If you read that comment i linked in my OP ^ (from the other *Event* thread ) it mentions how the player-cities would probably have to be 'instanced' , but still travel-able and within the same base terrain that already exists in-game.Where would you put them?
I would like to clarify, I don't think this would be AWFUL. It's actually kind of a cool idea. My problem with it is that it's such a MASSIVE system with a lot of moving parts and small details that would need to be worked out. It would likely take a couple years to develop, and personally I just feel there are a lot of much smaller changes or additions that would have a bigger impact on the game as it currently is.
Noted, and sorry 'bout that @AcadianPaladin (and everyone) .AcadianPaladin wrote: »Your poll really should be based upon a simple Yes or No response. Not Yes or No with qualifying remarks. .
Well, after 9 years in ESO , i'd say it's nearly impossible by now to "remove" any relation to GUILDS (and any "gatekeeping" therein as a result) when it comes to game-systems & content. Just look at how Public Traders work , as an example.Sylvermynx wrote: »Remove it from relation to guilds and I'd consider it..
It's a fair point @SilverBride , but (theoretically) the GM would simply initiate the guild-city and then grant each guild-Rank various 'decoration' perms and 'construction' abilities & such. Take a look at @Vaoh 's reply above ^ for some solid ideas.SilverBride wrote: »Am I right in assuming the entire guild would be building this city?
If yes then I assume the guild leader would be the owner of the city, but how could others actively work on the construction? Others could be given decorating permission but that doesn't allow them bringing in their own furnishings.
doesurmindglow wrote: »My preference would be for a community upvote mechanic, perhaps tracked in leaderboards and rolled over weekly so the housing would change each week. But I could see that aspect of such an implementation to be fairly challenging.
NeeScrolls wrote: »If you read that comment i linked in my OP ^ (from the other *Event* thread ) it mentions how the player-cities would probably have to be 'instanced' , but still travel-able and within the same base terrain that already exists in-game.Where would you put them?
Like, for example, guilds could choose which MAP zone as their city's terrain theme ( Coldharbour, Clockwork, Bal Fayen, etc. etc. ) . And certain maps could have different resources for farming potential , so that players would have a hard choice to make before building --- *Which would also help prevent certain mega-guilds from dominating the same type of MAP zone , aka provide more variety.
And yes, i realize this could also be a potential Crown Store cash-cow lol
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Interesting , i sorta like it yeah. (other than the usual 'vote-trading' exploit potential , but heck that's practically unavoidable no matter what Devs do lol )doesurmindglow wrote: »Maybe it could be a gold sink where you'd have the option to toggle on "random," "guildie/friends" or "featured," and if you're in a random or a guildie/friends' house, throw 1k gold at the game if you want it to be upvoted into "featured."
Not sure which server (or era) of SWG you played but, at least on my server (Shadowfire) and planet (Naboo) , my/our CITY was constantly busy & bustling. Mostly because yes we had 'shopping VENDORS' , but also because i used to put on lots of *Events* for the community every couple weeks. Gosh i still miss that game so much...The thing is that you need a reason to visit it, otherwise it will end up exactly like houses. SWG had player cities that had an area and individual players could place buildings. They where deserted most of the time because players had little reason to be there..