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Time for a Classic ESO server

karekiz
karekiz
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With all the changes to the game it feels so different. Is it time for releasing a Classic ESO server set to Thieves guild DLC early patch. Best Raid. Best Classes. Classic balance.
  • MaraxusTheOrc
    MaraxusTheOrc
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    Pass. I remember the veteran level grind. The game is better off now than it was then. Not to mention how could you do it for consoles when each of them is their own server?
  • sharquez
    sharquez
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    I do miss Baby MOL. Was the funniest thing 2 manning MOL with vet 16 characters.

    But nah there's no going back.
  • Number_51
    Number_51
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    Wasn't Thieves Guild where they introduced the multiple load screens feature? I seem to recall getting four or five unusually long load screens just running from the Thieves' Den back door to the Abah's Landing Wayshrine. That was on PS4 (not sure if it was the same n PC or Xbox) and wasn't fixed for months... good times.
  • kargen27
    kargen27
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    You would need to go back farther than that to get to classic ESO. Going back would be a mistake especially going back farther than One Tamriel. Weapons wouldn't have ultimates there would be no vet dungeons you would be limited to who you could play with and all kinds of other things would need to be removed.
    The only good that would come of it would be from the perspective of players that used Cheat Engine. They would again be able to dominate PvP by flying around dropping comets on the troops below.
    and then the parrot said, "must be the water mines green too."
  • Arunei
    Arunei
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    Yeeeaaaah I really don't see ZOS shelling out the money for another six full servers like that. And what even counts as 'classic'? The removal of zones and dungeons that didn't exist some arbitrary number of years ago? Undoing all number of changes to skills, sets, items, mechanics, and so on? Or would 'classic' keep everything intact? What makes it 'classic' if everything is kept, though?

    I'd much rather they focus on the actual game and work out the problems it has than splitting up the various dev groups for something like this
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • duagloth
    duagloth
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    true beta, at least this was acceptable then.
  • Tandor
    Tandor
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    Update 32 would make a good setting for a classic server.
  • Lumenn
    Lumenn
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    Wait, we'd be stuck with Ruby mats again? Red/pink weapons galore?!? Noooooooooooo!
  • krachall
    krachall
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    I want a hardmode server like UO had.

    One character slot per account.
    No transmutes
    No reconstruction
    No XP bonuses whatsoever (Scrolls, potions, or events)
    No hybrid skills/abilities

    This would really put the new Armory system to use!
  • Tandor
    Tandor
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    krachall wrote: »
    I want a hardmode server like UO had.

    One character slot per account.
    No transmutes
    No reconstruction
    No XP bonuses whatsoever (Scrolls, potions, or events)
    No hybrid skills/abilities

    This would really put the new Armory system to use!

    Don't forget permadeath - that would provide the challenge some say they want when doing overland content especially when one-shotting world bosses and soloing harrowstorms etc :wink: !
  • FluffWit
    FluffWit
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    Started a massive argument in one of my guild chats a couple weeks back when I said the game was terrible before 1 Tamriel.

    Oh well, to each his own 🤷‍♀️
  • Sylvermynx
    Sylvermynx
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    No thank you. I'm quite happy with the game the way it is. And if it was an option, they'd have to make 3 new servers....
  • Lauranae
    Lauranae
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    And any pvp kill can be looted .... (old mmo was doing that, for increasing difficulty, and so you could loose a piece of armor, a weapon etc ...) and you had to go back to get your corpse (as a ghost)
    My most recent characters
    AD - Chjara NB
    -
  • Marginis
    Marginis
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    I hate to be another naysayer but... nay.

    Honestly, the game is, for the most part, the same beast it's always been. Sure, we have more content, but nothing has changed drastically enough to make it feel like an entirely new game. Part of this, I think, is because ZoS does a really good job of keeping older content relevant - unlike a lot of MMOs, older areas aren't just dead whenever the latest DLC comes out. Routinely, in fact, I find the busiest areas to be Vulkhel Guard, or Rawl'kha, despite them being all the way from vanilla ESO.

    Usually I'm all for more options too, so long as they don't overwrite other options for players... but splitting the playerbase into separate servers from what I can imagine would lower population counts far more than would be healthy for the game. This, added costs for keeping up separate servers, and running content for the "classic" version (depending on how you see this rolling out), would significantly impact the energy able to be put into the main game.

    I can see the appeal, having been accepted into the second wave (I think?) of limited tests pre-open beta, of going back to a different time... But take it from me - at least with the game as it is right now, it's way too much risk and way too much cost for way too little reward.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • S0Z0H
    S0Z0H
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    Idk about a "classic server" being the answer, ZOS already uses antiquated tools for the game as it is lol.
    So why not buy up to date , shiny new powerful MODERN servers?
    It's not like they don't have the money. But it's cuz of money why they don't. It's all about keeping operational costs AS LOW as possible. That's the name of the game. ZOS needs some mega huge hit seller in the future to bank roll any server updates. So Starfield is getting lots of the bankroll and Elder Scrolls 6, and another brand new MMO they are working on( if I'm not mistaken) is getting all the funding, all the worker talent, at the moment.
    For example , if Elder Scrolls 6 is a massive ginormous , huge, historical record breaking epic success ( and it's highly likely ) then ESO will probably get a major major upgrade. Maybe even a massive graphic engine upgrade too. Imagine If ESO looked like Black Desert.
    But ya, right now ZOS is Jimmy rigging the server. They bought lots of cheap duck tap. Rumor has it that ZOS's servers are ran by Hamsters on a treadmill.
    So they buy lots of little food for the hamsters.
    This keeps costs super low.
  • Mythgard1967
    Mythgard1967
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    Lauranae wrote: »
    And any pvp kill can be looted .... (old mmo was doing that, for increasing difficulty, and so you could loose a piece of armor, a weapon etc ...) and you had to go back to get your corpse (as a ghost)

    I remember those days.....heck...even PVE had to go run naked or as a ghost to get their equipment off your dead body....and if you died under a raid mob......good luck. You might need to get another guild come help you get your corpses to get your gear before your body rotted and all your gear disappeared.
  • Mythgard1967
    Mythgard1967
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    S0Z0H wrote: »
    Idk about a "classic server" being the answer, ZOS already uses antiquated tools for the game as it is lol.
    So why not buy up to date , shiny new powerful MODERN servers?
    It's not like they don't have the money. But it's cuz of money why they don't. It's all about keeping operational costs AS LOW as possible. That's the name of the game. ZOS needs some mega huge hit seller in the future to bank roll any server updates. So Starfield is getting lots of the bankroll and Elder Scrolls 6, and another brand new MMO they are working on( if I'm not mistaken) is getting all the funding, all the worker talent, at the moment.
    For example , if Elder Scrolls 6 is a massive ginormous , huge, historical record breaking epic success ( and it's highly likely ) then ESO will probably get a major major upgrade. Maybe even a massive graphic engine upgrade too. Imagine If ESO looked like Black Desert.
    But ya, right now ZOS is Jimmy rigging the server. They bought lots of cheap duck tap. Rumor has it that ZOS's servers are ran by Hamsters on a treadmill.
    So they buy lots of little food for the hamsters.
    This keeps costs super low.

    I wouldn't assume money from a successful title would spill into a less successful. Corporate budgetting doesn't usually work that way.
  • Wolfpaw
    Wolfpaw
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    No thank you, ZOS has enough work to do.
  • Sir_Hammock
    Sir_Hammock
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    FluffWit wrote: »
    Started a massive argument in one of my guild chats a couple weeks back when I said the game was terrible before 1 Tamriel.

    Oh well, to each his own 🤷‍♀️

    I totally agree, the ones who don't don't remember the awful vet grind, no qol, farming the same dungeon or raid hundreds of times to get the right weapon with the right trait. It was awful
  • Lumenn
    Lumenn
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    FluffWit wrote: »
    Started a massive argument in one of my guild chats a couple weeks back when I said the game was terrible before 1 Tamriel.

    Oh well, to each his own 🤷‍♀️

    I totally agree, the ones who don't don't remember the awful vet grind, no qol, farming the same dungeon or raid hundreds of times to get the right weapon with the right trait. It was awful

    This. My joke about red/pink weapons aside, no matter how careful you were, being overleveled on overland. Silver/gold was a boring nightmare. The vet grind, whole zones being empty while others were packed. Farming resources. The more I think the more I'm remembering. Ugh, no thank you.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I think this would be bot a wast of dev ressources and money
  • Lauranae
    Lauranae
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    Lauranae wrote: »
    And any pvp kill can be looted .... (old mmo was doing that, for increasing difficulty, and so you could loose a piece of armor, a weapon etc ...) and you had to go back to get your corpse (as a ghost)

    I remember those days.....heck...even PVE had to go run naked or as a ghost to get their equipment off your dead body....and if you died under a raid mob......good luck. You might need to get another guild come help you get your corpses to get your gear before your body rotted and all your gear disappeared.

    Yessss. But what a game!!!! spend years on it. And the system of vassals was so fantastic
    My most recent characters
    AD - Chjara NB
    -
  • xclassgaming
    xclassgaming
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    I want a launch day classic, purely to play it and understand why people hated it.
    Give us clannfear mounts!
  • preevious
    preevious
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    Sometimes, I wish I could play ESO a little, like it was as launch ..
    If only to see if I would have an easier time with Doshia and Molag bal as I had back then.

    But I reckon I'd get bored real quick.
    A "classic" server in any MMO is a bad idea, IMO.
  • Mythgard1967
    Mythgard1967
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    I always figure classic servers are that last gasp of relevance for a title.

    When your game has become large and overwhelming and your game has aged and become outdated; where your playerbase is devoted but new growth has stagnated; it is no longer worth major investment because you aren't getting new growth; you can eek out several more years by reminding your players of why they fell in love with your title in the first place.

    That doesn't mean that I think they are a bad idea; they work. They appeal to your playerbase and the game goes on longer. That is a desired impact...but the need to create classic or progression servers marks that time in a games shelf life when they are not attracting new players much anymore and they need to strongly appeal to the existing base nostalgia.

    It marks the beginning of the end; even if they end is many years out. I am not against them; I am just not ready for this game to be reaching that point yet!
  • mikemacon
    mikemacon
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    Dear God no.
  • LesserCircle
    LesserCircle
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    I wouldn't mind having that option in a.. let's say off brand way. But I can't see ZOS doing that and what we have now doesn't feel like a different game, just upgraded and with more zones really.
  • ZeroDPS
    ZeroDPS
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    no
  • Drammanoth
    Drammanoth
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    ESO is not WoW, so... naaaaah
  • FeedbackOnly
    FeedbackOnly
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    Nothing worth going bat for.... though negate magic needs some buffs
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