Good idea on paper to buff them, but in reality it will be bad idea. Something like this already happened to Vamp/WW a couple of times. They got a buff/improvement/qol change, then people started using them as they had some good builds & use-cases and then it was followed by massive nerf making them less useful than before the buff.Why we don't see them in Trials?
Because they are useless? Don't have damage?
I tought: What if developers give them more damage to each skill line (Vampire/Werewolf) and block rotation on them. I mean, we can use only original skills of ea Vampire/Werewolf.
Will be a good ideia? or not?
The only situation WW may be still "OP" imho is either a pre-made BGs optimised group (but then again, every optimised group of for example wardens & necros will be way stronger), or maybe a group of WW chasing one player in IC (but then again, every group vs 1 player is OP). Context is important and yes - WW can be strong option, but once you start to compare it to other options available for different content, then it pretty much all beats WW by a large margin every time.it may be op in the right hands.