BOctober25 wrote: »I just started a brand new character that is a Nord Ward with the Ebonheart Pact. I started my journey in Bleakrock Isles since that area belongs to the Ebonheart Pact. Once completed, I will head over to the other 2 starting areas and then it Morrowind and beyond in order. With the current state of the game, I definitely feel I am progressing much faster than I did from day one of ESO launching. It was a grind back then. I also play on XBOX Series X and I started with a new character in Blackwood and then went backwards to Greymoor. Once High Isle launches, I will leave Greymoor and play that expansion. I love the ability to play as you want to play and the game scales with you. The original launch before Morrowind would have never done tat for you. But, if people want to go to a classic approach before Morrowind, be my guest. I tried WOW Classic and it was too much of a grind for very little reward. But, WOW is just horrible now and has been for a while.
Heh, that "first VR16" character thing reminds me of my main. It was such a grueling thing to grind out those levels, but when they announced they were doing away with VRs and implementing CP, I got motivated to grind out the last several ones my main needed. The only reason was because they were giving out that chunk of CP to max level characters and I didn't want to miss out on it.
I want a hardmode server like UO had.
One character slot per account.
No transmutes
No reconstruction
No XP bonuses whatsoever (Scrolls, potions, or events)
No hybrid skills/abilities
This would really put the new Armory system to use!
Don't forget permadeath - that would provide the challenge some say they want when doing overland content especially when one-shotting world bosses and soloing harrowstorms etc!

Not only did it take forever to kill a single wasp, that wasp could easily wreck your entire being if you weren't geared to the teeth and knew what you were doing. And even then a single skill used at the wrong time thanks to an accidental misclick could also get you annihilated.Taking 5 minutes to kill a wasp in Craglorn, if anyone wants to revisit that, then sure...
xclassgaming wrote: »I want a launch day classic, purely to play it and understand why people hated it.
Sylvermynx wrote: »BOctober25 wrote: »I just started a brand new character that is a Nord Ward with the Ebonheart Pact. I started my journey in Bleakrock Isles since that area belongs to the Ebonheart Pact. Once completed, I will head over to the other 2 starting areas and then it Morrowind and beyond in order. With the current state of the game, I definitely feel I am progressing much faster than I did from day one of ESO launching. It was a grind back then. I also play on XBOX Series X and I started with a new character in Blackwood and then went backwards to Greymoor. Once High Isle launches, I will leave Greymoor and play that expansion. I love the ability to play as you want to play and the game scales with you. The original launch before Morrowind would have never done tat for you. But, if people want to go to a classic approach before Morrowind, be my guest. I tried WOW Classic and it was too much of a grind for very little reward. But, WOW is just horrible now and has been for a while.
WoW was ALWAYS too much of a grind.... I started in vanilla (what's now Classic) and because of a good friend I toughed out those 40 levels, and then the next 20 to get to level 60 and flying mounts. By then it was in BC, and I had so many hours in I didn't feel like finding something else. So I stuck it our through MoP. And then I just quit. I played RIFT for a while after that, but once Skyrim released, I went back to SPMR games, until a friend talked me into trying ESO.
What I love about ESO is you just don't have to do grinds. I'm too old for grinds any more!
Sylvermynx wrote: »BOctober25 wrote: »I just started a brand new character that is a Nord Ward with the Ebonheart Pact. I started my journey in Bleakrock Isles since that area belongs to the Ebonheart Pact. Once completed, I will head over to the other 2 starting areas and then it Morrowind and beyond in order. With the current state of the game, I definitely feel I am progressing much faster than I did from day one of ESO launching. It was a grind back then. I also play on XBOX Series X and I started with a new character in Blackwood and then went backwards to Greymoor. Once High Isle launches, I will leave Greymoor and play that expansion. I love the ability to play as you want to play and the game scales with you. The original launch before Morrowind would have never done tat for you. But, if people want to go to a classic approach before Morrowind, be my guest. I tried WOW Classic and it was too much of a grind for very little reward. But, WOW is just horrible now and has been for a while.
WoW was ALWAYS too much of a grind.... I started in vanilla (what's now Classic) and because of a good friend I toughed out those 40 levels, and then the next 20 to get to level 60 and flying mounts. By then it was in BC, and I had so many hours in I didn't feel like finding something else. So I stuck it our through MoP. And then I just quit. I played RIFT for a while after that, but once Skyrim released, I went back to SPMR games, until a friend talked me into trying ESO.
What I love about ESO is you just don't have to do grinds. I'm too old for grinds any more!
xclassgaming wrote: »I want a launch day classic, purely to play it and understand why people hated it.
It was bad and it didn't take the devs long to figure out the players hated it and took months and months to change it to what we have today.
You started in your faction's starting zone and wouldn't see another person not of your faction until you got to Craglorn. Cadwell's Gold and Silver were a huge slog to go through being the vet zones like Craglorn were designed for players to be grouped up. Wasps would roll you quickly if you didn't pay attention.
Ask anyone who played beta about trying to kill Doshia.
xclassgaming wrote: »I want a launch day classic, purely to play it and understand why people hated it.
It was bad and it didn't take the devs long to figure out the players hated it and took months and months to change it to what we have today.
You started in your faction's starting zone and wouldn't see another person not of your faction until you got to Craglorn. Cadwell's Gold and Silver were a huge slog to go through being the vet zones like Craglorn were designed for players to be grouped up. Wasps would roll you quickly if you didn't pay attention.
Ask anyone who played beta about trying to kill Doshia.
Oh I will never forget Doshia! I had to out level the zone tier she was at to go back and kill her, and when I did, I never did the Fighters guild main story on another character for a long time.
I want a hardmode server like UO had.
One character slot per account.
No transmutes
No reconstruction
No XP bonuses whatsoever (Scrolls, potions, or events)
No hybrid skills/abilities
This would really put the new Armory system to use!
Don't forget permadeath - that would provide the challenge some say they want when doing overland content especially when one-shotting world bosses and soloing harrowstorms etc!
From my experience in games which offer permadeath, this is rarely used by even the most experienced players at all - people might want a challenge but not an all-or-nothing one with permanently loosing all their progress, possession and character. From my time playing the old school MUDs I remember that loosing some progress at death, was challenge enough - death really meant something, and the higher your level was before, the more you lost when dying - but you could continue playing after it - all you lost is time and progress - I liked it a lot, because one plays a lot different with this option in place.
Sylvermynx wrote: »BOctober25 wrote: »I just started a brand new character that is a Nord Ward with the Ebonheart Pact. I started my journey in Bleakrock Isles since that area belongs to the Ebonheart Pact. Once completed, I will head over to the other 2 starting areas and then it Morrowind and beyond in order. With the current state of the game, I definitely feel I am progressing much faster than I did from day one of ESO launching. It was a grind back then. I also play on XBOX Series X and I started with a new character in Blackwood and then went backwards to Greymoor. Once High Isle launches, I will leave Greymoor and play that expansion. I love the ability to play as you want to play and the game scales with you. The original launch before Morrowind would have never done tat for you. But, if people want to go to a classic approach before Morrowind, be my guest. I tried WOW Classic and it was too much of a grind for very little reward. But, WOW is just horrible now and has been for a while.
WoW was ALWAYS too much of a grind.... I started in vanilla (what's now Classic) and because of a good friend I toughed out those 40 levels, and then the next 20 to get to level 60 and flying mounts. By then it was in BC, and I had so many hours in I didn't feel like finding something else. So I stuck it our through MoP. And then I just quit. I played RIFT for a while after that, but once Skyrim released, I went back to SPMR games, until a friend talked me into trying ESO.
What I love about ESO is you just don't have to do grinds. I'm too old for grinds any more!
ESO still has grinds, they're more fun to do which doesn't make them feel like grinds. The grind is still there.