while he had the inventory screen open, and not dying. So instead of just one or two things being nerfed, all those things you mentioned got nerfed, anti-resistance sets were introduced, and werewolf went back to being underperforming again.
You need to deal damage or eat corpses to fill up the timer, how can poisoning yourself help there?
As far as I can tell it wasn't just that. A lot of content creators back then complained that it is "too easy" to play as PvE WW dps, as all you did with blood moon set was LA and you could get 50K dps (terms like brain-dead rotation were used).UntilValhalla13 wrote: »They were a thing in trials for literally one patch, years ago. (Wolfhunter, from what I remember.) They were then gutted like a month later.
Yep, werewolves were finally made relevant with Wolfhunter, but they pulled the plug on that quick when people who didn't know how to defend against werewolves (yes, they have their weaknesses) started complaining in the forums about getting eaten. Werewolves have never been relevant since, and you see very few in Cyro, IC and BGs like before.
You need to deal damage or eat corpses to fill up the timer, how can poisoning yourself help there?
Assuming you don't put points into the alchemy passive to not have negative effects from potions, it does damage to you and each time it does damage it refills the bar a little. Maybe the game considers it combat or something, I never thought about it that much beyond it doing what the person who introduced me to using them said they would do.
I don't know if it still works the same but I'll test tonight but I absolutely guarantee that it at least did work because the WW guild I was in all used them and we did multiple trials while in WW mode almost the entire time even when we had to explain mechanics to people new to the trial.
barney2525 wrote: »I dont slot any vamp skills for combat so I dont understand why one would be kicked from a group - just for 'being a vampire'.
Well if you're not using any vamp skill you're just giving yourself free weaknesses.
I'm glad I stumbled on this thread....I just managed to get (pretty much by accident, so I didn't grind for it) the Shapeshifter's Chain. After reading this...and not seeing used in practically ANY build online..guess I'll just skip the WW experiment.
So, vampires clearly have no place in vet trials, probably the same can be said for werewolves. I guess the only way for someone to be allowed to run WW in a trial would be to go with a static group of friends. Pack leader seems to be the only truly significant thing they bring to the table but that can be replaced by a certain set. Am I missing anything?
It's a little sad that both (vampire and ww) skill-lines are (probably) deliberately being kept out of PvE, they should, at the very least, be able to adequately replace X role if need be, but probably not be top tier since that would 'force' players to be one.
@ZOS_Kevin something to consider perhaps, maybe both lines could do with a minor rework to finally have a place in 'competitive' play.
BXR_Lonestar wrote: »So, vampires clearly have no place in vet trials, probably the same can be said for werewolves. I guess the only way for someone to be allowed to run WW in a trial would be to go with a static group of friends. Pack leader seems to be the only truly significant thing they bring to the table but that can be replaced by a certain set. Am I missing anything?
It's a little sad that both (vampire and ww) skill-lines are (probably) deliberately being kept out of PvE, they should, at the very least, be able to adequately replace X role if need be, but probably not be top tier since that would 'force' players to be one.
@ZOS_Kevin something to consider perhaps, maybe both lines could do with a minor rework to finally have a place in 'competitive' play.
Vampires definitely have a place in endgame PVE. There were some periods where certain encounters could not be tanked without mistform (at least that was the meta cheese). I don't know if that is still the case now, but even if a DPS couldn't cope with the downsides of vampire form, they could control it by eating/drinking the right food.
Yet another example of why so called "influencers" have wayyyy too much, well, influence. (in MMO's, and in society )Yeah, because one content creator posted a video of himself wearing those sets and standing in front of an IC sewer flag boss getting whacked on while he had the inventory screen open, and not dying. So instead of just one or two things being nerfed, all those things you mentioned got nerfed, anti-resistance sets were introduced, and werewolf went back to being underperforming again.
How long ago was that? For years that passive has been changed from taking damage to dealing damage.