Hrm. I guess I could play a toon on the European servers to see the other side. Admittedly I'm not sure I will. But its an option I'll think of.
JoeCapricorn wrote: »Damn, this sucks if true. It would be immersion breaking if someone had a moral crusader type character that gets addressed as a DB member.
And getting locked out of potential dialogue seems very un-Elder Scrolls.
I don't see why those things can't be tracked based on whether the skill-line is unlocked, the rank in said skill-line, the completion of certain quests, and other per-character stats.
Does this AWA actually affect questing on alt characters? Is this the case?
This must be a bug as there is absolutely no way a game developer would do this to a 'role playing' game on purpose. It would eliminate any desire for players to create alt toons, who enjoy 'playing the game via questing'. Players like 'choosing' different paths on alternative characters and keeps them playing the game year after year.
Yes - there are players who create alt toons and want to go from zero to 100 as soon as possible to get that player to end game content. This type of player would enjoy 'skipping' parts of the game to reach their goal faster. This type of player is likely the one to enjoy the AWA.
If this is not a bug, then I am not sure the impact was fully researched enough ahead of time. This player base will ultimately leave the game, so they can play another that will give them a sense of accomplishment through re-playability. This completely takes away the entire "play the way you want'. Now it will become, play the game (questing) only once, and make sure you pick your permanent choice in your quest journey. You will live with it for the rest of your Tamriel life and all other alt toons will be fated by the 'first' toon to complete it.
It would boggle my mind if this is intended, as such a profit loss it would be. What would be the point for this player base to make alt toons after they complete the game (questing) once on a character, if their sole purpose is not end game content but to actually 'quest and play the PVE content' 'their own way on each toon'.
There is a major disconnect here, I think between 'understanding how people play' this game. Those that are strictly end game trial/PVP, may be ok with AWA changes. The faithful lore seekers and questers however, it is a lethal blow to their years of loyalty and unfortunately a completely foreseeable profit loss. No crystal ball is needed here as the impact should have been predicted.
So once again, I am hoping this is a bug, otherwise it makes zero logical sense for any company to only allow players to quest once with regards to the lore and their choices. Why bother creating alt toons?
Achievements should not dictate questing choices on alt toons. Otherwise the game will become unrecognizable. I am going to go on faith here and believe this is a bug and not intended. I will keep my fingers crossed and await a response to the player base that this wasn't intended and a time frame for the fix to be implemented to sever the achievements from the NPC reactions and questing choices.
Does this AWA actually affect questing on alt characters? Is this the case?
This must be a bug as there is absolutely no way a game developer would do this to a 'role playing' game on purpose. It would eliminate any desire for players to create alt toons, who enjoy 'playing the game via questing'. Players like 'choosing' different paths on alternative characters and keeps them playing the game year after year.
Yes - there are players who create alt toons and want to go from zero to 100 as soon as possible to get that player to end game content. This type of player would enjoy 'skipping' parts of the game to reach their goal faster. This type of player is likely the one to enjoy the AWA.
If this is not a bug, then I am not sure the impact was fully researched enough ahead of time. This player base will ultimately leave the game, so they can play another that will give them a sense of accomplishment through re-playability. This completely takes away the entire "play the way you want'. Now it will become, play the game (questing) only once, and make sure you pick your permanent choice in your quest journey. You will live with it for the rest of your Tamriel life and all other alt toons will be fated by the 'first' toon to complete it.
It would boggle my mind if this is intended, as such a profit loss it would be. What would be the point for this player base to make alt toons after they complete the game (questing) once on a character, if their sole purpose is not end game content but to actually 'quest and play the PVE content' 'their own way on each toon'.
There is a major disconnect here, I think between 'understanding how people play' this game. Those that are strictly end game trial/PVP, may be ok with AWA changes. The faithful lore seekers and questers however, it is a lethal blow to their years of loyalty and unfortunately a completely foreseeable profit loss. No crystal ball is needed here as the impact should have been predicted.
So once again, I am hoping this is a bug, otherwise it makes zero logical sense for any company to only allow players to quest once with regards to the lore and their choices. Why bother creating alt toons?
Achievements should not dictate questing choices on alt toons. Otherwise the game will become unrecognizable. I am going to go on faith here and believe this is a bug and not intended. I will keep my fingers crossed and await a response to the player base that this wasn't intended and a time frame for the fix to be implemented to sever the achievements from the NPC reactions and questing choices.
Adventurer wrote: »I read that several people had their non-DB/TB characters be talked to as if they were in the DB/TG by the NPCs in the game, because their main was a DB/TG member and the agme registered it incorrectly. Does that mean that in Blackwood you'll always be a DB member now, so you can't see the vanilla dialogue if you're not a DB member?
Does anyone have a list of which dialogues have been broken by AwA, whether it's in Blackwood or elsewhere?
Does this AWA actually affect questing on alt characters? Is this the case?
This must be a bug as there is absolutely no way a game developer would do this to a 'role playing' game on purpose. It would eliminate any desire for players to create alt toons, who enjoy 'playing the game via questing'. Players like 'choosing' different paths on alternative characters and keeps them playing the game year after year.
Yes - there are players who create alt toons and want to go from zero to 100 as soon as possible to get that player to end game content. This type of player would enjoy 'skipping' parts of the game to reach their goal faster. This type of player is likely the one to enjoy the AWA.
If this is not a bug, then I am not sure the impact was fully researched enough ahead of time. This player base will ultimately leave the game, so they can play another that will give them a sense of accomplishment through re-playability. This completely takes away the entire "play the way you want'. Now it will become, play the game (questing) only once, and make sure you pick your permanent choice in your quest journey. You will live with it for the rest of your Tamriel life and all other alt toons will be fated by the 'first' toon to complete it.
It would boggle my mind if this is intended, as such a profit loss it would be. What would be the point for this player base to make alt toons after they complete the game (questing) once on a character, if their sole purpose is not end game content but to actually 'quest and play the PVE content' 'their own way on each toon'.
There is a major disconnect here, I think between 'understanding how people play' this game. Those that are strictly end game trial/PVP, may be ok with AWA changes. The faithful lore seekers and questers however, it is a lethal blow to their years of loyalty and unfortunately a completely foreseeable profit loss. No crystal ball is needed here as the impact should have been predicted.
So once again, I am hoping this is a bug, otherwise it makes zero logical sense for any company to only allow players to quest once with regards to the lore and their choices. Why bother creating alt toons?
Achievements should not dictate questing choices on alt toons. Otherwise the game will become unrecognizable. I am going to go on faith here and believe this is a bug and not intended. I will keep my fingers crossed and await a response to the player base that this wasn't intended and a time frame for the fix to be implemented to sever the achievements from the NPC reactions and questing choices.
Unfortunately this ship already sailed. I pleaded this case on PTS to no avail. We received zero response on whether these are bugs or are intended from this point on. I'm still hoping they are bugs that will be patched, but I'm not hopeful at this point because of them not addressing this at all. It would be good to post this feedback up in their official feedback thread about update 33 that is at the top of the page.
I suggest NOT making a toon on the other server. The only way you will get to enjoy the stories again on a fresh account is every PTS cycle, and having characters not on one of the servers will allow you a fresh account from scratch 4 times a year if you want to re-experience content without achievements killing it. I'm only playing PTS right now because I just can't bring myself to log into any of my alts this patch at the moment, and I'm on EU PTS where I have no live characters and had to start from scratch to test things. It made me realize the 4 times a year thing if I decide to play through a favorite quest again to get all the proper dialogue trees and appropriate NPC reactions and flavor, at least on one character, before I test the updates.
edited for grammar
All because some people wanted access to titles and furniture they unlocked on an alt. But ZOS had to go the extra mile and make it a big part of an update. Nobody asked for what we got.
Remathilis wrote: »Is the dialogue based on an achievement check or a skill line check? Not all my characters have the skill line, so it seems checking for the skill line to be present would fix this.
Remathilis wrote: »Now, that probably won't fix Razumdar calling my Ebonhart hero an old friend in Summerset just because the AD toon knew him, but that seems like a minor inconvenience.
All because some people wanted access to titles and furniture they unlocked on an alt. But ZOS had to go the extra mile and make it a big part of an update. Nobody asked for what we got.
There seems t be a lot of misinformation, outright lies and possibly also bugs about how the game reacts to your character after AWA,
Most if not all character choice, completion, etc. reactions and instancing are still character specific.
I have yet to see any interaction, anywhere, treat one of my characters as if they have done something that they haven't.
There seems t be a lot of misinformation, outright lies and possibly also bugs about how the game reacts to your character after AWA,
Most if not all character choice, completion, etc. reactions and instancing are still character specific.
For example: I only have one character that completed the quest in Murkmire about the frog-powered musical instrument where you broker a deal for them to be exported. This one character and only that character out of my 18 sees an Argonian musician at the beach in Vulkhel Guard playing that instrument. That was the case before and still is after AWA.
Stuga the stalker still stalks any character that has not accepted her quest to talk to the ambassador and doesn't bother those that have.
I have yet to see any interaction, anywhere, treat one of my characters as if they have done something that they haven't.
All because some people wanted access to titles and furniture they unlocked on an alt. But ZOS had to go the extra mile and make it a big part of an update. Nobody asked for what we got.
That's not why I wanted account wide achievements.
I wanted all the cumulative monster trophies, PvP Kill x of Y, dungeon kill xx monsters, justice system sell xx to a fence achievements to be global.
I also did some zone quests on one toon and some on others and I wanted those to be cumulative as well because questing isn't my jam and the thought of replaying a quest just... No. I had started redoing quests on my main that I'd done with other toons and I clicked through them so fast I accidentally murdered some people...
Okay y'all, I have done some actual research.
My main character has done everything Dark Brotherhood and everything Gates of Oblivion. I gunned through the beginning of the Blackwood main quest with an alt that has done nothing Dark Brotherhood, nothing Gates of Oblivion, and nothing Orsinium, so she hasn't even met Eveli before. This is all on live, PC/NA.
Exhibit A: Lolly's guild skill lines, which do not include Dark Brotherhood.
Exhibit B: Lolly's Dark Brotherhood achievements, which include everything my main has done except the Litany of Blood, which is still character-specific.
Exhibit C: The conversation with Eveli after a certain murder is discovered, in which Dark Brotherhood members are forced to tell Eveli they're Dark Brotherhood members.
According to UESP, this is the dialogue that non-members get, so it looks like ZOS at least found one thing to not mess up.
I didn't continue to the conversations about the letter, since this seemed pretty conclusive to me, but I can check those too if anybody's not convinced.
kringled_1 wrote: »There seems t be a lot of misinformation, outright lies and possibly also bugs about how the game reacts to your character after AWA,
Most if not all character choice, completion, etc. reactions and instancing are still character specific.
I have yet to see any interaction, anywhere, treat one of my characters as if they have done something that they haven't.
Most, I will give you. It's definitely not all. Most because most of the reactions are related to quests which are character specific.
My list of things that I am sure are not functioning as before the update includes: clivia tharn in wgt (emperor achievement), Choixth in Summerset and Murkmire, Melina Cassel in the Reach, the Adoring Admirer in Blackwood, NPCs in fargrave that are associated with "the grasp of the stricture" achievement. All of these are tracked by achievement only and have no corresponding quest, and fixing them to be character specific is problematic now. There's probably others
The subject of the OP, Blackwood quest interaction with DB membership was either overlooked or was trickier because the achievement it looked at was not a story line quest achievement. It should be fixable by looking at either a relevant dark brotherhood quest or DB skill line status.
I agree that there's definitely some misinformation out there and less of this is buggy than some posters present. That doesn't alter the fact that the update definitely broke some of these interactions, and ZOS went full ahead with it knowing that these would happen and that some cannot be restored to a character specific state because the data is now gone.