The PVP aspects of this game need to emerge from their forgotten stepchild status and be treated as a vital and important component of the game. The Cyrodiil map has not undergone any changes for a few years - not since the three far flung outposts were added. It's been even longer since the Alliance War skill trees have been updated with new skills. Apart from the toxic or useless item sets, the last major change in Cyrodiil, if you want to call it that, were the Antiquity siege weapons released back in 2020 as part of the Greymoor chapter. It's been maybe three years since the last new Battleground map was added. Imperial City has not seen any significant changes since its inception.
This game cranks out DLC dungeons as if there is an assembly line for them even though we have reached a saturation point for them. It's time to convert one of the dungeon DLCs to a PVP DLC. Give us some new skills. Expand the Cyrodiil map by pushing out the borders to encompass more land and objectives. Perhaps redesign the current keeps so we players must alter the offensive and defensive strategies around them. Add something like supply depots or some other new contested points of interest that provide different buffs. Perhaps swap out Volendrung for a different daedric weapon and make it spawn at more than 7 different locations on the map. Increase the number of Alliance War ranks beyond the current 50. Give us new Battleground maps or even new game modes. Maybe give us a new reason to spend time in the Imperial City or sewers apart from farming tel var stones. Heck, how about adding a completely different form of PVP such as jousting which seemed like a possibility when High Isle was announced given the presence of what looks like a jousting arena in the new zone. That new lawless land or prison or whatever it is in the new chapter would have been perfect for a PVP free for all or last player standing event.
PVP is long overdue for some updates, respect and equal treatment in this game. It needs to stop being an afterthought.