Well, there could be 'templates' and certain terrain-placement limitations of course , to help keep things organized enough but still vast 'zones' enough to allow player freedom & creativity with city designs.Not many people actually care about the visual traditions of what a city looks like. Be prepared for them to just be a misshapen jumble.
BloodyStigmata wrote: »We can't have more than 700 furnishings in a house and you want us to be able to build cities?.
I don't know that much about ESO server infrastructure , but i believe if each city was 'instanced' (per guild, per "owner/starter" ) similar to how current player-housing acts , it wouldn't be too much of an extreme server load or stress. Especially if there was a limit to how many "citizens" could enter or "live" , depending upon the city RANK tier advancement.Sounds like a logistical nightmare.
Simple: pure sandbox style FUN.What purpose would it serve?
Free-to-Payers* could still VISIT any player city, but would only be able to create like the basic 'Tier 1' rank town or whatever, with like a 5 citizen population limit, for example. Since yeah ESO+ should always have serious advantages & perks.If you end up incorporating into the primary game loop to give it a reason for existing then it can't be ESO+ required because then you hold back a lot of content for people unable to pay that subscription.
So far, things seem to be split right down the voting middle (yes's & no's) , which is basically how humanity works right now in general on nearly every topic lol . However, one thing i sorta don't understand is: ESO apparently has this masssive 'mods' community & all , but yet not much enthusiasm nor motivation for building our own cities?!?!?I don't like the idea at all.